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doc improvement for typescript, missing mapping
if use JSON as the config data for the game instance
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@ -165,6 +165,7 @@ var ValueToColor = require('../display/color/ValueToColor');
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* @property {boolean} [start] - Whether the plugin should be started automatically.
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* @property {boolean} [start] - Whether the plugin should be started automatically.
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* @property {string} [systemKey] - For a scene plugin, add the plugin to the scene's systems object under this key (`this.sys.KEY`, from the scene).
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* @property {string} [systemKey] - For a scene plugin, add the plugin to the scene's systems object under this key (`this.sys.KEY`, from the scene).
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* @property {string} [sceneKey] - For a scene plugin, add the plugin to the scene object under this key (`this.KEY`, from the scene).
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* @property {string} [sceneKey] - For a scene plugin, add the plugin to the scene object under this key (`this.KEY`, from the scene).
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* @property {string} [mapping] - If this plugin is to be injected into the Scene Systems, this is the property key map used.
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* @property {*} [data] - Arbitrary data passed to the plugin's init() method.
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* @property {*} [data] - Arbitrary data passed to the plugin's init() method.
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*
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*
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* @example
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* @example
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