mirror of
https://github.com/photonstorm/phaser
synced 2024-11-16 01:38:23 +00:00
Added full documentation, 3-slice support, support for frames in texture atlases and changing frames
This commit is contained in:
parent
77c87475d8
commit
5d4dd9d918
1 changed files with 283 additions and 89 deletions
|
@ -5,8 +5,8 @@
|
|||
*/
|
||||
|
||||
var Class = require('../../utils/Class');
|
||||
var GameObject = require('../GameObject');
|
||||
var Components = require('../components');
|
||||
var GameObject = require('../GameObject');
|
||||
var NineSliceRender = require('./NineSliceRender');
|
||||
var Vertex = require('../../geom/mesh/Vertex');
|
||||
|
||||
|
@ -65,6 +65,7 @@ var Vertex = require('../../geom/mesh/Vertex');
|
|||
* @extends Phaser.GameObjects.Components.FX
|
||||
* @extends Phaser.GameObjects.Components.GetBounds
|
||||
* @extends Phaser.GameObjects.Components.Mask
|
||||
* @extends Phaser.GameObjects.Components.Origin
|
||||
* @extends Phaser.GameObjects.Components.Pipeline
|
||||
* @extends Phaser.GameObjects.Components.ScrollFactor
|
||||
* @extends Phaser.GameObjects.Components.Texture
|
||||
|
@ -76,8 +77,8 @@ var Vertex = require('../../geom/mesh/Vertex');
|
|||
* @param {number} y - The vertical position of this Game Object in the world.
|
||||
* @param {(string|Phaser.Textures.Texture)} texture - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
|
||||
* @param {(string|number)} [frame] - An optional frame from the Texture this Game Object is rendering with.
|
||||
* @param {number} [width=256] - The width of the NineSlice Game Object in pixels. This is the width you want it displayed as, in game.
|
||||
* @param {number} [height=256] - The height of the NineSlice Game Object in pixels. This is the height you want it displayed as, in game.
|
||||
* @param {number} [width=256] - The width of the Nine Slice Game Object in pixels. This is the width you want it displayed in game.
|
||||
* @param {number} [height=256] - The height of the Nine Slice Game Object in pixels. This is the height you want it displayed in game.
|
||||
* @param {number} [leftWidth=0] - The size of the left vertical column (A). Set to zero to disable this column.
|
||||
* @param {number} [rightWidth=0] - The size of the right vertical column (B). Set to zero to disable this column.
|
||||
* @param {number} [topHeight=0] - The size of the top horiztonal row (C). Set to zero to disable this row.
|
||||
|
@ -109,6 +110,7 @@ var NineSlice = new Class({
|
|||
{
|
||||
if (width === undefined) { width = 256; }
|
||||
if (height === undefined) { height = 256; }
|
||||
|
||||
if (leftWidth === undefined) { leftWidth = 0; }
|
||||
if (rightWidth === undefined) { rightWidth = 0; }
|
||||
if (topHeight === undefined) { topHeight = 0; }
|
||||
|
@ -116,32 +118,125 @@ var NineSlice = new Class({
|
|||
|
||||
GameObject.call(this, scene, 'NineSlice');
|
||||
|
||||
/**
|
||||
* Internal width value. Do not modify this property directly.
|
||||
*
|
||||
* @name Phaser.GameObjects.NineSlice#_width
|
||||
* @private
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this._width = width;
|
||||
|
||||
/**
|
||||
* Internal height value. Do not modify this property directly.
|
||||
*
|
||||
* @name Phaser.GameObjects.NineSlice#_height
|
||||
* @private
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this._height = height;
|
||||
|
||||
/**
|
||||
* Internal originX value. Do not modify this property directly.
|
||||
*
|
||||
* @name Phaser.GameObjects.NineSlice#_originX
|
||||
* @private
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this._originX = 0.5;
|
||||
|
||||
/**
|
||||
* Internal originY value. Do not modify this property directly.
