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2 changed files with 7 additions and 3 deletions
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plugins/spine/dist/SpinePluginDebug.js
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plugins/spine/dist/SpinePluginDebug.js
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@ -33542,8 +33542,8 @@ var SpineContainerRender = __webpack_require__(/*! ./SpineContainerRender */ "./
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* A Spine Container is a special kind of Container created specifically for Spine Game Objects.
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* A Spine Container is a special kind of Container created specifically for Spine Game Objects.
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*
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*
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* You have all of the same features of a standard Container, but the rendering functions are optimized specifically
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* You have all of the same features of a standard Container, but the rendering functions are optimized specifically
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* for Spine Game Objects. You must only add ever Spine Game Objects to this type of Container. Although Phaser will
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* for Spine Game Objects. You must only add ever Spine Game Objects, or other Spine Containers, to this type of Container.
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* not prevent you from adding other types, they will not render and are likely to throw runtime errors.
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* Although Phaser will not prevent you from adding other types, they will not render and are likely to throw runtime errors.
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*
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*
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* To create one in a Scene, use the factory methods:
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* To create one in a Scene, use the factory methods:
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*
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*
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@ -33557,6 +33557,10 @@ var SpineContainerRender = __webpack_require__(/*! ./SpineContainerRender */ "./
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* this.make.spinecontainer();
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* this.make.spinecontainer();
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* ```
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* ```
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*
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*
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* Note that you should not nest Spine Containers inside regular Containers if you wish to use masks on the
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* container children. You can, however, mask children of Spine Containers if they are embedded within other
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* Spine Containers. In short, if you need masking, don't mix and match the types.
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*
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* See the Container documentation for further details about what Containers can do.
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* See the Container documentation for further details about what Containers can do.
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*
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*
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* @class SpineContainer
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* @class SpineContainer
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plugins/spine/dist/SpinePluginDebug.js.map
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2
plugins/spine/dist/SpinePluginDebug.js.map
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