mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
Merge pull request #104 from alvinsight/dev
Loads of new examples, some more bug fixes, all of them work beautifully
This commit is contained in:
commit
6147e07a5f
24 changed files with 400 additions and 38 deletions
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@ -7,7 +7,7 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create });
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
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function preload() {
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game.load.atlas('bot', 'assets/misc/NumberSprite.png', 'assets/misc/NumberSprite.json');
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@ -22,7 +22,7 @@
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bot.animations.add('num3', ['num30000','num30001','num30002','num30003','num30004','num30005'], 24, false, false);
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// bot.animations.play('num1', 15, true);
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bot.animations.play('num2', 15, true);
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//bot.animations.play('num2', 15, true);
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// bot.animations.play('num3', 15, true);
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}
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@ -46,7 +46,7 @@
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// background images
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game.add.sprite(0, 0, 'sky');
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game.add.tileSprite(0, 0,1400,600, 'sky');
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game.add.sprite(0, 360, 'ground');
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game.add.sprite(0, 400, 'river');
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game.add.sprite(200, 120, 'cloud0');
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@ -12,7 +12,7 @@
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function preload() {
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game.world.setBounds(1920, 1200);
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game.world.setBounds(0,0,1920, 1200);
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game.load.image('backdrop', 'assets/pics/remember-me.jpg');
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game.load.image('card', 'assets/sprites/mana_card.png');
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@ -56,16 +56,16 @@
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function update() {
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sprite.velocity.x = 0;
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sprite.velocity.y = 0;
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sprite.body.velocity.x = 0;
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sprite.body.velocity.y = 0;
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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sprite.velocity.x = -200;
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sprite.body.velocity.x = -200;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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sprite.velocity.x = 200;
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sprite.body.velocity.x = 200;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR))
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@ -86,7 +86,7 @@
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if (bullet)
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{
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bullet.reset(sprite.x + 6, sprite.y - 8);
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bullet.velocity.y = -300;
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bullet.body.velocity.y = -300;
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bulletTime = game.time.now + 250;
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}
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}
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@ -49,25 +49,25 @@
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function update() {
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sprite.velocity.x = 0;
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sprite.velocity.y = 0;
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sprite.body.velocity.x = 0;
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sprite.body.velocity.y = 0;
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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sprite.velocity.x = -200;
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sprite.body.velocity.x = -200;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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sprite.velocity.x = 200;
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sprite.body.velocity.x = 200;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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sprite.velocity.y = -200;
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sprite.body.velocity.y = -200;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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sprite.velocity.y = 200;
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sprite.body.velocity.y = 200;
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}
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game.physics.collide(sprite, group, collisionHandler, null, this);
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@ -55,8 +55,6 @@
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graphics.moveTo(30,30);
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graphics.lineTo(600, 300);
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game.add.tween(graphics).to({ x: 200 }, 2000, Phaser.Easing.Linear.None, true, 0, 1000, true);
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}
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@ -65,16 +65,16 @@
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function update() {
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player.velocity.x = 0;
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player.velocity.y = 0;
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player.body.velocity.x = 0;
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player.body.velocity.y = 0;
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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player.velocity.x = -200;
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player.body.velocity.x = -200;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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player.velocity.x = 200;
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player.body.velocity.x = 200;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR))
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@ -95,7 +95,7 @@
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if (bullet)
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{
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bullet.reset(player.x, player.y - 8);
