mirror of
https://github.com/photonstorm/phaser
synced 2024-11-29 08:01:04 +00:00
Added jsdocs
This commit is contained in:
parent
d1f5f8a82b
commit
5ad167a8bf
2 changed files with 361 additions and 42 deletions
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@ -11,29 +11,93 @@ var NOOP = require('../utils/NOOP');
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var Scene = require('./Scene');
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var Systems = require('./Systems');
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/**
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* @classdesc
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* The Scene Systems class.
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*
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* This class is available from within a Scene under the property `sys`.
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* It is responsible for managing all of the plugins a Scene has running, including the display list, and
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* handling the update step and renderer. It also contains references to global systems belonging to Game.
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*
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* @class SceneManager
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* @memberOf Phaser.Scenes
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Game} game - The Phaser.Game instance this Scene Manager belongs to.
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* @param {object} sceneConfig - Scene specific configuration settings.
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*/
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var SceneManager = new Class({
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initialize:
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function SceneManager (game, sceneConfig)
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{
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/**
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* [description]
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*
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* @name Phaser.Scenes.SceneManager#game
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* @type {Phaser.Game}
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* @since 3.0.0
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*/
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this.game = game;
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// An object that maps the keys to the scene so we can quickly get a scene from a key without iteration
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/**
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* An object that maps the keys to the scene so we can quickly get a scene from a key without iteration.
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*
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* @name Phaser.Scenes.SceneManager#keys
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* @type {object}
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* @since 3.0.0
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*/
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this.keys = {};
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// The array in which all of the scenes are kept
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/**
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* The array in which all of the scenes are kept.
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*
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* @name Phaser.Scenes.SceneManager#scenes
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* @type {array}
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* @since 3.0.0
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*/
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this.scenes = [];
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// Scenes pending to be added are stored in here until the manager has time to add it
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/**
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* Scenes pending to be added are stored in here until the manager has time to add it.
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*
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* @name Phaser.Scenes.SceneManager#_pending
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* @type {array}
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* @private
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* @since 3.0.0
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*/
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this._pending = [];
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// An array of scenes waiting to be started once the game has booted
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/**
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* An array of scenes waiting to be started once the game has booted.
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*
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* @name Phaser.Scenes.SceneManager#_start
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* @type {array}
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* @private
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* @since 3.0.0
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*/
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this._start = [];
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// An operations queue, because we don't manipulate the scenes array during processing
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/**
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* An operations queue, because we don't manipulate the scenes array during processing.
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*
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* @name Phaser.Scenes.SceneManager#_queue
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* @type {array}
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* @private
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* @since 3.0.0
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*/
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this._queue = [];
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/**
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* The number of Scenes to process.
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*
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* @name Phaser.Scenes.SceneManager#_processing
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* @type {integer}
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* @private
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* @since 3.0.0
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*/
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this._processing = 0;
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if (sceneConfig)
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@ -197,9 +261,8 @@ var SceneManager = new Class({
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* [description]
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*
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* @method Phaser.Scenes.SceneManager#bootScene
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* @since 3.0.0
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*
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* @private
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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*/
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@ -249,11 +312,10 @@ var SceneManager = new Class({
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* [description]
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*
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* @method Phaser.Scenes.SceneManager#loadComplete
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* @private
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* @since 3.0.0
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*
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* @private
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*
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* @param {object} event - [description]
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* @param {object} loader - [description]
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*/
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loadComplete: function (loader)
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{
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@ -266,11 +328,10 @@ var SceneManager = new Class({
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* [description]
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*
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* @method Phaser.Scenes.SceneManager#payloadComplete
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* @private
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* @since 3.0.0
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*
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* @private
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*
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* @param {object} event - [description]
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* @param {object} loader - [description]
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*/
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payloadComplete: function (loader)
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{
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@ -332,9 +393,8 @@ var SceneManager = new Class({
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* [description]
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*
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* @method Phaser.Scenes.SceneManager#create
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* @since 3.0.0
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*
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* @private
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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*/
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@ -354,9 +414,8 @@ var SceneManager = new Class({
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* [description]
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*
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* @method Phaser.Scenes.SceneManager#createSceneFromFunction
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* @since 3.0.0
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*
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* @private
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {function} scene - [description]
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@ -404,9 +463,8 @@ var SceneManager = new Class({
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* [description]
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*
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* @method Phaser.Scenes.SceneManager#createSceneFromInstance
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* @since 3.0.0
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*
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* @private
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {Phaser.Scene} newScene - [description]
