diff --git a/CHANGELOG.md b/CHANGELOG.md index 81fff8bb2..6414ef2a3 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -49,6 +49,7 @@ being passed to the simulation. The default value is 1 to remain consistent with * When starting a new Scene with an optional `data` argument it wouldn't get passed through if the Scene was not yet available (i.e. the game had not fully booted). The data is now passed to the Scene `init` and `create` methods and stored in the Scene Settings `data` property. Fix #3363 (thanks @pixelhijack) * Tween.restart handles removed tweens properly and reads them back into the active queue for the TweenManager (thanks @wtravO) * Tween.resume will now call `Tween.play` on a tween that was paused due to its config object, not as a result of having its paused method called. Fix #3452 (thanks @jazen) +* LoaderPlugin.isReady referenced a constant that no longer exists. Fix #3503 (thanks @Twilrom) ### Updates diff --git a/src/loader/LoaderPlugin.js b/src/loader/LoaderPlugin.js index 7c9b545e9..63f8bd1b5 100644 --- a/src/loader/LoaderPlugin.js +++ b/src/loader/LoaderPlugin.js @@ -369,7 +369,7 @@ var LoaderPlugin = new Class({ */ isReady: function () { - return (this.state === CONST.LOADER_IDLE || this.state === CONST.LOADER_COMPLETE || this.state === CONST.LOADER_FAILED); + return (this.state === CONST.LOADER_IDLE || this.state === CONST.LOADER_COMPLETE); }, /**