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https://github.com/photonstorm/phaser
synced 2024-11-22 04:33:31 +00:00
Moved out OBJFile and updated PipelineManager
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3 changed files with 3 additions and 7 deletions
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@ -26,7 +26,6 @@ module.exports = {
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JSONFile: require('./JSONFile'),
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JSONFile: require('./JSONFile'),
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MultiAtlasFile: require('./MultiAtlasFile'),
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MultiAtlasFile: require('./MultiAtlasFile'),
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MultiScriptFile: require('./MultiScriptFile'),
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MultiScriptFile: require('./MultiScriptFile'),
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OBJFile: require('./OBJFile'),
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PackFile: require('./PackFile'),
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PackFile: require('./PackFile'),
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PluginFile: require('./PluginFile'),
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PluginFile: require('./PluginFile'),
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SceneFile: require('./SceneFile'),
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SceneFile: require('./SceneFile'),
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@ -11,7 +11,6 @@ var CONST = require('./pipelines/const');
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// Default Phaser 3 Pipelines
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// Default Phaser 3 Pipelines
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var BitmapMaskPipeline = require('./pipelines/BitmapMaskPipeline');
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var BitmapMaskPipeline = require('./pipelines/BitmapMaskPipeline');
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var LightPipeline = require('./pipelines/LightPipeline');
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var LightPipeline = require('./pipelines/LightPipeline');
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var MeshPipeline = require('./pipelines/MeshPipeline');
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var MultiPipeline = require('./pipelines/MultiPipeline');
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var MultiPipeline = require('./pipelines/MultiPipeline');
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var RopePipeline = require('./pipelines/RopePipeline');
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var RopePipeline = require('./pipelines/RopePipeline');
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var SinglePipeline = require('./pipelines/SinglePipeline');
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var SinglePipeline = require('./pipelines/SinglePipeline');
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@ -24,14 +23,13 @@ var SinglePipeline = require('./pipelines/SinglePipeline');
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* The `WebGLRenderer` owns a single instance of the Pipeline Manager, which you can access
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* The `WebGLRenderer` owns a single instance of the Pipeline Manager, which you can access
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* via the `WebGLRenderer.pipelines` property.
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* via the `WebGLRenderer.pipelines` property.
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*
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*
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* By default, there are 6 pipelines installed into the Pipeline Manager when Phaser boots:
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* By default, there are 5 pipelines installed into the Pipeline Manager when Phaser boots:
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*
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*
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* 1. The Multi Pipeline. Responsible for all multi-texture rendering, i.e. Sprites, Shapes.
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* 1. The Multi Pipeline. Responsible for all multi-texture rendering, i.e. Sprites, Shapes.
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* 2. The Single Pipeline. Responsible for rendering Game Objects that explicitly require one bound texture.
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* 2. The Single Pipeline. Responsible for rendering Game Objects that explicitly require one bound texture.
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* 3. The Rope Pipeline. Responsible for rendering the Rope Game Object.
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* 3. The Rope Pipeline. Responsible for rendering the Rope Game Object.
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* 4. The Mesh Pipeline. Responsible for rendering the Layer3D Game Object.
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* 4. The Light Pipeline. Responsible for rendering the Light Game Object.
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* 5. The Light Pipeline. Responsible for rendering the Light Game Object.
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* 5. The Bitmap Mask Pipeline. Responsible for Bitmap Mask rendering.
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* 6. The Bitmap Mask Pipeline. Responsible for Bitmap Mask rendering.
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*
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*
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* You can add your own custom pipeline via the `PipelineManager.add` method. Pipelines are
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* You can add your own custom pipeline via the `PipelineManager.add` method. Pipelines are
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* identified by unique string-based keys.
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* identified by unique string-based keys.
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@ -148,7 +146,6 @@ var PipelineManager = new Class({
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this.add(CONST.SINGLE_PIPELINE, new SinglePipeline({ game: game }));
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this.add(CONST.SINGLE_PIPELINE, new SinglePipeline({ game: game }));
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this.add(CONST.ROPE_PIPELINE, new RopePipeline({ game: game }));
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this.add(CONST.ROPE_PIPELINE, new RopePipeline({ game: game }));
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this.add(CONST.LIGHT_PIPELINE, new LightPipeline({ game: game }));
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this.add(CONST.LIGHT_PIPELINE, new LightPipeline({ game: game }));
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this.add(CONST.MESH_PIPELINE, new MeshPipeline({ game: game }));
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this.set(this.MULTI_PIPELINE);
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this.set(this.MULTI_PIPELINE);
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},
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},
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