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Added maxGPUTextures
property
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@ -236,6 +236,15 @@ var WebGLPipeline = new Class({
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* @since 3.10.0
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*/
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this.active = false;
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/**
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* The maximum number of textures the GPU can handle.
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#maxGPUTextures
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* @type {number}
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* @since 3.25.0
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*/
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this.maxGPUTextures = 0;
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},
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/**
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