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https://github.com/photonstorm/phaser
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Merge branch 'master' of https://github.com/phaserjs/phaser
This commit is contained in:
commit
5aaa5ec601
2 changed files with 17 additions and 5 deletions
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@ -1391,7 +1391,11 @@ var Text = new Class({
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linePositionY = Math.round(linePositionY);
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}
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if (style.strokeThickness)
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var letterSpacing = this.letterSpacing;
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// Apply stroke to the whole line only if there's no custom letter spacing
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if (style.strokeThickness && letterSpacing === 0)
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{
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style.syncShadow(context, style.shadowStroke);
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@ -1404,8 +1408,6 @@ var Text = new Class({
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// Looping fillText could be an expensive operation, we should ignore it if it is not needed
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var letterSpacing = this.letterSpacing;
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if (letterSpacing !== 0)
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{
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var charPositionX = 0;
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@ -1415,6 +1417,15 @@ var Text = new Class({
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// Draw text letter by letter
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for (var l = 0; l < line.length; l++)
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{
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if (style.strokeThickness)
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{
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style.syncShadow(context, style.shadowStroke);
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context.strokeText(line[l], linePositionX + charPositionX, linePositionY);
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style.syncShadow(context, style.shadowFill);
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}
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context.fillText(line[l], linePositionX + charPositionX, linePositionY);
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charPositionX += context.measureText(line[l]).width + letterSpacing;
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@ -1322,10 +1322,11 @@ var SceneManager = new Class({
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*
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* @param {(string|Phaser.Scene)} from - The Scene to sleep.
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* @param {(string|Phaser.Scene)} to - The Scene to start.
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* @param {object} [data] - Optional data object to pass to `Scene.Settings` and `Scene.init`, and `Scene.create`. It is only passed when the scene starts for the first time.
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*
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* @return {this} This Scene Manager instance.
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*/
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switch: function (from, to)
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switch: function (from, to, data)
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{
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var sceneA = this.getScene(from);
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var sceneB = this.getScene(to);
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@ -1340,7 +1341,7 @@ var SceneManager = new Class({
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}
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else
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{
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this.start(to);
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this.start(to, data);
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}
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}
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