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Added jsdocs
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1 changed files with 5 additions and 5 deletions
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@ -7,7 +7,7 @@
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var Body = require('../lib/body/Body');
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var Body = require('../lib/body/Body');
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/**
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/**
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* [description]
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* Provides methods used for getting and setting the static state of a physics body.
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*
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*
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* @namespace Phaser.Physics.Matter.Components.Static
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* @namespace Phaser.Physics.Matter.Components.Static
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* @since 3.0.0
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* @since 3.0.0
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@ -15,12 +15,12 @@ var Body = require('../lib/body/Body');
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var Static = {
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var Static = {
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/**
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/**
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* [description]
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* Changes the physics body to be either static `true` or dynamic `false`.
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*
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*
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* @method Phaser.Physics.Matter.Components.Static#setStatic
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* @method Phaser.Physics.Matter.Components.Static#setStatic
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @param {boolean} value - [description]
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* @param {boolean} value - `true` to set the body as being static, or `false` to make it dynamic.
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*
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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*/
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@ -32,12 +32,12 @@ var Static = {
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},
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},
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/**
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/**
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* [description]
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* Returns `true` if the body is static, otherwise `false` for a dynamic body.
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*
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*
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* @method Phaser.Physics.Matter.Components.Static#isStatic
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* @method Phaser.Physics.Matter.Components.Static#isStatic
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @return {boolean} [description]
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* @return {boolean} `true` if the body is static, otherwise `false`.
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*/
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*/
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isStatic: function ()
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isStatic: function ()
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{
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{
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