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The TextureSource.setFilter
method will now check to see if renderer
is defined before accessing its gl
property. This avoids Phaser crashing if you're in headless mode and set anti-aliasing to false in the game config. Fix #6663
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@ -281,7 +281,7 @@ var TextureSource = new Class({
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*/
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*/
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setFilter: function (filterMode)
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setFilter: function (filterMode)
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{
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{
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if (this.renderer.gl)
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if (this.renderer && this.renderer.gl)
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{
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{
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this.renderer.setTextureFilter(this.glTexture, filterMode);
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this.renderer.setTextureFilter(this.glTexture, filterMode);
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}
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}
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