|
||||
*
|
||||
* @name Phaser.GameObjects.NineSlice#_originY
|
||||
* @private
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this._originY = 0.5;
|
||||
|
||||
/**
|
||||
* Internal component value. Do not modify this property directly.
|
||||
*
|
||||
* @name Phaser.GameObjects.NineSlice#_sizeComponent
|
||||
* @private
|
||||
* @type {boolean}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this._sizeComponent = true;
|
||||
|
||||
/**
|
||||
* An array of Vertex objects that correspond to the quads that make-up
|
||||
* this Nine Slice Game Object. They are stored in the following order:
|
||||
*
|
||||
* Top Left - Indexes 0 - 5
|
||||
* Top Center - Indexes 6 - 11
|
||||
* Top Right - Indexes 12 - 17
|
||||
* Center Left - Indexes 18 - 23
|
||||
* Center - Indexes 24 - 29
|
||||
* Center Right - Indexes 30 - 35
|
||||
* Bottom Left - Indexes 36 - 41
|
||||
* Bottom Center - Indexes 42 - 47
|
||||
* Bottom Right - Indexes 48 - 53
|
||||
*
|
||||
* Each quad is represented by 6 Vertex instances.
|
||||
*
|
||||
* This array will contain 18 elements for a 3-slice object
|
||||
* and 54 for a nine-slice object.
|
||||
*
|
||||
* You should never modify this array once it has been populated.
|
||||
*
|
||||
* @name Phaser.GameObjects.NineSlice#vertices
|
||||
* @type {Phaser.Geom.Mesh.Vertex[]}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.vertices = [];
|
||||
|
||||
for (var i = 0; i < 54; i++)
|
||||
{
|
||||
this.vertices.push(new Vertex());
|
||||
}
|
||||
|
||||
this.setPosition(x, y);
|
||||
this.setTexture(texture, frame);
|
||||
|
||||
// size of the left vertical bar (A)
|
||||
/**
|
||||
* The size of the left vertical bar (A).
|
||||
*
|
||||
* You should treat this property as read-only.
|
||||
*
|
||||
* @name Phaser.GameObjects.NineSlice#leftWidth
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.leftWidth = leftWidth;
|
||||
|
||||
// size of the right vertical bar (B)
|
||||
/**
|
||||
* The size of the right vertical bar (B).
|
||||
*
|
||||
* You should treat this property as read-only.
|
||||
*
|
||||
* @name Phaser.GameObjects.NineSlice#rightWidth
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.rightWidth = rightWidth;
|
||||
|
||||
// size of the top horizontal bar (C)
|
||||
/**
|
||||
* The size of the top horizontal bar (C).
|
||||
*
|
||||
* You should treat this property as read-only.
|
||||
*
|
||||
* @name Phaser.GameObjects.NineSlice#topHeight
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.topHeight = topHeight;
|
||||
|
||||
// size of the bottom horizontal bar (D)
|
||||
/**
|
||||
* The size of the bottom horizontal bar (D).
|
||||
*
|
||||
* You should treat this property as read-only.
|
||||
*
|
||||
* @name Phaser.GameObjects.NineSlice#bottomHeight
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.bottomHeight = bottomHeight;
|
||||
|
||||
/**
|
||||
|
@ -149,7 +244,7 @@ var NineSlice = new Class({
|
|||
* This value is interpolated from the corner to the center of the Game Object.
|
||||
* The value should be set as a hex number, i.e. 0xff0000 for red, or 0xff00ff for purple.
|
||||
*
|
||||
* @name Phaser.GameObjects.Components.Tint#tint
|
||||
* @name Phaser.GameObjects.NineSlice#tint
|
||||
* @type {number}
|
||||
* @default 0xffffff
|
||||
* @since 3.60.0
|
||||
|
@ -162,29 +257,50 @@ var NineSlice = new Class({
|
|||
* `false` = An additive tint (the default), where vertices colors are blended with the texture.
|
||||
* `true` = A fill tint, where the vertices colors replace the texture, but respects texture alpha.
