mirror of
https://github.com/photonstorm/phaser
synced 2024-11-15 01:17:43 +00:00
Now works with multi-atlases and normal maps
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aeb34880ed
commit
6aa75d8e5d
1 changed files with 284 additions and 48 deletions
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@ -7,11 +7,13 @@
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var AtlasJSONFile = require('./AtlasJSONFile');
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var BinaryFile = require('./BinaryFile');
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var Class = require('../../utils/Class');
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var Merge = require('../../utils/object/Merge');
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var FileTypesManager = require('../FileTypesManager');
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var GetFastValue = require('../../utils/object/GetFastValue');
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var ImageFile = require('./ImageFile');
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var JSONFile = require('./JSONFile');
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var KTXParser = require('../../textures/parsers/KTXParser');
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var Merge = require('../../utils/object/Merge');
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var MultiAtlasFile = require('./MultiAtlasFile');
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var MultiFile = require('../MultiFile');
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var PVRParser = require('../../textures/parsers/PVRParser');
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@ -41,6 +43,19 @@ var CompressedTextureFile = new Class({
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initialize:
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function CompressedTextureFile (loader, key, entry, xhrSettings)
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{
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if (entry.multiAtlasURL)
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{
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var multi = new JSONFile(loader, {
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key: key,
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url: entry.multiAtlasURL,
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xhrSettings: xhrSettings,
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config: entry
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});
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MultiFile.call(this, loader, 'texture', key, [ multi ]);
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}
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else
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{
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var extension = entry.textureURL.substr(entry.textureURL.length - 3);
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@ -72,10 +87,100 @@ var CompressedTextureFile = new Class({
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{
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MultiFile.call(this, loader, 'texture', key, [ image ]);
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}
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}
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this.config = entry;
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},
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/**
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* Called by each File when it finishes loading.
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*
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* @method Phaser.Loader.FileTypes.CompressedTextureFile#onFileComplete
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* @since 3.60.0
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*
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* @param {Phaser.Loader.File} file - The File that has completed processing.
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*/
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onFileComplete: function (file)
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{
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var index = this.files.indexOf(file);
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if (index !== -1)
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{
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this.pending--;
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if (!this.config.multiAtlasURL)
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{
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return;
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}
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if (file.type === 'json' && file.data.hasOwnProperty('textures'))
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{
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// Inspect the data for the files to now load
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var textures = file.data.textures;
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var config = this.config;
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var loader = this.loader;
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var currentBaseURL = loader.baseURL;
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var currentPath = loader.path;
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var currentPrefix = loader.prefix;
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var baseURL = GetFastValue(config, 'multiBaseURL', this.baseURL);
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var path = GetFastValue(config, 'multiPath', this.path);
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var prefix = GetFastValue(config, 'prefix', this.prefix);
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var textureXhrSettings = GetFastValue(config, 'textureXhrSettings');
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if (baseURL)
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{
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loader.setBaseURL(baseURL);
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}
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if (path)
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{
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loader.setPath(path);
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}
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if (prefix)
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{
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loader.setPrefix(prefix);
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}
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for (var i = 0; i < textures.length; i++)
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{
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// "image": "texture-packer-multi-atlas-0.png",
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var textureURL = textures[i].image;
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var key = 'CMA' + this.multiKeyIndex + '_' + textureURL;
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var image = new BinaryFile(loader, key, textureURL, textureXhrSettings);
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this.addToMultiFile(image);
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loader.addFile(image);
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// "normalMap": "texture-packer-multi-atlas-0_n.png",
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if (textures[i].normalMap)
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{
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var normalMap = new BinaryFile(loader, key, textures[i].normalMap, textureXhrSettings);
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normalMap.type = 'normalMap';
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image.setLink(normalMap);
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this.addToMultiFile(normalMap);
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loader.addFile(normalMap);
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}
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}
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// Reset the loader settings
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loader.setBaseURL(currentBaseURL);
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loader.setPath(currentPath);
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loader.setPrefix(currentPrefix);
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}
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}
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},
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/**
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* Adds this file to its target cache upon successful loading and processing.
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*
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@ -87,14 +192,20 @@ var CompressedTextureFile = new Class({
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if (this.isReadyToProcess())
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{
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var entry = this.config;
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if (entry.multiAtlasURL)
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{
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this.addMultiToCache();
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}
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else
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{
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var renderer = this.loader.systems.renderer;
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var textureManager = this.loader.textureManager;
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var textureData;
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var image = this.files[0];
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var json = this.files[1];
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var textureData;
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if (entry.type === 'PVR')
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{
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textureData = PVRParser(image.data);
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@ -117,9 +228,93 @@ var CompressedTextureFile = new Class({
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{
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json.pendingDestroy();
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}
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}
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this.complete = true;
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}
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},
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/**
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* Adds all of the multi-file entties to their target caches upon successful loading and processing.
