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Tidying up
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/**
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @author Richard Davey <rich@photonstorm.com>
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* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
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* @copyright 2018 Photon Storm Ltd.
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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*/
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@ -9,13 +10,12 @@ var Class = require('../../utils/Class');
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var HTML5AudioSound = require('./HTML5AudioSound');
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var HTML5AudioSound = require('./HTML5AudioSound');
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/**
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/**
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* HTML5 Audio implementation of the sound manager.
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* HTML5 Audio implementation of the Sound Manager.
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*
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*
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* @class HTML5AudioSoundManager
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* @class HTML5AudioSoundManager
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* @extends Phaser.Sound.BaseSoundManager
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* @extends Phaser.Sound.BaseSoundManager
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* @memberOf Phaser.Sound
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* @memberOf Phaser.Sound
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* @constructor
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* @constructor
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* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @param {Phaser.Game} game - Reference to the current game instance.
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* @param {Phaser.Game} game - Reference to the current game instance.
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