diff --git a/plugins/spine/src/runtimes/spine-both.d.ts b/plugins/spine/src/runtimes/spine-both.d.ts deleted file mode 100644 index 26e5a2439..000000000 --- a/plugins/spine/src/runtimes/spine-both.d.ts +++ /dev/null @@ -1,1667 +0,0 @@ -declare module spine { - class Animation { - name: string; - timelines: Array; - duration: number; - constructor(name: string, timelines: Array, duration: number); - apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - static binarySearch(values: ArrayLike, target: number, step?: number): number; - static linearSearch(values: ArrayLike, target: number, step: number): number; - } - interface Timeline { - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - getPropertyId(): number; - } - enum MixBlend { - setup = 0, - first = 1, - replace = 2, - add = 3 - } - enum MixDirection { - in = 0, - out = 1 - } - enum TimelineType { - rotate = 0, - translate = 1, - scale = 2, - shear = 3, - attachment = 4, - color = 5, - deform = 6, - event = 7, - drawOrder = 8, - ikConstraint = 9, - transformConstraint = 10, - pathConstraintPosition = 11, - pathConstraintSpacing = 12, - pathConstraintMix = 13, - twoColor = 14 - } - abstract class CurveTimeline implements Timeline { - static LINEAR: number; - static STEPPED: number; - static BEZIER: number; - static BEZIER_SIZE: number; - private curves; - abstract getPropertyId(): number; - constructor(frameCount: number); - getFrameCount(): number; - setLinear(frameIndex: number): void; - setStepped(frameIndex: number): void; - getCurveType(frameIndex: number): number; - setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void; - getCurvePercent(frameIndex: number, percent: number): number; - abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class RotateTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_ROTATION: number; - static ROTATION: number; - boneIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, degrees: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class TranslateTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_X: number; - static PREV_Y: number; - static X: number; - static Y: number; - boneIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, x: number, y: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class ScaleTimeline extends TranslateTimeline { - constructor(frameCount: number); - getPropertyId(): number; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class ShearTimeline extends TranslateTimeline { - constructor(frameCount: number); - getPropertyId(): number; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class ColorTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_R: number; - static PREV_G: number; - static PREV_B: number; - static PREV_A: number; - static R: number; - static G: number; - static B: number; - static A: number; - slotIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class TwoColorTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_R: number; - static PREV_G: number; - static PREV_B: number; - static PREV_A: number; - static PREV_R2: number; - static PREV_G2: number; - static PREV_B2: number; - static R: number; - static G: number; - static B: number; - static A: number; - static R2: number; - static G2: number; - static B2: number; - slotIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class AttachmentTimeline implements Timeline { - slotIndex: number; - frames: ArrayLike; - attachmentNames: Array; - constructor(frameCount: number); - getPropertyId(): number; - getFrameCount(): number; - setFrame(frameIndex: number, time: number, attachmentName: string): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class DeformTimeline extends CurveTimeline { - slotIndex: number; - attachment: VertexAttachment; - frames: ArrayLike; - frameVertices: Array>; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, vertices: ArrayLike): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class EventTimeline implements Timeline { - frames: ArrayLike; - events: Array; - constructor(frameCount: number); - getPropertyId(): number; - getFrameCount(): number; - setFrame(frameIndex: number, event: Event): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class DrawOrderTimeline implements Timeline { - frames: ArrayLike; - drawOrders: Array>; - constructor(frameCount: number); - getPropertyId(): number; - getFrameCount(): number; - setFrame(frameIndex: number, time: number, drawOrder: Array): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class IkConstraintTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_MIX: number; - static PREV_BEND_DIRECTION: number; - static PREV_COMPRESS: number; - static PREV_STRETCH: number; - static MIX: number; - static BEND_DIRECTION: number; - static COMPRESS: number; - static STRETCH: number; - ikConstraintIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, mix: number, bendDirection: number, compress: boolean, stretch: boolean): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class TransformConstraintTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_ROTATE: number; - static PREV_TRANSLATE: number; - static PREV_SCALE: number; - static PREV_SHEAR: number; - static ROTATE: number; - static TRANSLATE: number; - static SCALE: number; - static SHEAR: number; - transformConstraintIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class PathConstraintPositionTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_VALUE: number; - static VALUE: number; - pathConstraintIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, value: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline { - constructor(frameCount: number); - getPropertyId(): number; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class PathConstraintMixTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_ROTATE: number; - static PREV_TRANSLATE: number; - static ROTATE: number; - static TRANSLATE: number; - pathConstraintIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } -} -declare module spine { - class AnimationState { - static emptyAnimation: Animation; - static SUBSEQUENT: number; - static FIRST: number; - static HOLD: number; - static HOLD_MIX: number; - data: AnimationStateData; - tracks: TrackEntry[]; - events: Event[]; - listeners: AnimationStateListener2[]; - queue: EventQueue; - propertyIDs: IntSet; - animationsChanged: boolean; - timeScale: number; - trackEntryPool: Pool; - constructor(data: AnimationStateData); - update(delta: number): void; - updateMixingFrom(to: TrackEntry, delta: number): boolean; - apply(skeleton: Skeleton): boolean; - applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend): number; - applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array, i: number, firstFrame: boolean): void; - queueEvents(entry: TrackEntry, animationTime: number): void; - clearTracks(): void; - clearTrack(trackIndex: number): void; - setCurrent(index: number, current: TrackEntry, interrupt: boolean): void; - setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry; - setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry; - addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry; - addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry; - setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry; - addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry; - setEmptyAnimations(mixDuration: number): void; - expandToIndex(index: number): TrackEntry; - trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry; - disposeNext(entry: TrackEntry): void; - _animationsChanged(): void; - setTimelineModes(entry: TrackEntry): void; - hasTimeline(entry: TrackEntry, id: number): boolean; - getCurrent(trackIndex: number): TrackEntry; - addListener(listener: AnimationStateListener2): void; - removeListener(listener: AnimationStateListener2): void; - clearListeners(): void; - clearListenerNotifications(): void; - } - class TrackEntry { - animation: Animation; - next: TrackEntry; - mixingFrom: TrackEntry; - mixingTo: TrackEntry; - listener: AnimationStateListener2; - trackIndex: number; - loop: boolean; - holdPrevious: boolean; - eventThreshold: number; - attachmentThreshold: number; - drawOrderThreshold: number; - animationStart: number; - animationEnd: number; - animationLast: number; - nextAnimationLast: number; - delay: number; - trackTime: number; - trackLast: number; - nextTrackLast: number; - trackEnd: number; - timeScale: number; - alpha: number; - mixTime: number; - mixDuration: number; - interruptAlpha: number; - totalAlpha: number; - mixBlend: MixBlend; - timelineMode: number[]; - timelineHoldMix: TrackEntry[]; - timelinesRotation: number[]; - reset(): void; - getAnimationTime(): number; - setAnimationLast(animationLast: number): void; - isComplete(): boolean; - resetRotationDirections(): void; - } - class EventQueue { - objects: Array; - drainDisabled: boolean; - animState: AnimationState; - constructor(animState: AnimationState); - start(entry: TrackEntry): void; - interrupt(entry: TrackEntry): void; - end(entry: