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https://github.com/photonstorm/phaser
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BitmapText work in progress
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6 changed files with 89 additions and 0 deletions
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@ -4,6 +4,7 @@
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require('./image/ImageFactory');
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require('./sprite/SpriteFactory');
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require('./blitter/BlitterFactory');
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require('./text/BitmapTextFactory');
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// require('./gameobjects/container/ContainerFactory');
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34
v3/src/gameobjects/text/BitmapText.js
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34
v3/src/gameobjects/text/BitmapText.js
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var Class = require('../../utils/Class');
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var GameObject = require('../GameObject');
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var Components = require('../../components');
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var Renderer = require('./BitmapTextRenderer')
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var BitmapText = new Class({
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Mixins: [
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Components.Transform,
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Components.Texture,
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Components.Size,
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Components.Alpha,
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Components.BlendMode,
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Components.ScaleMode,
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Components.Visible,
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Renderer
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],
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initialize:
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function BitmapText (state, x, y, key, text)
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{
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GameObject.call(this, state);
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this.text = typeof text === 'string' ? text : '';
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this.fontData = this.state.sys.cache.xml.get(key);
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this.setTexture(key, null);
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this.setPosition(x, y);
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}
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});
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module.exports = BitmapText;
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6
v3/src/gameobjects/text/BitmapTextCanvasRenderer.js
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6
v3/src/gameobjects/text/BitmapTextCanvasRenderer.js
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var BitmapTextCanvasRenderer = function (renderer, src, interpolationPercentage, camera)
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{
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};
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module.exports = BitmapTextCanvasRenderer;
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22
v3/src/gameobjects/text/BitmapTextFactory.js
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v3/src/gameobjects/text/BitmapTextFactory.js
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var BitmapText = require('./BitmapText');
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var FactoryContainer = require('../../gameobjects/FactoryContainer');
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var BitmapTextFactory = {
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KEY: 'bitmapText',
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add: function (x, y, key, text, group)
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{
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if (group === undefined) { group = this.state; }
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return group.children.add(new BitmapText(this.state, x, y, key, text));
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},
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make: function (x, y, key, text)
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{
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return new BitmapText(this.state, x, y, key, text);
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}
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};
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module.exports = FactoryContainer.register(BitmapTextFactory);
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6
v3/src/gameobjects/text/BitmapTextRenderer.js
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6
v3/src/gameobjects/text/BitmapTextRenderer.js
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module.exports = {
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renderCanvas: require('./BitmapTextCanvasRenderer'),
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renderWebGL: require('./BitmapTextWebGLRenderer')
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};
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20
v3/src/gameobjects/text/BitmapTextWebGLRenderer.js
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v3/src/gameobjects/text/BitmapTextWebGLRenderer.js
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var BitmapTextWebGLRenderer = function (renderer, src, interpolationPercentage, camera)
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{
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if (this.renderMask !== this.renderFlags)
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{
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return;
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}
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var blitterBatch = renderer.blitterBatch;
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var cameraMatrix = camera.matrix.matrix;
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var a = cameraMatrix[0];
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var b = cameraMatrix[1];
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var c = cameraMatrix[2];
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var d = cameraMatrix[3];
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var e = cameraMatrix[4];
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var f = cameraMatrix[5];
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var cameraScrollX = camera.scrollX;
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var cameraScrollY = camera.scrollY;
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};
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module.exports = BitmapTextWebGLRenderer;
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