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bullet.velocity.y = -300;
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bullet.body.velocity.y = -300;
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bulletTime = game.time.now + 250;
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}
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}
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32
examples/geometry/circle.php
Normal file
32
examples/geometry/circle.php
Normal file
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@ -0,0 +1,32 @@
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<?php
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$title = "Circle";
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require('../head.php');
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?>
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<script type="text/javascript">
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', {create: create,render:render});
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var circle;
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var floor;
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function create() {
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circle = new Phaser.Circle(game.world.centerX, 100,64);
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}
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function render () {
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game.debug.renderCircle(circle,'#cfffff');
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game.debug.renderText('Diameter : '+circle.diameter,50,200);
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game.debug.renderText('Circumference : '+circle.circumference(),50,230);
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}
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</script>
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<?php
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require('../foot.php');
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?>
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32
examples/geometry/line.php
Normal file
32
examples/geometry/line.php
Normal file
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@ -0,0 +1,32 @@
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<?php
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$title = "Rectangle";
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require('../head.php');
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?>
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<script type="text/javascript">
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', {create: create});
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function create() {
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var graphics = game.add.graphics(50,50);
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// set a fill and line style
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graphics.beginFill(0xFF0000);
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graphics.lineStyle(10, 0xFF0000, 1);
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// draw a shape
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graphics.moveTo(50,50);
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graphics.lineTo(250, 50);
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graphics.endFill();
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}
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</script>
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<?php
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require('../foot.php');
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?>
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70
examples/geometry/playing with points.php
Normal file
70
examples/geometry/playing with points.php
Normal file
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@ -0,0 +1,70 @@
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<?php
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$title = "Rotate point";
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require('../head.php');
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?>
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<script type="text/javascript">
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', {create: create,update:update,render:render});
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var p1;
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var p2;
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var p3;
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var p4;
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var d2 = 0;
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var d3 = 0;
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var d4 = 0;
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function create() {
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p1 = new Phaser.Point(game.world.centerX, game.world.centerY);
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p2 = new Phaser.Point(p1.x - 50, p1.y - 50);
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p3 = new Phaser.Point(p2.x - 50, p2.y - 50);
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p4 = new Phaser.Point(p3.x - 50, p3.y - 50);
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}
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function update() {
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p2.rotate(p1.x, p1.y, game.math.wrapAngle(d2), true, 150);
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p3.rotate(p2.x, p2.y, game.math.wrapAngle(d3), true, 50);
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p4.rotate(p3.x, p3.y, game.math.wrapAngle(d4), true, 100);
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d2 += 1;
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d3 += 4;
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d4 += 6;
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}
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function render() {
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game.context.strokeStyle = 'rgb(0,255,255)';
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game.context.beginPath();
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game.context.moveTo(p1.x, p1.y);
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game.context.lineTo(p2.x, p2.y);
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game.context.lineTo(p3.x, p3.y);
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game.context.lineTo(p4.x, p4.y);
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game.context.stroke();
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game.context.closePath();
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game.context.fillStyle = 'rgb(255,255,0)';
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game.context.fillRect(p1.x, p1.y, 4, 4);
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game.context.fillStyle = 'rgb(255,0,0)';
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game.context.fillRect(p2.x, p2.y, 4, 4);