TrackEntry): void; - dispose(entry: TrackEntry): void; - complete(entry: TrackEntry): void; - event(entry: TrackEntry, event: Event): void; - drain(): void; - clear(): void; - } - enum EventType { - start = 0, - interrupt = 1, - end = 2, - dispose = 3, - complete = 4, - event = 5 - } - interface AnimationStateListener2 { - start(entry: TrackEntry): void; - interrupt(entry: TrackEntry): void; - end(entry: TrackEntry): void; - dispose(entry: TrackEntry): void; - complete(entry: TrackEntry): void; - event(entry: TrackEntry, event: Event): void; - } - abstract class AnimationStateAdapter2 implements AnimationStateListener2 { - start(entry: TrackEntry): void; - interrupt(entry: TrackEntry): void; - end(entry: TrackEntry): void; - dispose(entry: TrackEntry): void; - complete(entry: TrackEntry): void; - event(entry: TrackEntry, event: Event): void; - } -} -declare module spine { - class AnimationStateData { - skeletonData: SkeletonData; - animationToMixTime: Map; - defaultMix: number; - constructor(skeletonData: SkeletonData); - setMix(fromName: string, toName: string, duration: number): void; - setMixWith(from: Animation, to: Animation, duration: number): void; - getMix(from: Animation, to: Animation): number; - } -} -declare module spine { - class AssetManager implements Disposable { - private pathPrefix; - private textureLoader; - private assets; - private errors; - private toLoad; - private loaded; - constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string); - private static downloadText; - private static downloadBinary; - loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void; - loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void; - loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void; - loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void; - get(path: string): any; - remove(path: string): void; - removeAll(): void; - isLoadingComplete(): boolean; - getToLoad(): number; - getLoaded(): number; - dispose(): void; - hasErrors(): boolean; - getErrors(): Map; - } -} -declare module spine { - class AtlasAttachmentLoader implements AttachmentLoader { - atlas: TextureAtlas; - constructor(atlas: TextureAtlas); - newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment; - newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment; - newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment; - newPathAttachment(skin: Skin, name: string): PathAttachment; - newPointAttachment(skin: Skin, name: string): PointAttachment; - newClippingAttachment(skin: Skin, name: string): ClippingAttachment; - } -} -declare module spine { - enum BlendMode { - Normal = 0, - Additive = 1, - Multiply = 2, - Screen = 3 - } -} -declare module spine { - class Bone implements Updatable { - data: BoneData; - skeleton: Skeleton; - parent: Bone; - children: Bone[]; - x: number; - y: number; - rotation: number; - scaleX: number; - scaleY: number; - shearX: number; - shearY: number; - ax: number; - ay: number; - arotation: number; - ascaleX: number; - ascaleY: number; - ashearX: number; - ashearY: number; - appliedValid: boolean; - a: number; - b: number; - worldX: number; - c: number; - d: number; - worldY: number; - sorted: boolean; - constructor(data: BoneData, skeleton: Skeleton, parent: Bone); - update(): void; - updateWorldTransform(): void; - updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void; - setToSetupPose(): void; - getWorldRotationX(): number; - getWorldRotationY(): number; - getWorldScaleX(): number; - getWorldScaleY(): number; - updateAppliedTransform(): void; - worldToLocal(world: Vector2): Vector2; - localToWorld(local: Vector2): Vector2; - worldToLocalRotation(worldRotation: number): number; - localToWorldRotation(localRotation: number): number; - rotateWorld(degrees: number): void; - } -} -declare module spine { - class BoneData { - index: number; - name: string; - parent: BoneData; - length: number; - x: number; - y: number; - rotation: number; - scaleX: number; - scaleY: number; - shearX: number; - shearY: number; - transformMode: TransformMode; - constructor(index: number, name: string, parent: BoneData); - } - enum TransformMode { - Normal = 0, - OnlyTranslation = 1, - NoRotationOrReflection = 2, - NoScale = 3, - NoScaleOrReflection = 4 - } -} -declare module spine { - interface Constraint extends Updatable { - getOrder(): number; - } -} -declare module spine { - class Event { - data: EventData; - intValue: number; - floatValue: number; - stringValue: string; - time: number; - volume: number; - balance: number; - constructor(time: number, data: EventData); - } -} -declare module spine { - class EventData { - name: string; - intValue: number; - floatValue: number; - stringValue: string; - audioPath: string; - volume: number; - balance: number; - constructor(name: string); - } -} -declare module spine { - class IkConstraint implements Constraint { - data: IkConstraintData; - bones: Array; - target: Bone; - bendDirection: number; - compress: boolean; - stretch: boolean; - mix: number; - constructor(data: IkConstraintData, skeleton: Skeleton); - getOrder(): number; - apply(): void; - update(): void; - apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void; - apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, alpha: number): void; - } -} -declare module spine { - class IkConstraintData { - name: string; - order: number; - bones: BoneData[]; - target: BoneData; - bendDirection: number; - compress: boolean; - stretch: boolean; - uniform: boolean; - mix: number; - constructor(name: string); - } -} -declare module spine { - class PathConstraint implements Constraint { - static NONE: number; - static BEFORE: number; - static AFTER: number; - static epsilon: number; - data: PathConstraintData; - bones: Array; - target: Slot; - position: number; - spacing: number; - rotateMix: number; - translateMix: number; - spaces: number[]; - positions: number[]; - world: number[]; - curves: number[]; - lengths: number[]; - segments: number[]; - constructor(data: PathConstraintData, skeleton: Skeleton); - apply(): void; - update(): void; - computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[]; - addBeforePosition(p: number, temp: Array, i: number, out: Array, o: number): void; - addAfterPosition(p: number, temp: Array, i: number, out: Array, o: number): void; - addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array, o: number, tangents: boolean): void; - getOrder(): number; - } -} -declare module spine { - class PathConstraintData { - name: string; - order: number; - bones: BoneData[]; - target: SlotData; - positionMode: PositionMode; - spacingMode: SpacingMode; - rotateMode: RotateMode; - offsetRotation: number; - position: number; - spacing: number; - rotateMix: number; - translateMix: number; - constructor(name: string); - } - enum PositionMode { - Fixed = 0, - Percent = 1 - } - enum SpacingMode { - Length = 0, - Fixed = 1, - Percent = 2 - } - enum RotateMode { - Tangent = 0, - Chain = 1, - ChainScale = 2 - } -} -declare module spine { - class SharedAssetManager implements Disposable { - private pathPrefix; - private clientAssets; - private queuedAssets; - private rawAssets; - private errors; - constructor(pathPrefix?: string); - private queueAsset; - loadText(clientId: string, path: string): void; - loadJson(clientId: string, path: string): void; - loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void; - get(clientId: string, path: string): any; - private updateClientAssets; - isLoadingComplete(clientId: string): boolean; - dispose(): void; - hasErrors(): boolean; - getErrors(): Map; - } -} -declare module spine { - class Skeleton { - data: SkeletonData; - bones: Array; - slots: Array; - drawOrder: Array; - ikConstraints: Array; - transformConstraints: Array; - pathConstraints: Array; - _updateCache: Updatable[]; - updateCacheReset: Updatable[]; - skin: Skin; - color: Color; - time: number; - scaleX: number; - scaleY: number; - x: number; - y: number; - constructor(data: SkeletonData); - updateCache(): void; - sortIkConstraint(constraint: IkConstraint): void; - sortPathConstraint(constraint: PathConstraint): void; - sortTransformConstraint(constraint: TransformConstraint): void; - sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void; - sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void; - sortBone(bone: Bone): void; - sortReset(bones: Array): void; - updateWorldTransform(): void; - setToSetupPose(): void; - setBonesToSetupPose(): void; - setSlotsToSetupPose(): void; - getRootBone(): Bone; - findBone(boneName: string): Bone; - findBoneIndex(boneName: string): number; - findSlot(slotName: string): Slot; - findSlotIndex(slotName: string): number; - setSkinByName(skinName: string): void; - setSkin(newSkin: Skin): void; - getAttachmentByName(slotName: string, attachmentName: string): Attachment; - getAttachment(slotIndex: number, attachmentName: string): Attachment; - setAttachment(slotName: string, attachmentName: