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No need to vertically flip any longer. Fix #5428
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1 changed files with 4 additions and 1 deletions
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@ -87,15 +87,18 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, camera, parentMatrix
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}
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}
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}
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}
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if (camera.renderToTexture || renderer.currentFramebuffer !== null)
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/*
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if (renderer.currentFramebuffer !== null)
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{
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{
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skeleton.y = calcMatrix.ty;
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skeleton.y = calcMatrix.ty;
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skeleton.scaleY *= -1;
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skeleton.scaleY *= -1;
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}
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}
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*/
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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// Draw the current skeleton
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// Draw the current skeleton
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sceneRenderer.drawSkeleton(skeleton, src.preMultipliedAlpha);
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sceneRenderer.drawSkeleton(skeleton, src.preMultipliedAlpha);
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if (container)
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if (container)
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