|
||||
*
|
||||
* @name Phaser.GameObjects.Components.Tint#tintFill
|
||||
* @name Phaser.GameObjects.NineSlice#tintFill
|
||||
* @type {boolean}
|
||||
* @default false
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.tintFill = false;
|
||||
|
||||
/**
|
||||
* This property is `true` if this Nine Slice Game Object was configured
|
||||
* with just `leftWidth` and `rightWidth` values, making it a 3-slice
|
||||
* instead of 9-slice object.
|
||||
*
|
||||
* @name Phaser.GameObjects.NineSlice#is3Slice
|
||||
* @type {boolean}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.is3Slice = (topHeight === 0 && bottomHeight === 0);
|
||||
|
||||
var size = this.is3Slice ? 18 : 54;
|
||||
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
this.vertices.push(new Vertex());
|
||||
}
|
||||
|
||||
this.setPosition(x, y);
|
||||
this.setTexture(texture, frame);
|
||||
|
||||
this.updateVertices();
|
||||
this.updateUVs();
|
||||
|
||||
this.initPipeline();
|
||||
},
|
||||
|
||||
is3Slice: function ()
|
||||
{
|
||||
return (this.vertices.length < 54);
|
||||
},
|
||||
|
||||
is9Slice: function ()
|
||||
{
|
||||
return (this.vertices.length === 54);
|
||||
},
|
||||
|
||||
/**
|
||||
* Updates all of the vertice UV coordinates. This is called automatically
|
||||
* when the NineSlice Game Object is created, or if the texture frame changes.
|
||||
*
|
||||
* Unlike with the `updateVertice` method, you do not need to call this
|
||||
* method if the Nine Slice changes size. Only if it changes texture frame.
|
||||
*
|
||||
* @method Phaser.GameObjects.Mesh#updateUVs
|
||||
* @since 3.60.0
|
||||
*/
|
||||
updateUVs: function ()
|
||||
{
|
||||
var left = this.leftWidth;
|
||||
|
@ -195,34 +311,36 @@ var NineSlice = new Class({
|
|||
var width = this.frame.width;
|
||||
var height = this.frame.height;
|
||||
|
||||
// Top Left
|
||||
this.updateQuadUVs(0, 0, 0, left / width, top / height);
|
||||
|
||||
// Top Center
|
||||
this.updateQuadUVs(6, left / width, 0, 1 - (right / width), top / height);
|
||||
|
||||
// Top Right
|
||||
this.updateQuadUVs(12, 1 - (right / width), 0, 1, top / height);
|
||||
|
||||
// Center Left
|
||||
this.updateQuadUVs(18, 0, top / height, left / width, 1 - (bot / height));
|
||||
|
||||
// Center
|
||||
this.updateQuadUVs(24, left / width, top / height, 1 - right / width, 1 - (bot / height));
|
||||
|
||||
// Center Right
|
||||
this.updateQuadUVs(30, 1 - right / width, top / height, 1, 1 - (bot / height));
|
||||
|
||||
// Bottom Left
|
||||
this.updateQuadUVs(36, 0, 1 - bot / height, left / width, 1);
|
||||
|
||||
// Bottom Center
|
||||
this.updateQuadUVs(42, left / width, 1 - bot / height, 1 - right / width, 1);
|
||||
|
||||
// Bottom Right
|
||||
this.updateQuadUVs(48, 1 - right / width, 1 - bot / height, 1, 1);
|
||||
if (!this.is3Slice)
|
||||
{
|
||||
this.updateQuadUVs(18, 0, top / height, left / width, 1 - (bot / height));
|
||||
this.updateQuadUVs(24, left / width, top / height, 1 - right / width, 1 - (bot / height));
|
||||
this.updateQuadUVs(30, 1 - right / width, top / height, 1, 1 - (bot / height));
|
||||
this.updateQuadUVs(36, 0, 1 - bot / height, left / width, 1);
|
||||
this.updateQuadUVs(42, left / width, 1 - bot / height, 1 - right / width, 1);
|
||||
this.updateQuadUVs(48, 1 - right / width, 1 - bot / height, 1, 1);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Recalculates all of the vertices in this Nine Slice Game Object
|
||||
* based on the `leftWidth`, `rightWidth`, `topHeight` and `bottomHeight`
|
||||
* properties, combined with the Game Object size.
