mirror of
https://github.com/photonstorm/phaser
synced 2024-11-14 17:07:43 +00:00
Tidying up
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107ca71d6b
commit
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1 changed files with 5 additions and 5 deletions
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@ -1,5 +1,6 @@
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/**
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @author Richard Davey <rich@photonstorm.com>
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* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
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* @copyright 2018 Photon Storm Ltd.
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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*/
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@ -9,13 +10,12 @@ var Class = require('../../utils/Class');
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var HTML5AudioSound = require('./HTML5AudioSound');
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var HTML5AudioSound = require('./HTML5AudioSound');
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/**
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/**
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* HTML5 Audio implementation of the sound manager.
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* HTML5 Audio implementation of the Sound Manager.
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*
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*
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* @class HTML5AudioSoundManager
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* @class HTML5AudioSoundManager
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* @extends Phaser.Sound.BaseSoundManager
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* @extends Phaser.Sound.BaseSoundManager
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* @memberOf Phaser.Sound
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* @memberOf Phaser.Sound
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* @constructor
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* @constructor
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* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @param {Phaser.Game} game - Reference to the current game instance.
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* @param {Phaser.Game} game - Reference to the current game instance.
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@ -173,7 +173,7 @@ var HTML5AudioSoundManager = new Class({
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return true;
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return true;
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});
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});
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if(!this.locked)
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if (!this.locked)
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{
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{
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return;
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return;
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}
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}
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@ -242,7 +242,7 @@ var HTML5AudioSoundManager = new Class({
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{
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{
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this.forEachActiveSound(function (sound)
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this.forEachActiveSound(function (sound)
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{
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{
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if(sound.currentMarker === null && sound.duration === 0)
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if (sound.currentMarker === null && sound.duration === 0)
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{
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{
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sound.duration = sound.tags[0].duration;
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sound.duration = sound.tags[0].duration;
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}
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}
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@ -250,7 +250,7 @@ var HTML5AudioSoundManager = new Class({
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sound.totalDuration = sound.tags[0].duration;
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sound.totalDuration = sound.tags[0].duration;
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});
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});
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while(this.lockedActionsQueue.length)
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while (this.lockedActionsQueue.length)
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{
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{
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var lockedAction = this.lockedActionsQueue.shift();
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var lockedAction = this.lockedActionsQueue.shift();
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