Added maxGPUTextures property

This commit is contained in:
Richard Davey 2020-07-14 17:43:56 +01:00
parent 76689942c0
commit 587c23ec3c

View file

@ -236,6 +236,15 @@ var WebGLPipeline = new Class({
* @since 3.10.0
*/
this.active = false;
/**
* The maximum number of textures the GPU can handle.
*
* @name Phaser.Renderer.WebGL.WebGLPipeline#maxGPUTextures
* @type {number}
* @since 3.25.0
*/
this.maxGPUTextures = 0;
},
/**