|
||||
*
|
||||
* This method is called automatically when this object is created
|
||||
* or if it's origin is changed.
|
||||
*
|
||||
* You should not typically need to call this method directly, but it
|
||||
* is left public should you find a need to modify one of those properties
|
||||
* after creation.
|
||||
*
|
||||
* @method Phaser.GameObjects.NineSlice#updateVertices
|
||||
* @since 3.60.0
|
||||
*/
|
||||
updateVertices: function ()
|
||||
{
|
||||
var left = this.leftWidth;
|
||||
|
@ -233,34 +351,37 @@ var NineSlice = new Class({
|
|||
var width = this.width;
|
||||
var height = this.height;
|
||||
|
||||
// Top Left - Index 0 - 5
|
||||
this.updateQuad(0, -0.5, 0.5, -0.5 + (left / width), 0.5 - (top / height));
|
||||
|
||||
// Top Center - Index 6 - 11
|
||||
this.updateQuad(6, -0.5 + (left / width), 0.5, 0.5 - (right / width), 0.5 - (top / height));
|
||||
|
||||
// Top Right - Index 12 - 17
|
||||
this.updateQuad(12, 0.5 - (right / width), 0.5, 0.5, 0.5 - (top / height));
|
||||
|
||||
// Center Left - Index 18 - 23
|
||||
this.updateQuad(18, -0.5, 0.5 - (top / height), -0.5 + (left / width), -0.5 + (bot / height));
|
||||
|
||||
// Center - Index 24 - 29
|
||||
this.updateQuad(24, -0.5 + (left / width), 0.5 - (top / height), 0.5 - (right / width), -0.5 + (bot / height));
|
||||
|
||||
// Center Right - Index 30 - 35
|
||||
this.updateQuad(30, 0.5 - (right / width), 0.5 - (top / height), 0.5, -0.5 + (bot / height));
|
||||
|
||||
// Bottom Left - Index 36 - 41
|
||||
this.updateQuad(36, -0.5, -0.5 + (bot / height), -0.5 + (left / width), -0.5);
|
||||
|
||||
// Bottom Center - Index 42 - 47
|
||||
this.updateQuad(42, -0.5 + (left / width), -0.5 + (bot / height), 0.5 - (right / width), -0.5);
|
||||
|
||||
// Bottom Right - Index 48 - 53
|
||||
this.updateQuad(48, 0.5 - (right / width), -0.5 + (bot / height), 0.5, -0.5);
|
||||
if (!this.is3Slice)
|
||||
{
|
||||
this.updateQuad(18, -0.5, 0.5 - (top / height), -0.5 + (left / width), -0.5 + (bot / height));
|
||||
this.updateQuad(24, -0.5 + (left / width), 0.5 - (top / height), 0.5 - (right / width), -0.5 + (bot / height));
|
||||
this.updateQuad(30, 0.5 - (right / width), 0.5 - (top / height), 0.5, -0.5 + (bot / height));
|
||||
this.updateQuad(36, -0.5, -0.5 + (bot / height), -0.5 + (left / width), -0.5);
|
||||
this.updateQuad(42, -0.5 + (left / width), -0.5 + (bot / height), 0.5 - (right / width), -0.5);
|
||||
this.updateQuad(48, 0.5 - (right / width), -0.5 + (bot / height), 0.5, -0.5);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Internally updates the position coordinates across all vertices of the
|
||||
* given quad offset.
|
||||
*
|
||||
* You should not typically need to call this method directly, but it
|
||||
* is left public should an extended class require it.
|
||||
*
|
||||
* @method Phaser.GameObjects.NineSlice#updateQuad
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @param {number} offset - The offset in the vertices array of the quad to update.
|
||||
* @param {number} x1 - The top-left quad coordinate.
|
||||
* @param {number} y1 - The top-left quad coordinate.
|
||||
* @param {number} x2 - The bottom-right quad coordinate.