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*
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* @method Phaser.Loader.FileTypes.CompressedTextureFile#addMultiToCache
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* @since 3.60.0
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*/
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addMultiToCache: function ()
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{
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var entry = this.config;
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var json = this.files[0];
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var data = [];
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var images = [];
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var normalMaps = [];
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var renderer = this.loader.systems.renderer;
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var textureManager = this.loader.textureManager;
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var textureData;
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for (var i = 1; i < this.files.length; i++)
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{
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var file = this.files[i];
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if (file.type === 'normalMap')
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{
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continue;
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}
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var pos = file.key.indexOf('_');
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var key = file.key.substr(pos + 1);
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var image = file.data;
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// Now we need to find out which json entry this mapped to
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for (var t = 0; t < json.data.textures.length; t++)
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{
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var item = json.data.textures[t];
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if (item.image === key)
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{
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if (entry.type === 'PVR')
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{
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textureData = PVRParser(image);
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}
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else if (entry.type === 'KTX')
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{
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textureData = KTXParser(image);
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}
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if (textureData && renderer.supportsCompressedTexture(entry.format, textureData.internalFormat))
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{
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textureData.format = renderer.getCompressedTextureName(entry.format, textureData.internalFormat);
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images.push(textureData);
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data.push(item);
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if (file.linkFile)
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{
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normalMaps.push(file.linkFile.data);
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}
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}
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break;
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}
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}
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}
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if (normalMaps.length === 0)
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{
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normalMaps = undefined;
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}
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textureManager.addAtlasJSONArray(this.key, images, data, normalMaps);
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this.complete = true;
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for (i = 0; i < this.files.length; i++)
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{
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this.files[i].pendingDestroy();
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}
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}
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});
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@ -135,9 +330,9 @@ var CompressedTextureFile = new Class({
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* You can call this method from within your Scene's `preload`, along with any other files you wish to load:
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*
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* ```javascript
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* function preload ()
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* preload ()
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* {
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* this.load.texture('pic', {
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* this.load.texture('yourPic', {
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* ASTC: { type: 'PVR', textureURL: 'pic-astc-4x4.pvr' },
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* PVRTC: { type: 'PVR', textureURL: 'pic-pvrtc-4bpp-rgba.pvr' },
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* S3TC: { type: 'PVR', textureURL: 'pic-dxt5.pvr' },
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@ -145,6 +340,40 @@ var CompressedTextureFile = new Class({
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* });
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* ```
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*
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* If you wish to load a texture atlas, provide the `atlasURL` property:
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*
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* ```javascript
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* preload ()
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* {
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* const path = 'assets/compressed';
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*
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* this.load.texture('yourAtlas', {
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* 'ASTC': { type: 'PVR', textureURL: `${path}/textures-astc-4x4.pvr`, atlasURL: `${path}/textures.json` },
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* 'PVRTC': { type: 'PVR', textureURL: `${path}/textures-pvrtc-4bpp-rgba.pvr`, atlasURL: `${path}/textures-pvrtc-4bpp-rgba.json` },
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* 'S3TC': { type: 'PVR', textureURL: `${path}/textures-dxt5.pvr`, atlasURL: `${path}/textures-dxt5.json` },
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* 'IMG': { textureURL: `${path}/textures.png`, atlasURL: `${path}/textures.json` }
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* });
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* }
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* ```
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*
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* If you wish to load a Multi Atlas, as exported from Texture Packer Pro, use the `multiAtlasURL` property instead:
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*
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* ```javascript
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* preload ()
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* {
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* const path = 'assets/compressed';
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*
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* this.load.texture('yourAtlas', {
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* 'ASTC': { type: 'PVR', atlasURL: `${path}/textures.json` },
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* 'PVRTC': { type: 'PVR', atlasURL: `${path}/textures-pvrtc-4bpp-rgba.json` },
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* 'S3TC': { type: 'PVR', atlasURL: `${path}/textures-dxt5.json` },
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* 'IMG': { atlasURL: `${path}/textures.json` }
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* });
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* }
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* ```
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*
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* When loading a Multi Atlas you do not need to specify the `textureURL` property as it will be read from the JSON file.
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*
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* The number of formats you provide to this function is up to you, but you should ensure you
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* cover the primary platforms where appropriate.
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*
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@ -219,7 +448,10 @@ FileTypesManager.register('texture', function (key, urls, xhrSettings)
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format: null,
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type: null,
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textureURL: null,
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atlasURL: null
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atlasURL: null,
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multiAtlasURL: null,
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multiPath: null,
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multiBaseURL: null
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};
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var renderer = this.systems.renderer;
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@ -251,7 +483,11 @@ FileTypesManager.register('texture', function (key, urls, xhrSettings)
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}
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else if (entry.format === 'IMG')
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{
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if (entry.atlasURL)
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if (entry.multiAtlasURL)
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{
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this.addFile(new MultiAtlasFile(this, key, entry.multiAtlasURL, entry.multiPath, entry.multiBaseURL, xhrSettings));
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}
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else if (entry.atlasURL)
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{
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this.addFile(new AtlasJSONFile(this, key, entry.textureURL, entry.atlasURL, xhrSettings));
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}
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@ -262,9 +498,9 @@ FileTypesManager.register('texture', function (key, urls, xhrSettings)
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}
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else
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{
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var multifile = new CompressedTextureFile(this, key, entry, xhrSettings);
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var texture = new CompressedTextureFile(this, key, entry, xhrSettings);
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this.addFile(multifile.files);
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this.addFile(texture.files);
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}
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return this;
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