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Lots more jsdocs completed
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@ -50,6 +50,8 @@ var SpineGameObject = require('./gameobject/SpineGameObject');
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* stored in their own caches, which are global, meaning they're accessible from any Scene in your
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* game, regardless if the Scene loaded the Spine data or not.
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*
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* For details about the Spine Runtime API see http://esotericsoftware.com/spine-api-reference
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*
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* @class SpinePlugin
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* @memberOf Phaser
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* @extends Phaser.Plugins.ScenePlugin
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