|
||||
* @param {number} y2 - The bottom-right quad coordinate.
|
||||
*/
|
||||
updateQuad: function (offset, x1, y1, x2, y2)
|
||||
{
|
||||
var width = this.width;
|
||||
|
@ -278,10 +399,51 @@ var NineSlice = new Class({
|
|||
verts[offset + 5].resize(x2, y1, width, height, originX, originY);
|
||||
},
|
||||
|
||||
/**
|
||||
* Internally updates the UV coordinates across all vertices of the
|
||||
* given quad offset, based on the frame size.
|
||||
*
|
||||
* You should not typically need to call this method directly, but it
|
||||
* is left public should an extended class require it.
|
||||
*
|
||||
* @method Phaser.GameObjects.NineSlice#updateQuadUVs
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @param {number} offset - The offset in the vertices array of the quad to update.
|
||||
* @param {number} u1 - The top-left UV coordinate.
|
||||
* @param {number} v1 - The top-left UV coordinate.
|
||||
* @param {number} u2 - The bottom-right UV coordinate.
|
||||
* @param {number} v2 - The bottom-right UV coordinate.
|
||||
*/
|
||||
updateQuadUVs: function (offset, u1, v1, u2, v2)
|
||||
{
|
||||
var verts = this.vertices;
|
||||
|
||||
// Adjust for frame offset
|
||||
// Incoming values will always be in the range 0-1
|
||||
var frame = this.frame;
|
||||
|
||||
var fu1 = frame.u0;
|
||||
var fv1 = frame.v0;
|
||||
var fu2 = frame.u1;
|
||||
var fv2 = frame.v1;
|
||||
|
||||
if (fu1 !== 0 || fu2 !== 1)
|
||||
{
|
||||
// adjust horizontal
|
||||
var udiff = fu2 - fu1;
|
||||
u1 = fu1 + u1 * udiff;
|
||||
u2 = fu1 + u2 * udiff;
|
||||
}
|
||||
|
||||
if (fv1 !== 0 || fv2 !== 1)
|
||||
{
|
||||
// adjust vertical
|
||||
var vdiff = fv2 - fv1;
|
||||
v1 = fv1 + v1 * vdiff;
|
||||
v2 = fv1 + v2 * vdiff;
|
||||
}
|
||||
|
||||
verts[offset + 0].setUVs(u1, v1);
|
||||
verts[offset + 1].setUVs(u1, v2);
|
||||
verts[offset + 2].setUVs(u2, v1);
|
||||
|
@ -296,9 +458,9 @@ var NineSlice = new Class({
|
|||
* Immediately sets the color values back to 0xffffff and the tint type to 'additive',
|
||||
* which results in no visible change to the texture.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Tint#clearTint
|
||||
* @method Phaser.GameObjects.NineSlice#clearTint
|
||||
* @webglOnly
|
||||
* @since 3.0.0
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {this} This Game Object instance.
|
||||
*/
|
||||
|
@ -322,9 +484,9 @@ var NineSlice = new Class({
|
|||
*
|
||||
* To swap this from being an additive tint to a fill based tint set the property `tintFill` to `true`.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Tint#setTint
|
||||
* @method Phaser.GameObjects.NineSlice#setTint
|
||||
* @webglOnly
|
||||
* @since 3.0.0
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @param {number} [color=0xffffff] - The tint being applied to the entire Game Object.
|
||||
*
|
||||
|
@ -355,9 +517,9 @@ var NineSlice = new Class({
|
|||
*
|
||||
* To swap this from being a fill-tint to an additive tint set the property `tintFill` to `false`.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Tint#setTintFill
|
||||
* @method Phaser.GameObjects.NineSlice#setTintFill
|
||||
* @webglOnly
|
||||
* @since 3.11.0
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @param {number} [color=0xffffff] - The tint being applied to the entire Game Object.
|
||||
*
|
||||
|
@ -378,11 +540,11 @@ var NineSlice = new Class({
|
|||
* It checks to see if the tint property is set to a value other than 0xffffff.