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game.context.fillStyle = 'rgb(0,255,0)';
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game.context.fillRect(p3.x, p3.y, 4, 4);
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game.context.fillStyle = 'rgb(255,0,255)';
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game.context.fillRect(p4.x, p4.y, 4, 4);
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}
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</script>
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<?php
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require('../foot.php');
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?>
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30
examples/geometry/rectangle.php
Normal file
30
examples/geometry/rectangle.php
Normal file
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@ -0,0 +1,30 @@
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<?php
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$title = "Rectangle";
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require('../head.php');
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?>
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<script type="text/javascript">
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', {create: create,render:render});
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var floor;
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function create() {
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// A simple floor
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floor = new Phaser.Rectangle(0, 550,800,50);
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}
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function render () {
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game.debug.renderRectangle(floor,'#0fffff');
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}
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</script>
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<?php
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require('../foot.php');
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?>
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47
examples/geometry/rotate point.php
Normal file
47
examples/geometry/rotate point.php
Normal file
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@ -0,0 +1,47 @@
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<?php
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$title = "Rotate point";
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require('../head.php');
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?>
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<script type="text/javascript">
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', {create: create,update:update,render:render});
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var p1;
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var p2;
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var d=0;
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function create() {
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p1 = new Phaser.Point(200, 300);
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p2 = new Phaser.Point(300, 300);
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}
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function update() {
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p1.rotate(p2.x, p2.y, game.math.wrapAngle(d), true);
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d++;
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}
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function render() {
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game.context.fillStyle = 'rgb(255,255,0)';
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game.context.fillRect(p1.x, p1.y, 4, 4);
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game.context.fillStyle = 'rgb(255,0,0)';
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game.context.fillRect(p2.x, p2.y, 4, 4);
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}
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</script>
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<?php
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require('../foot.php');
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?>
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@ -11,7 +11,7 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
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function preload() {
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game.world.setBounds(1280, 800);
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game.world.setBounds(0,0,1280, 800);
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game.load.image('ground', 'assets/tests/ground-2x.png');
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game.load.image('river', 'assets/tests/river-2x.png');
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@ -27,7 +27,7 @@
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function create() {
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//We increase the size of our game world
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game.world.setBounds(2000, 2000);
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game.world.setBounds(0,0,2000, 2000);
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for (var i = 0; i < 1000; i++)
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{
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@ -15,7 +15,7 @@
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var speed=4;
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function preload() {
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game.world.setBounds(1280, 600);
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game.world.setBounds(0,0,1280, 600);
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game.load.image('ground', 'assets/tests/ground-2x.png');
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game.load.image('river', 'assets/tests/river-2x.png');
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game.load.image('sky', 'assets/tests/sky-2x.png');
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@ -31,7 +31,7 @@
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}
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function create() {
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// background images
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game.add.sprite(0, 0, 'sky');
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game.add.tileSprite(0, 0,1280,600, 'sky');
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game.add.sprite(0, 360, 'ground');
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game.add.sprite(0, 400, 'river');
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game.add.sprite(200, 120, 'cloud0');
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|
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@ -15,7 +15,7 @@
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var speed=4;
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function preload() {