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@ -435,9 +493,8 @@ var SceneManager = new Class({
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* [description]
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*
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* @method Phaser.Scenes.SceneManager#createSceneFromObject
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* @since 3.0.0
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*
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* @private
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {object} sceneConfig - [description]
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@ -510,9 +567,8 @@ var SceneManager = new Class({
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* [description]
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*
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* @method Phaser.Scenes.SceneManager#getKey
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* @since 3.0.0
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*
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* @private
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {Phaser.Scene|object|function} sceneConfig - [description]
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@ -904,7 +960,7 @@ var SceneManager = new Class({
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{
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if (this._processing)
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{
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this._queue.push( { op: 'bringToTop', keyA: key, keyB: null });
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this._queue.push({ op: 'bringToTop', keyA: key, keyB: null });
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}
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else
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{
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@ -936,7 +992,7 @@ var SceneManager = new Class({
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{
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if (this._processing)
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{
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this._queue.push( { op: 'sendToBack', keyA: key, keyB: null });
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this._queue.push({ op: 'sendToBack', keyA: key, keyB: null });
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}
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else
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{
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@ -968,7 +1024,7 @@ var SceneManager = new Class({
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{
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if (this._processing)
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{
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this._queue.push( { op: 'moveDown', keyA: key, keyB: null });
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this._queue.push({ op: 'moveDown', keyA: key, keyB: null });
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}
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else
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{
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@ -1002,7 +1058,7 @@ var SceneManager = new Class({
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{
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if (this._processing)
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{
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this._queue.push( { op: 'moveUp', keyA: key, keyB: null });
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this._queue.push({ op: 'moveUp', keyA: key, keyB: null });
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}
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else
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{
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@ -1024,7 +1080,7 @@ var SceneManager = new Class({
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queueOp: function (op, keyA, keyB)
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{
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this._queue.push( { op: op, keyA: keyA, keyB: keyB });
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this._queue.push({ op: op, keyA: keyA, keyB: keyB });
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return this;
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},
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@ -1049,7 +1105,7 @@ var SceneManager = new Class({
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if (this._processing)
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{
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this._queue.push( { op: 'swapPosition', keyA: keyA, keyB: keyB });
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this._queue.push({ op: 'swapPosition', keyA: keyA, keyB: keyB });
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}
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else
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{
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@ -8,16 +8,39 @@ var Class = require('../utils/Class');
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var CONST = require('./const');
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var PluginManager = require('../plugins/PluginManager');
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// A proxy class to the Global Scene Manager
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/**
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* @classdesc
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* A proxy class to the Global Scene Manager.
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*
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* @class ScenePlugin
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* @memberOf Phaser.Scenes
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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*/
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var ScenePlugin = new Class({
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initialize:
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function ScenePlugin (scene)
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{
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// The Scene that owns this plugin
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/**
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* [description]
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*
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* @name Phaser.Scenes.ScenePlugin#scene
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* @type {Phaser.Scene}
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* @since 3.0.0
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*/
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this.scene = scene;
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/**
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* [description]
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*
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* @name Phaser.Scenes.ScenePlugin#systems
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* @type {Phaser.Scenes.Systems}
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* @since 3.0.0
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*/
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this.systems = scene.sys;
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if (!scene.sys.settings.isBooted)
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@ -25,17 +48,50 @@ var ScenePlugin = new Class({
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scene.sys.events.once('boot', this.boot, this);
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}
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/**
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* [description]
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*
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* @name Phaser.Scenes.ScenePlugin#settings
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* @type {object}
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* @since 3.0.0
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*/
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this.settings = scene.sys.settings;
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/**
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* [description]
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*
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* @name Phaser.Scenes.ScenePlugin#key
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* @type {string}
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* @since 3.0.0
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*/
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this.key = scene.sys.settings.key;
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// SceneManager
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/**
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* [description]
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*
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* @name Phaser.Scenes.ScenePlugin#manager
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* @type {Phaser.Scenes.SceneManager}
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* @since 3.0.0
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*/
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this.manager = scene.sys.game.scene;
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// Private
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/**
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* [description]
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*
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* @name Phaser.Scenes.ScenePlugin#_queue
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* @type {array}
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* @private
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* @since 3.0.0
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*/
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this._queue = [];
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},
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/**
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* [description]
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*
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* @method Phaser.Scenes.ScenePlugin#boot
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* @since 3.0.0
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*/
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boot: function ()
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{
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var eventEmitter = this.systems.events;
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@ -44,7 +100,17 @@ var ScenePlugin = new Class({
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eventEmitter.on('destroy', this.destroy, this);
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},
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// Shutdown this Scene and run the given one
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/**
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* Shutdown this Scene and run the given one.
