mirror of
https://github.com/photonstorm/phaser
synced 2024-11-16 09:48:18 +00:00
jsdoc fixes.
This commit is contained in:
parent
49be59b0c9
commit
67039df214
2 changed files with 2 additions and 2 deletions
|
@ -262,7 +262,7 @@ Object.defineProperty(Phaser.Line.prototype, "length", {
|
|||
|
||||
/**
|
||||
* @name Phaser.Line#angle
|
||||
* @property {number} angle - Gets the angle of the line.
|
||||
* @property {number} angle - Gets the angle of the line in radians.
|
||||
* @readonly
|
||||
*/
|
||||
Object.defineProperty(Phaser.Line.prototype, "angle", {
|
||||
|
|
|
@ -1402,7 +1402,7 @@ Phaser.InputHandler.prototype = {
|
|||
* @param {boolean} [onDrag=true] - If true the sprite will snap to the grid while being dragged.
|
||||
* @param {boolean} [onRelease=false] - If true the sprite will snap to the grid when released.
|
||||
* @param {number} [snapOffsetX=0] - Used to offset the top-left starting point of the snap grid.
|
||||
* @param {number} [snapOffsetX=0] - Used to offset the top-left starting point of the snap grid.
|
||||
* @param {number} [snapOffsetY=0] - Used to offset the top-left starting point of the snap grid.
|
||||
*/
|
||||
enableSnap: function (snapX, snapY, onDrag, onRelease, snapOffsetX, snapOffsetY) {
|
||||
|
||||
|
|
Loading…
Reference in a new issue