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Allow setting alpha for 2D camera flash effect
* Allow the overriding of `this.alpha` value for the camera flash effect
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af27284202
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1 changed files with 15 additions and 4 deletions
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@ -104,10 +104,9 @@ var Flash = new Class({
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*
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* @name Phaser.Cameras.Scene2D.Effects.Flash#alpha
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* @type {number}
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* @private
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* @since 3.5.0
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*/
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this.alpha = 0;
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this.alpha = 1;
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/**
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* If this effect is running this holds the current percentage of the progress, a value between 0 and 1.
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@ -128,6 +127,17 @@ var Flash = new Class({
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*/
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this._elapsed = 0;
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/**
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* This is an internal copy of the initial value of `this.alpha`, used to calculate the current alpha value of the fade effect.
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*
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* @name Phaser.Cameras.Scene2D.Effects.Flash#_alpha
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* @type {number}
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* @private
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* @readonly
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* @since 3.50.0
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*/
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this._alpha;
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/**
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* This callback is invoked every frame for the duration of the effect.
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*
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@ -191,8 +201,8 @@ var Flash = new Class({
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this.red = red;
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this.green = green;
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this.blue = blue;
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this.alpha = 1;
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this._alpha = this.alpha;
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this._elapsed = 0;
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this._onUpdate = callback;
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@ -230,7 +240,7 @@ var Flash = new Class({
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if (this._elapsed < this.duration)
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{
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this.alpha = 1 - this.progress;
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this.alpha = this._alpha * (1 - this.progress);
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}
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else
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{
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@ -304,6 +314,7 @@ var Flash = new Class({
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*/
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effectComplete: function ()
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{
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this._alpha = this.alpha
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this._onUpdate = null;
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this._onUpdateScope = null;
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