|
||||
* This indicates that a Game Object is tinted.
|
||||
*
|
||||
* @name Phaser.GameObjects.Components.Tint#isTinted
|
||||
* @name Phaser.GameObjects.NineSlice#isTinted
|
||||
* @type {boolean}
|
||||
* @webglOnly
|
||||
* @readonly
|
||||
* @since 3.11.0
|
||||
* @since 3.60.0
|
||||
*/
|
||||
isTinted: {
|
||||
|
||||
|
@ -496,15 +658,14 @@ var NineSlice = new Class({
|
|||
},
|
||||
|
||||
/**
|
||||
* Sets the internal size of this Game Object, as used for frame or physics body creation.
|
||||
* Sets the size of this Game Object.
|
||||
*
|
||||
* This will not change the size that the Game Object is rendered in-game.
|
||||
* For that you need to either set the scale of the Game Object (`setScale`) or call the
|
||||
* `setDisplaySize` method, which is the same thing as changing the scale but allows you
|
||||
* to do so by giving pixel values.
|
||||
* For a Nine Slice Game Object this means it will be stretched (or shrunk) horizontally
|
||||
* and vertically depending on the dimensions given to this method, in accordance with
|
||||
* how it has been configured for the various corner sizes.
|
||||
*
|
||||
* If you have enabled this Game Object for input, changing the size will _not_ change the
|
||||
* size of the hit area. To do this you should adjust the `input.hitArea` object directly.
|
||||
* If you have enabled this Game Object for input, changing the size will also change the
|
||||
* size of the hit area.
|
||||
*
|
||||
* @method Phaser.GameObjects.NineSlice#setSize
|
||||
* @since 3.60.0
|
||||
|
@ -519,6 +680,14 @@ var NineSlice = new Class({
|
|||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
var input = this.input;
|
||||
|
||||
if (input && !input.customHitArea)
|
||||
{
|
||||
input.hitArea.width = width;
|
||||
input.hitArea.height = height;
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
|
@ -549,7 +718,7 @@ var NineSlice = new Class({
|
|||
* The default value is 0.5, meaning all Game Objects are positioned based on their center.
|
||||
* Setting the value to 0 means the position now relates to the left of the Game Object.
|
||||
*
|
||||
* @name Phaser.GameObjects.Components.Origin#originX
|
||||
* @name Phaser.GameObjects.NineSlice#originX
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
|
@ -574,7 +743,7 @@ var NineSlice = new Class({
|
|||
* The default value is 0.5, meaning all Game Objects are positioned based on their center.
|
||||
* Setting the value to 0 means the position now relates to the top of the Game Object.
|
||||
*
|
||||
* @name Phaser.GameObjects.Components.Origin#originY
|
||||
* @name Phaser.GameObjects.NineSlice#originY
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
|
@ -598,7 +767,7 @@ var NineSlice = new Class({
|
|||
*
|
||||
* The values are given in the range 0 to 1.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Origin#setOrigin
|
||||
* @method Phaser.GameObjects.NineSlice#setOrigin
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @param {number} [x=0.5] - The horizontal origin value.
|
||||
|
@ -619,6 +788,31 @@ var NineSlice = new Class({
|
|||
return this.updateDisplayOrigin();
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is included but does nothing for the Nine Slice Game Object,
|
||||
* because the size of the object isn't based on the texture frame.
|
||||
*
|
||||
* You should not call this method.
|
||||
*
|
||||
* @method Phaser.GameObjects.NineSlice#setSizeToFrame
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {this} This Game Object instance.
|
||||
*/
|
||||
setSizeToFrame: function ()
|
||||
{
|
||||
this.updateUVs();
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Handles the pre-destroy step for the Nine Slice, which removes the vertices.
|
||||
*
|
||||
* @method Phaser.GameObjects.NineSlice#preDestroy
|
||||
* @private
|
||||
* @since 3.60.0
|
||||
*/
|
||||
preDestroy: function ()
|
||||
{
|
||||
this.vertices = [];
|
||||
|
|
Loading…
Reference in a new issue