mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
Small tidy-up.
This commit is contained in:
parent
7d9c817373
commit
62d135cf1f
2 changed files with 2 additions and 3 deletions
|
@ -1436,7 +1436,6 @@ Phaser.Group.prototype.postUpdate = function () {
|
|||
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Find children matching a certain predicate.
|
||||
*
|
||||
|
|
|
@ -171,7 +171,7 @@ Phaser.Stage.prototype.update = function () {
|
|||
|
||||
/**
|
||||
* This is called automatically before the renderer runs and after the plugins have updated.
|
||||
* In postUpdate this is where all the final physics calculatations and object positioning happens.
|
||||
* In postUpdate this is where all the final physics calculations and object positioning happens.
|
||||
* The objects are processed in the order of the display list.
|
||||
* The only exception to this is if the camera is following an object, in which case that is updated first.
|
||||
*
|
||||
|
@ -356,7 +356,7 @@ Phaser.Stage.prototype.setBackgroundColor = function (color) {
|
|||
*
|
||||
* @method Phaser.Stage#destroy
|
||||
*/
|
||||
Phaser.Stage.prototype.destroy = function () {
|
||||
Phaser.Stage.prototype.destroy = function () {
|
||||
|
||||
if (this._hiddenVar)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue