diff --git a/src/gameobjects/bitmaptext/static/BitmapText.js b/src/gameobjects/bitmaptext/static/BitmapText.js index 79f34d44c..35fea5bd3 100644 --- a/src/gameobjects/bitmaptext/static/BitmapText.js +++ b/src/gameobjects/bitmaptext/static/BitmapText.js @@ -771,6 +771,8 @@ var BitmapText = new Class({ /** * Sets the maximum display width of this BitmapText in pixels. * + * Note: This has no effect for Dynamic BitmapText. You should enforce max widths via your display callback. + * * If `BitmapText.text` is longer than `maxWidth` then the lines will be automatically wrapped * based on the previous whitespace character found in the line. *