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WebGLSnapshot: Support custom rendering contexts
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2 changed files with 5 additions and 5 deletions
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@ -17,12 +17,12 @@ var GetFastValue = require('../../utils/object/GetFastValue');
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* @function Phaser.Renderer.Snapshot.WebGL
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* @since 3.0.0
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*
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* @param {HTMLCanvasElement} sourceCanvas - The canvas to take a snapshot of.
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* @param {WebGLRenderingContext} sourceContext - The WebGL context to take a snapshot of.
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* @param {Phaser.Types.Renderer.Snapshot.SnapshotState} config - The snapshot configuration object.
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*/
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var WebGLSnapshot = function (sourceCanvas, config)
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var WebGLSnapshot = function (sourceContext, config)
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{
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var gl = sourceCanvas.getContext('experimental-webgl');
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var gl = sourceContext;
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var callback = GetFastValue(config, 'callback');
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var type = GetFastValue(config, 'type', 'image/png');
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@ -2654,7 +2654,7 @@ var WebGLRenderer = new Class({
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if (state.callback)
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{
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WebGLSnapshot(this.canvas, state);
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WebGLSnapshot(this.gl, state);
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state.callback = null;
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}
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@ -2814,7 +2814,7 @@ var WebGLRenderer = new Class({
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this.setFramebuffer(framebuffer);
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WebGLSnapshot(this.canvas, state);
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WebGLSnapshot(this.gl, state);
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this.setFramebuffer(currentFramebuffer);
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