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https://github.com/photonstorm/phaser
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Removed the matrix.
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35fd29a45a
commit
5b4280d694
6 changed files with 7 additions and 13 deletions
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@ -46,11 +46,11 @@ Phaser.Stage = function (game) {
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this.exists = true;
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/**
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* @property {PIXI.Matrix} worldTransform - Current transform of the object based on world (parent) factors
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* @property {Phaser.Matrix} worldTransform - Current transform of the object based on world (parent) factors
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* @private
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* @readOnly
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*/
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this.worldTransform = new PIXI.Matrix();
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this.worldTransform = new Phaser.Matrix();
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/**
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* @property {Phaser.Stage} stage - The stage reference (the Stage is its own stage)
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@ -50,7 +50,7 @@ Phaser.Component.ScaleMinMax.prototype = {
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*
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* @method
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* @private
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* @param {PIXI.Matrix} wt - The updated worldTransform matrix.
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* @param {Phaser.Matrix} wt - The updated worldTransform matrix.
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*/
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checkTransform: function (wt) {
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@ -385,10 +385,4 @@ Phaser.Matrix.prototype = {
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};
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Phaser.identityMatrix = new Phaser.Matrix();
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Phaser.tempMatrix = new Phaser.Matrix();
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// Because PIXI uses its own type, we'll replace it with ours to avoid duplicating code or confusion.
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PIXI.Matrix = Phaser.Matrix;
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PIXI.identityMatrix = Phaser.identityMatrix;
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@ -142,10 +142,10 @@ PIXI.DisplayObject = function () {
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* that happens this property will contain values based on the previous frame. Be mindful of this if
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* accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.
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*
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* @property {PIXI.Matrix} worldTransform
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* @property {Phaser.Matrix} worldTransform
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* @readOnly
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*/
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this.worldTransform = new PIXI.Matrix();
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this.worldTransform = new Phaser.Matrix();
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/**
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* The coordinates, in pixels, of this DisplayObject within the world.
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@ -308,7 +308,7 @@ PIXI.DisplayObjectContainer.prototype.getBounds = function (targetCoordinateSpac
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{
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var matrixCache = targetCoordinateSpace.worldTransform;
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targetCoordinateSpace.worldTransform = PIXI.identityMatrix;
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targetCoordinateSpace.worldTransform = Phaser.identityMatrix;
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for (i = 0; i < targetCoordinateSpace.children.length; i++)
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{
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@ -322,7 +322,7 @@ PIXI.Sprite.prototype.getLocalBounds = function () {
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var matrixCache = this.worldTransform;
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this.worldTransform = PIXI.identityMatrix;
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this.worldTransform = Phaser.identityMatrix;
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for (var i = 0; i < this.children.length; i++)
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{
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