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*
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* @method Phaser.Scenes.ScenePlugin#start
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {object} [data] - [description]
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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start: function (key, data)
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{
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if (key === undefined) { key = this.key; }
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@ -66,7 +132,18 @@ var ScenePlugin = new Class({
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return this;
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},
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// Add the Scene into the Scene Manager and start it if 'autoStart' is true or the Scene config 'active' property is set
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/**
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* Add the Scene into the Scene Manager and start it if 'autoStart' is true or the Scene config 'active' property is set.
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*
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* @method Phaser.Scenes.ScenePlugin#add
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {object} sceneConfig - [description]
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* @param {boolean} autoStart - [description]
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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add: function (key, sceneConfig, autoStart)
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{
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this.manager.add(key, sceneConfig, autoStart);
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@ -74,7 +151,17 @@ var ScenePlugin = new Class({
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return this;
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},
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// Launch the given Scene and run it in parallel with this one
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/**
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* Launch the given Scene and run it in parallel with this one.
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*
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* @method Phaser.Scenes.ScenePlugin#launch
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {object} [data] - [description]
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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launch: function (key, data)
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{
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if (key && key !== this.key)
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@ -92,7 +179,16 @@ var ScenePlugin = new Class({
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return this;
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},
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// Pause the Scene - this stops the update step from happening but it still renders
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/**
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* Pause the Scene - this stops the update step from happening but it still renders.
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*
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* @method Phaser.Scenes.ScenePlugin#pause
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* @since 3.0.0
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*
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* @param {string} key - [description]
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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pause: function (key)
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{
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if (key === undefined) { key = this.key; }
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@ -102,7 +198,16 @@ var ScenePlugin = new Class({
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return this;
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},
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// Resume the Scene - starts the update loop again
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/**
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* Resume the Scene - starts the update loop again.
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*
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* @method Phaser.Scenes.ScenePlugin#resume
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* @since 3.0.0
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*
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* @param {string} key - [description]
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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resume: function (key)
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{
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if (key === undefined) { key = this.key; }
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@ -112,7 +217,16 @@ var ScenePlugin = new Class({
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return this;
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},
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// Makes the Scene sleep (no update, no render) but doesn't shutdown
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/**
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* Makes the Scene sleep (no update, no render) but doesn't shutdown.
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*
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* @method Phaser.Scenes.ScenePlugin#sleep
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* @since 3.0.0
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*
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* @param {string} key - [description]
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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sleep: function (key)
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{
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if (key === undefined) { key = this.key; }
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@ -122,7 +236,16 @@ var ScenePlugin = new Class({
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return this;
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},
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// Makes the Scene wake-up (starts update and render)
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/**
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* Makes the Scene wake-up (starts update and render)
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*
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* @method Phaser.Scenes.ScenePlugin#wake
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* @since 3.0.0
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*
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* @param {string} key - [description]
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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wake: function (key)
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{
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if (key === undefined) { key = this.key; }
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@ -132,7 +255,16 @@ var ScenePlugin = new Class({
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return this;
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},
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// Makes this Scene sleep then starts the Scene given
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/**
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* Makes this Scene sleep then starts the Scene given.
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*
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* @method Phaser.Scenes.ScenePlugin#switch
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* @since 3.0.0
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*
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* @param {string} key - [description]
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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switch: function (key)
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{
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if (key !== this.key)
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|
@ -150,7 +282,16 @@ var ScenePlugin = new Class({
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return this;
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},
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// Shutdown the Scene, clearing display list, timers, etc
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/**
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* Shutdown the Scene, clearing display list, timers, etc.
