diff --git a/src/core/typedefs/RenderConfig.js b/src/core/typedefs/RenderConfig.js index e99156468..bb35278b9 100644 --- a/src/core/typedefs/RenderConfig.js +++ b/src/core/typedefs/RenderConfig.js @@ -17,7 +17,7 @@ * @property {number} [maxLights=10] - The maximum number of lights allowed to be visible within range of a single Camera in the LightManager. * @property {number} [maxTextures=-1] - When in WebGL mode, this sets the maximum number of GPU Textures to use. The default, -1, will use all available units. The WebGL1 spec says all browsers should provide a minimum of 8. * @property {string} [mipmapFilter=''] - The mipmap magFilter to be used when creating WebGL textures. Don't set unless you wish to create mipmaps. Set to one of the following: 'NEAREST', 'LINEAR', 'NEAREST_MIPMAP_NEAREST', 'LINEAR_MIPMAP_NEAREST', 'NEAREST_MIPMAP_LINEAR' or 'LINEAR_MIPMAP_LINEAR'. - * @property {(Phaser.Types.Core.PipelineConfig|Phaser.Renderer.WebGL.WebGLPipeline[])} [pipeline] - The WebGL Pipeline configuration object. + * @property {Phaser.Renderer.WebGL.WebGLPipeline[]|object.} [pipeline] - The WebGL Pipeline configuration object. * @property {boolean} [autoMobilePipeline=true] - Automatically enable the Mobile Pipeline if iOS or Android detected? * @property {string} [defaultPipeline='MultiPipeline'] - The WebGL Pipeline that Game Objects will use by default. Set to 'MultiPipeline' as standard. */