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Updated change log
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## Version 3.2.0 - In Development
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### New Features
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### Bug Fixes
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* Arcade Physics Bodies didn't apply the results of `allowRotation` to the parent Game Object.
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### Updates
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* AnimationComponent.play now calls `setSizeToFrame()` and `updateDisplayOrigin()` on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame.
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## Version 3.1.2 - 23rd February 2018
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### Updates
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