diff --git a/README.md b/README.md index 86bccf746..956f2f17d 100644 --- a/README.md +++ b/README.md @@ -316,9 +316,10 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/ ### Updates * TypeScript definitions fixes and updates (thanks ) -* Docs typo fixes (thanks ) +* Docs typo fixes (thanks @rroylance) * The InputHandler.flagged property has been removed. It was never used internally, or exposed via the API, so was just overhead. * The src/system folder has been removed and all files relocated to the src/utils folder. This doesn't change anything from an API point of view, but did change the grunt build scripts slightly. +* BitmapData.shadow and BitmapData.text now both `return this` keeping them in-line with the docs (thanks @greeny #2634) ### Bug Fixes diff --git a/src/sound/Sound.js b/src/sound/Sound.js index 9e9466279..dd18759c6 100644 --- a/src/sound/Sound.js +++ b/src/sound/Sound.js @@ -1152,8 +1152,7 @@ Object.defineProperty(Phaser.Sound.prototype, "mute", { /** * @name Phaser.Sound#volume -* @property {number} volume - Gets or sets the volume of this sound, a value between 0 and 1. -* @readonly +* @property {number} volume - Gets or sets the volume of this sound, a value between 0 and 1. The value given is clamped to the range 0 to 1. */ Object.defineProperty(Phaser.Sound.prototype, "volume", {