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Don't round the midPoint, or it breaks high zoom scrolling. Fix #6878
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1 changed files with 10 additions and 5 deletions
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@ -555,8 +555,8 @@ var Camera = new Class({
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if (this.roundPixels)
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if (this.roundPixels)
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{
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{
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sx = Math.floor(sx + 0.5);
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sx = Math.floor(sx);
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sy = Math.floor(sy + 0.5);
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sy = Math.floor(sy);
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}
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}
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if (this.useBounds)
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if (this.useBounds)
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@ -569,8 +569,9 @@ var Camera = new Class({
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this.scrollX = sx;
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this.scrollX = sx;
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this.scrollY = sy;
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this.scrollY = sy;
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var midX = Math.floor((sx + halfWidth) + 0.5);
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// Don't round the midPoint, otherwise it breaks things like smooth zoom
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var midY = Math.floor((sy + halfHeight) + 0.5);
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var midX = sx + halfWidth;
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var midY = sy + halfHeight;
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// The center of the camera, in world space, so taking zoom into account
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// The center of the camera, in world space, so taking zoom into account
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// Basically the pixel value of what it's looking at in the middle of the cam
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// Basically the pixel value of what it's looking at in the middle of the cam
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@ -584,7 +585,11 @@ var Camera = new Class({
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this.worldView.setTo(vwx, vwy, displayWidth, displayHeight);
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this.worldView.setTo(vwx, vwy, displayWidth, displayHeight);
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matrix.applyITRS(Math.floor(this.x + originX + 0.5), Math.floor(this.y + originY + 0.5), this.rotation, zoomX, zoomY);
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matrix.applyITRS(
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Math.floor(this.x + originX + 0.5),
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Math.floor(this.y + originY + 0.5),
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this.rotation,
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zoomX, zoomY);
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matrix.translate(-originX, -originY);
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matrix.translate(-originX, -originY);
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