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TransformNode Implemented for nested transformations
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1 changed files with 175 additions and 0 deletions
175
src/gameobjects/components/TransformNode.js
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175
src/gameobjects/components/TransformNode.js
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var Class = require('../../utils/Class');
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var Node = new Class({
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initialize:
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function Node(owner)
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{
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this.next = this;
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this.prev = this;
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this.head = this;
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this.owner = owner;
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},
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selfRemove: function ()
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{
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this.prev.next = this.next;
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this.next.prev = this.prev;
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this.next = this;
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this.prev = this;
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this.head = this;
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return this;
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},
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getCount: function ()
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{
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var count = 0;
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var head = this.head;
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var node = head.next;
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for (;node != head; node = node.next)
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{
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count += 1;
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}
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return count;
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},
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clear: function ()
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{
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if (this.head != this)
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{
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while (this.next != this)
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{
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next.selfRemove();
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}
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}
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else
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{
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this.selfRemove();
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}
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return this;
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},
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insertBefore: function (target)
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{
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this.selfRemove();
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this.next = target;
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this.prev = target.prev;
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target.prev = this;
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this.prev.next = this;
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this.head = target.head;
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return this;
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},
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insertAfter: function (target)
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{
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this.selfRemove();
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this.prev = target;
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this.next = target.next;
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target.next = this;
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this.next.prev = this;
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this.head = target.head;
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return this;
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},
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insertBack: function (target)
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{
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return this.insertAfter(target.head);
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},
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insertFront: function (target)
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{
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return this.insertBefore(target.head);
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},
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getTail: function ()
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{
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return this.head.prev;
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}
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});
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var TransformData = new Class({
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initialize:
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function TransformData()
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{
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this.x = 0.0;
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this.y = 0.0;
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this.scaleX = 1.0;
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this.scaleY = 1.0;
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this.rotation = 0.0;
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}
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});
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var TransformNode = new Class({
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initialize:
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function TransformNode(object)
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{
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this.object = object;
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this.parent = new Node(this);
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this.children = new Node(this);
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this.localTransform = new TransformData();
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this.worldTransform = new TransformData();
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},
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setParent: function (parent)
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{
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this.parent.insertFront(parent.children);
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return this;
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},
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add: function (child)
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{
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child.setParent(this);
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return this;
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},
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removeParent: function ()
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{
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this.parent.selfRemove();
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return this;
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},
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remove: function (child)
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{
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child.removeParent();
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return this;
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},
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clearChildren: function ()
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{
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this.children.clear();
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return this;
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},
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getParentNode: function ()
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{
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return this.parent.head.owner;
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},
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getRootNode: function ()
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{
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if (this.parent.head.owner.parent.head.owner === this)
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{
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return this;
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}
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else
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{
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return this.parent.head.owner.getRootNode();
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}
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},
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getChildCount: function ()
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{
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return this.children.getCount();
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}
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});
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module.exports = TransformNode;
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