Update ParticleEmitterConfig.js

This commit is contained in:
Richard Davey 2023-04-12 08:49:58 +01:00
parent 4ccf0371ec
commit 6b55674d89

View file

@ -2,7 +2,7 @@
* @typedef {object} Phaser.Types.GameObjects.Particles.ParticleEmitterConfig
* @since 3.0.0
*
* @property {boolean} [active] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#active}.
* @property {boolean} [active] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#active}. Setting this to false will stop the emitter from running at all. If you just wish to stop particles from emitting, set `emitting` property instead.
* @property {Phaser.BlendModes|string} [blendMode] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#blendMode}.
* @property {*} [callbackScope] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#deathCallbackScope} and {@link Phaser.GameObjects.Particles.ParticleEmitter#emitCallbackScope}.
* @property {boolean} [collideBottom] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#collideBottom}.