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The private Shader._savedKey
property has been removed as it wasn't used anywhere internally.
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2 changed files with 1 additions and 12 deletions
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@ -9,6 +9,7 @@
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### Updates
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### Updates
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* When calling `Shader.setRenderToTexture()` it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle)
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* When calling `Shader.setRenderToTexture()` it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle)
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* The private `Shader._savedKey` property has been removed as it wasn't used anywhere internally.
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### Bug Fixes
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### Bug Fixes
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@ -345,16 +345,6 @@ var Shader = new Class({
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*/
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*/
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this.texture = null;
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this.texture = null;
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/**
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* Internal saved texture key.
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*
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* @name Phaser.GameObjects.Shader#_savedKey
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* @type {boolean}
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* @private
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* @since 3.19.0
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*/
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this._savedKey = '';
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this.setPosition(x, y);
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this.setPosition(x, y);
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this.setSize(width, height);
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this.setSize(width, height);
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this.setOrigin(0.5, 0.5);
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this.setOrigin(0.5, 0.5);
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@ -448,8 +438,6 @@ var Shader = new Class({
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if (key)
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if (key)
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{
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{
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this._savedKey = key;
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this.texture = this.scene.sys.textures.addGLTexture(key, this.glTexture, width, height);
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this.texture = this.scene.sys.textures.addGLTexture(key, this.glTexture, width, height);
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}
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}
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}
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}
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