mirror of
https://github.com/photonstorm/phaser
synced 2024-11-25 06:00:41 +00:00
Fixed issue with Dynamic Textures and Render Textures not displaying until resized. Fix #6662
This commit is contained in:
parent
5aa409e8f3
commit
5812b4b7a7
1 changed files with 9 additions and 11 deletions
|
@ -108,7 +108,7 @@ var DynamicTexture = new Class({
|
|||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.width = width;
|
||||
this.width = -1;
|
||||
|
||||
/**
|
||||
* The height of this Dynamic Texture.
|
||||
|
@ -119,7 +119,7 @@ var DynamicTexture = new Class({
|
|||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.height = height;
|
||||
this.height = -1;
|
||||
|
||||
/**
|
||||
* This flag is set to 'true' during `beginDraw` and reset to 'false` in `endDraw`,
|
||||
|
@ -228,12 +228,7 @@ var DynamicTexture = new Class({
|
|||
|
||||
if (!isCanvas)
|
||||
{
|
||||
var frame = this.get();
|
||||
var textureSource = frame.source;
|
||||
|
||||
textureSource.isRenderTexture = true;
|
||||
textureSource.isGLTexture = true;
|
||||
textureSource.glTexture.flipY = true;
|
||||
this.setSize(width, height);
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -273,11 +268,14 @@ var DynamicTexture = new Class({
|
|||
var renderTarget = this.renderTarget;
|
||||
|
||||
if (renderTarget)
|
||||
{
|
||||
if (renderTarget.willResize(width, height))
|
||||
{
|
||||
renderTarget.resize(width, height);
|
||||
|
||||
// The WebGLTexture has been resized, so is new, so we need to delete the old one
|
||||
this.renderer.deleteTexture(source.glTexture);
|
||||
}
|
||||
|
||||
this.setFromRenderTarget();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue