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Protect against zero and negative indexes (-1 is used in e.g. "blank tilemap" example).
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1 changed files with 10 additions and 2 deletions
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@ -244,7 +244,11 @@ PIXI.Tilemap.prototype._renderVisibleLayer = function( _layer, renderSession )
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var layerRow = _layer.data[y];
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var layerRow = _layer.data[y];
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for(var x = firstX; x < lastX; x++)
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for(var x = firstX; x < lastX; x++)
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{
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{
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this._renderTile(gl, shader, x * this.tileWide, y * this.tileHigh, layerRow[x].index - 1);
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var tile = layerRow[x].index - 1;
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if ( tile > 0 )
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{
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this._renderTile(gl, shader, x * this.tileWide, y * this.tileHigh, tile - 1);
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}
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}
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}
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}
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}
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@ -300,7 +304,11 @@ PIXI.Tilemap.prototype._renderLayer = function( _layer, renderSession )
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var layerRow = _layer.data[y];
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var layerRow = _layer.data[y];
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for(var x = 0; x < wide; x++)
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for(var x = 0; x < wide; x++)
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{
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{
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this._renderTile(gl, shader, x * this.tileWide, y * this.tileHigh, layerRow[x].index - 1);
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var tile = layerRow[x].index - 1;
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if ( tile > 0 )
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{
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this._renderTile(gl, shader, x * this.tileWide, y * this.tileHigh, tile - 1);
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}
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}
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}
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}
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}
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