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https://github.com/photonstorm/phaser
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Copy update: copy all tile props and recalculate faces within dest region
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4 changed files with 20 additions and 9 deletions
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@ -41,7 +41,7 @@ var Tile = new Class({
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this.tint = 0xFFFFFF;
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},
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// Copy everything except position
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// Copy everything except position & interesting faces
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copy: function (tile)
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{
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this.index = tile.index;
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@ -189,13 +189,13 @@ var Tilemap = new Class({
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return layer;
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},
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copy: function (srcTileX, srcTileY, width, height, destTileX, destTileY, layer)
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copy: function (srcTileX, srcTileY, width, height, destTileX, destTileY, recalculateFaces, layer)
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{
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layer = this.getLayer(layer);
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if (this._isStaticCall(layer, 'copy')) { return this; }
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if (layer !== null)
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{
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TilemapComponents.Copy(srcTileX, srcTileY, width, height, destTileX, destTileY, layer);
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TilemapComponents.Copy(srcTileX, srcTileY, width, height, destTileX, destTileY, recalculateFaces, layer);
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}
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return this;
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},
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@ -1,10 +1,12 @@
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var GetTilesWithin = require('./GetTilesWithin');
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var CalculateFacesWithin = require('./CalculateFacesWithin');
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// Copies indices, not other properties. Does not modify collisions.
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var Copy = function (srcTileX, srcTileY, width, height, destTileX, destTileY, layer)
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var Copy = function (srcTileX, srcTileY, width, height, destTileX, destTileY, recalculateFaces, layer)
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{
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if (srcTileX === undefined || srcTileX < 0) { srcTileX = 0; }
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if (srcTileY === undefined || srcTileY < 0) { srcTileY = 0; }
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if (srcTileX < 0) { srcTileX = 0; }
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if (srcTileY < 0) { srcTileY = 0; }
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if (recalculateFaces === undefined) { recalculateFaces = true; }
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var srcTiles = GetTilesWithin(srcTileX, srcTileY, width, height, null, layer);
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@ -17,9 +19,18 @@ var Copy = function (srcTileX, srcTileY, width, height, destTileX, destTileY, la
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var tileY = srcTiles[i].y + offsetY;
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if (tileX >= 0 && tileX < layer.width && tileY >= 0 && tileY < layer.height)
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{
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layer.data[tileY][tileX].index = srcTiles[i].index;
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if (layer.data[tileY][tileX])
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{
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layer.data[tileY][tileX].copy(srcTiles[i]);
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}
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}
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}
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if (recalculateFaces)
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{
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// Recalculate the faces within the destination area and neighboring tiles
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CalculateFacesWithin(destTileX - 1, destTileY - 1, width + 2, height + 2, layer);
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}
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};
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module.exports = Copy;
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@ -60,9 +60,9 @@ var DynamicTilemapLayer = new Class({
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TilemapComponents.CullTiles(this.layer, camera, this.culledTiles);
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},
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copy: function (srcTileX, srcTileY, width, height, destTileX, destTileY)
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copy: function (srcTileX, srcTileY, width, height, destTileX, destTileY, recalculateFaces)
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{
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TilemapComponents.Copy(srcTileX, srcTileY, width, height, destTileX, destTileY, this.layer);
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TilemapComponents.Copy(srcTileX, srcTileY, width, height, destTileX, destTileY, recalculateFaces, this.layer);
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return this;
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},
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