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*
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* @method Phaser.Scenes.ScenePlugin#stop
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* @since 3.0.0
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*
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* @param {string} key - [description]
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*
|
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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stop: function (key)
|
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{
|
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if (key === undefined) { key = this.key; }
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|
@ -160,6 +301,16 @@ var ScenePlugin = new Class({
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return this;
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},
|
||||
|
||||
/**
|
||||
* Sets the active state of the given Scene.
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#setActive
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {boolean} value - [description]
|
||||
*
|
||||
* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
|
||||
*/
|
||||
setActive: function (value)
|
||||
{
|
||||
this.settings.active = value;
|
||||
|
@ -167,6 +318,16 @@ var ScenePlugin = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets the visible state of the given Scene.
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#setVisible
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {boolean} value - [description]
|
||||
*
|
||||
* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
|
||||
*/
|
||||
setVisible: function (value)
|
||||
{
|
||||
this.settings.visible = value;
|
||||
|
@ -174,6 +335,16 @@ var ScenePlugin = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Checks if the given Scene is sleeping or not?
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#isSleeping
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {string} key - [description]
|
||||
*
|
||||
* @return {boolean} [description]
|
||||
*/
|
||||
isSleeping: function (key)
|
||||
{
|
||||
if (key === undefined) { key = this.key; }
|
||||
|
@ -181,6 +352,16 @@ var ScenePlugin = new Class({
|
|||
return this.manager.isSleeping(key);
|
||||
},
|
||||
|
||||
/**
|
||||
* Checks if the given Scene is active or not?
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#isActive
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {string} key - [description]
|
||||
*
|
||||
* @return {boolean} [description]
|
||||
*/
|
||||
isActive: function (key)
|
||||
{
|
||||
if (key === undefined) { key = this.key; }
|
||||
|
@ -188,6 +369,16 @@ var ScenePlugin = new Class({
|
|||
return this.manager.isActive(key);
|
||||
},
|
||||
|
||||
/**
|
||||
* Checks if the given Scene is visible or not?
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#isVisible
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {string} key - [description]
|
||||
*
|
||||
* @return {boolean} [description]
|
||||
*/
|
||||
isVisible: function (key)
|
||||
{
|
||||
if (key === undefined) { key = this.key; }
|
||||
|
@ -195,6 +386,16 @@ var ScenePlugin = new Class({
|
|||
return this.manager.isVisible(key);
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#swapPosition
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {string} key - [description]
|
||||
*
|
||||
* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
|
||||
*/
|
||||
swapPosition: function (key)
|
||||
{
|
||||
if (key && key !== this.key)
|
||||
|
@ -205,6 +406,16 @@ var ScenePlugin = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#moveUp
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {string} key - [description]
|
||||
*
|
||||
* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
|
||||
*/
|
||||
moveUp: function (key)
|
||||
{
|
||||
if (key === undefined) { key = this.key; }
|
||||
|
@ -214,6 +425,16 @@ var ScenePlugin = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#moveDown
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {string} key - [description]
|
||||
*
|
||||
* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
|
||||
*/
|
||||
moveDown: function (key)
|
||||
{
|
||||
if (key === undefined) { key = this.key; }
|
||||
|
@ -223,6 +444,16 @@ var ScenePlugin = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#bringToTop
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {string} key - [description]
|
||||
*
|
||||
* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
|
||||
*/
|
||||
bringToTop: function (key)
|
||||
{
|
||||
if (key === undefined) { key = this.key; }
|
||||
|
@ -232,6 +463,16 @@ var ScenePlugin = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#sendToBack
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {string} key - [description]
|
||||
*
|
||||
* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
|
||||
*/
|
||||
sendToBack: function (key)
|
||||
{
|
||||
if (key === undefined) { key = this.key; }
|
||||
|
@ -241,16 +482,38 @@ var ScenePlugin = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#get
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {string} key - [description]
|
||||
*
|
||||
* @return {Phaser.Scene} [description]
|
||||
*/
|
||||
get: function (key)
|
||||
{
|
||||
return this.manager.getScene(key);
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#shutdown
|
||||
* @since 3.0.0
|
||||
*/
|
||||
shutdown: function ()
|
||||
{
|
||||
// TODO
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Scenes.ScenePlugin#destroy
|
||||
* @since 3.0.0
|
||||
*/
|
||||
destroy: function ()
|
||||
{
|
||||
// TODO
|
||||
|
|
Loading…
Reference in a new issue