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https://github.com/photonstorm/phaser
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The emitter can now set the blend mode and render target directly, also includes scrollFactor now
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1 changed files with 14 additions and 6 deletions
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@ -173,6 +173,16 @@ var ParticleRenderer = new Class({
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var particles = emitter.alive;
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var length = particles.length;
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if (length === 0)
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{
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return;
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}
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if (emitter.blendMode !== this.manager.blendMode)
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{
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this.manager.setBlendMode(emitter.blendMode);
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}
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var data = this.vertexDataBuffer;
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var vbF32 = data.floatView;
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var vbU32 = data.uintView;
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@ -201,9 +211,7 @@ var ParticleRenderer = new Class({
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var cameraScrollX = camera.scrollX * emitter.scrollFactorX;
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var cameraScrollY = camera.scrollY * emitter.scrollFactorY;
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if (length === 0) return;
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this.manager.setRenderer(this, emitter.frame.source.glTexture, emitter.renderTarget);
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this.manager.setRenderer(this, emitter.frame.source.glTexture, renderTarget);
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for (var batchIndex = 0; batchIndex < batchCount; ++batchIndex)
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{
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@ -225,8 +233,8 @@ var ParticleRenderer = new Class({
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var yh = y + frame.height;
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tempMatrix.applyITRS(
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particle.x - cameraScrollX,
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particle.y - cameraScrollY,
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particle.x - cameraScrollX * particle.scrollFactorX,
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particle.y - cameraScrollY * particle.scrollFactorY,
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particle.rotation,
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particle.scaleX,
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particle.scaleY
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