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https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
When playing an animation in reverse, if it reached the first frame and had to repeat, it would then jump to the frame before the final frame and carry on, skipping out the final frame.
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cebd1d0101
commit
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1 changed files with 10 additions and 7 deletions
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@ -197,8 +197,11 @@ var Animation = new Class({
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this.calculateDuration(this, this.getTotalFrames(), this.duration, this.frameRate);
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this.calculateDuration(this, this.getTotalFrames(), this.duration, this.frameRate);
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this.manager.on(Events.PAUSE_ALL, this.pause, this);
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if (this.manager.on)
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this.manager.on(Events.RESUME_ALL, this.resume, this);
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{
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this.manager.on(Events.PAUSE_ALL, this.pause, this);
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this.manager.on(Events.RESUME_ALL, this.resume, this);
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}
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},
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},
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/**
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/**
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@ -619,7 +622,6 @@ var Animation = new Class({
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if (frame.isFirst)
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if (frame.isFirst)
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{
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{
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// We're at the start of the animation
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// We're at the start of the animation
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if (component.yoyo)
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if (component.yoyo)
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{
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{
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this.handleYoyoFrame(component, true);
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this.handleYoyoFrame(component, true);
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@ -628,8 +630,6 @@ var Animation = new Class({
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{
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{
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if (component.inReverse && !component.forward)
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if (component.inReverse && !component.forward)
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{
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{
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component.currentFrame = this.getLastFrame();
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this.repeatAnimation(component);
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this.repeatAnimation(component);
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}
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}
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else
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else
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@ -896,8 +896,11 @@ var Animation = new Class({
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{
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{
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this.removeAllListeners();
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this.removeAllListeners();
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this.manager.off(Events.PAUSE_ALL, this.pause, this);
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if (this.manager.off)
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this.manager.off(Events.RESUME_ALL, this.resume, this);
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{
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this.manager.off(Events.PAUSE_ALL, this.pause, this);
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this.manager.off(Events.RESUME_ALL, this.resume, this);
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}
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this.manager.remove(this.key);
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this.manager.remove(this.key);
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