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game.world.setBounds(1280, 600);
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game.world.setBounds(0,0,1280, 600);
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game.load.image('ground', 'assets/tests/ground-2x.png');
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game.load.image('river', 'assets/tests/river-2x.png');
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game.load.image('sky', 'assets/tests/sky-2x.png');
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|
|
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@ -1,5 +1,5 @@
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<?php
|
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$title = "Test Title";
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$title = "Using pixel perfect plus scrolling background";
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require('../head.php');
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?>
|
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|
||||
|
@ -23,10 +23,10 @@
|
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function create() {
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||||
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||||
// Make our world big ...
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game.world.setBounds(4000, 2000);
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game.world.setBounds(0,0,4000, 2000);
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||||
|
||||
// Scrolling background
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s = game.add.tileSprite(0, 0, 800, 600, 'stars');
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s = game.add.tileSprite(0, 0, 4000, 600, 'stars');
|
||||
|
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b = game.add.sprite(200, 200, 'mummy');
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b.anchor.setTo(0.5, 0.5);
|
|
@ -1,5 +1,5 @@
|
|||
<?php
|
||||
$title = "Test Title";
|
||||
$title = "Enabling pixel perfect hit detection on a spritesheet";
|
||||
require('../head.php');
|
||||
?>
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
|||
|
||||
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, render: render });
|
||||
|
||||
function preload() {
|
||||
|
||||
|
@ -47,10 +47,6 @@
|
|||
console.log('out');
|
||||
}
|
||||
|
||||
function update() {
|
||||
// b.angle += 0.1;
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
game.debug.renderSpriteInputInfo(b, 32, 32);
|
|
@ -1,5 +1,5 @@
|
|||
<?php
|
||||
$title = "Test Title";
|
||||
$title = "Enabling pixel perfect hit detection";
|
||||
require('../head.php');
|
||||
?>
|
||||
|
||||
|
|
45
examples/loader/preloadSprite.php
Normal file
45
examples/loader/preloadSprite.php
Normal file
|
@ -0,0 +1,45 @@
|
|||
<?php
|
||||
$title = "Preload sprite";
|
||||
require('../head.php');
|
||||
?>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
|
||||
|
||||
function preload() {
|
||||
|
||||
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
|
||||
game.load.image('card', 'assets/sprites/mana_card.png');
|
||||
game.load.image('rewarding', 'assets/pics/destop-rewarding.png');
|
||||
game.load.image('unknown', 'assets/pics/destop-unknown.png');
|
||||
game.load.image('wheel', 'assets/pics/large-color-wheel.png');
|
||||
game.load.image('atari1', 'assets/sprites/atari130xe.png');
|
||||
game.load.image('atari2', 'assets/sprites/atari800xl.png');
|
||||
game.load.image('atari4', 'assets/sprites/atari800.png');
|
||||
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
|
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game.load.image('duck', 'assets/sprites/darkwing_crazy.png');
|
||||
game.load.image('firstaid', 'assets/sprites/firstaid.png');
|
||||
game.load.image('diamond', 'assets/sprites/diamond.png');
|
||||
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
|
||||
|
||||
game.load.setPreloadSprite('unknown',1);
|
||||
|
||||
}
|
||||
|
||||
function create() {
|
||||
|
||||
game.add.sprite(200, 200, 'rewarding');
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
<?php
|
||||
require('../foot.php');
|
||||
?>
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
function create() {
|
||||
|
||||
game.world.setBounds(2000, 2000);
|
||||
game.world.setBounds(0,0,2000, 2000);
|
||||
|
||||
aliens = [];
|
||||
|
||||
|
|
40
examples/sprites/collide world bounds.php
Normal file
40
examples/sprites/collide world bounds.php
Normal file
|
@ -0,0 +1,40 @@
|
|||
<?php
|
||||
$title = "Sprite is out of world bounds";
|
||||
require('../head.php');
|
||||
?>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create});
|
||||
|
||||
function preload() {
|
||||
game.load.image('pineapple', 'assets/sprites/pineapple.png');
|
||||
|
||||
}
|
||||
|
||||
var pineapples;
|
||||
|
||||
function create() {
|
||||
|
||||
pineapples = game.add.group();
|
||||
|
||||
for (var i = 0; i < 10; i++){
|
||||
|
||||
var pineapple = pineapples.create(200 + i * 48,50, 'pineapple');
|
||||
//This allows your sprite to collide with the world bounds like they were rigid objects
|
||||
pineapple.body.collideWorldBounds=true;
|
||||
pineapple.body.gravity.x = game.rnd.integerInRange(-5,5);
|
||||
pineapple.body.gravity.y = 5 + Math.random() * 10;
|
||||
pineapple.body.bounce.setTo(0.7,0.4);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
<?php
|
||||
require('../foot.php');
|
||||
?>
|
39
examples/sprites/destroy.php
Normal file
39
examples/sprites/destroy.php
Normal file
|
@ -0,0 +1,39 @@
|
|||
<?php
|
||||
$title = "Destoying a sprite";
|
||||
require('../head.php');
|
||||
?>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create});
|
||||
|
||||
function preload() {
|
||||
|
||||
game.load.image('plane', 'assets/misc/boss1.png');
|
||||
game.load.image('sky', 'assets/tests/sky-2x.png');
|
||||
|
||||
}
|
||||
|
||||
function create() {
|
||||
|
||||
game.add.sprite(0, 0, 'sky');
|
||||
|
||||
for(var i=0;i<15;i++){
|
||||
|
||||
var sprite=game.add.sprite(game.world.randomX, game.world.randomY, 'plane');
|
||||
sprite.inputEnabled=true;
|
||||
sprite.input.useHandCursor=true;
|
||||
sprite.events.onInputDown.add(destoyIt,this);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
function destoyIt (sprite) {
|
||||
|
||||
sprite.destroy();
|
||||
}
|
||||
</script>
|
||||
|
||||
<?php
|
||||
require('../foot.php');
|
||||
?>
|
33
examples/sprites/scale a sprite.php
Normal file
33
examples/sprites/scale a sprite.php
Normal file
|
@ -0,0 +1,33 @@
|
|||
<?php
|
||||
$title = "Scaling a sprite";
|
||||
require('../head.php');
|
||||
?>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create});
|
||||
|
||||
function preload() {
|
||||
|
||||
game.load.image('disk', 'assets/sprites/darkwing_crazy.png');
|
||||
|
||||
}
|
||||
|
||||
function create() {
|
||||
|
||||
for(var i=0;i<15;i++){
|
||||
|
||||
var sprite=game.add.sprite(game.world.randomX, game.world.randomY, 'disk');
|
||||
var rand=game.rnd.realInRange(-2,6);
|
||||
sprite.scale.setTo(rand,rand);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
<?php
|
||||
require('../foot.php');
|
||||
?>
|
Loading…
Reference in a new issue