string): void; - findIkConstraint(constraintName: string): IkConstraint; - findTransformConstraint(constraintName: string): TransformConstraint; - findPathConstraint(constraintName: string): PathConstraint; - getBounds(offset: Vector2, size: Vector2, temp?: Array): void; - update(delta: number): void; - } -} -declare module spine { - class SkeletonBounds { - minX: number; - minY: number; - maxX: number; - maxY: number; - boundingBoxes: BoundingBoxAttachment[]; - polygons: ArrayLike[]; - private polygonPool; - update(skeleton: Skeleton, updateAabb: boolean): void; - aabbCompute(): void; - aabbContainsPoint(x: number, y: number): boolean; - aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean; - aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean; - containsPoint(x: number, y: number): BoundingBoxAttachment; - containsPointPolygon(polygon: ArrayLike, x: number, y: number): boolean; - intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment; - intersectsSegmentPolygon(polygon: ArrayLike, x1: number, y1: number, x2: number, y2: number): boolean; - getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike; - getWidth(): number; - getHeight(): number; - } -} -declare module spine { - class SkeletonClipping { - private triangulator; - private clippingPolygon; - private clipOutput; - clippedVertices: number[]; - clippedTriangles: number[]; - private scratch; - private clipAttachment; - private clippingPolygons; - clipStart(slot: Slot, clip: ClippingAttachment): number; - clipEndWithSlot(slot: Slot): void; - clipEnd(): void; - isClipping(): boolean; - clipTriangles(vertices: ArrayLike, verticesLength: number, triangles: ArrayLike, trianglesLength: number, uvs: ArrayLike, light: Color, dark: Color, twoColor: boolean): void; - clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array, output: Array): boolean; - static makeClockwise(polygon: ArrayLike): void; - } -} -declare module spine { - class SkeletonData { - name: string; - bones: BoneData[]; - slots: SlotData[]; - skins: Skin[]; - defaultSkin: Skin; - events: EventData[]; - animations: Animation[]; - ikConstraints: IkConstraintData[]; - transformConstraints: TransformConstraintData[]; - pathConstraints: PathConstraintData[]; - width: number; - height: number; - version: string; - hash: string; - fps: number; - imagesPath: string; - findBone(boneName: string): BoneData; - findBoneIndex(boneName: string): number; - findSlot(slotName: string): SlotData; - findSlotIndex(slotName: string): number; - findSkin(skinName: string): Skin; - findEvent(eventDataName: string): EventData; - findAnimation(animationName: string): Animation; - findIkConstraint(constraintName: string): IkConstraintData; - findTransformConstraint(constraintName: string): TransformConstraintData; - findPathConstraint(constraintName: string): PathConstraintData; - findPathConstraintIndex(pathConstraintName: string): number; - } -} -declare module spine { - class SkeletonJson { - attachmentLoader: AttachmentLoader; - scale: number; - private linkedMeshes; - constructor(attachmentLoader: AttachmentLoader); - readSkeletonData(json: string | any): SkeletonData; - readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment; - readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void; - readAnimation(map: any, name: string, skeletonData: SkeletonData): void; - readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void; - getValue(map: any, prop: string, defaultValue: any): any; - static blendModeFromString(str: string): BlendMode; - static positionModeFromString(str: string): PositionMode; - static spacingModeFromString(str: string): SpacingMode; - static rotateModeFromString(str: string): RotateMode; - static transformModeFromString(str: string): TransformMode; - } -} -declare module spine { - class Skin { - name: string; - attachments: Map[]; - constructor(name: string); - addAttachment(slotIndex: number, name: string, attachment: Attachment): void; - getAttachment(slotIndex: number, name: string): Attachment; - attachAll(skeleton: Skeleton, oldSkin: Skin): void; - } -} -declare module spine { - class Slot { - data: SlotData; - bone: Bone; - color: Color; - darkColor: Color; - private attachment; - private attachmentTime; - attachmentVertices: number[]; - constructor(data: SlotData, bone: Bone); - getAttachment(): Attachment; - setAttachment(attachment: Attachment): void; - setAttachmentTime(time: number): void; - getAttachmentTime(): number; - setToSetupPose(): void; - } -} -declare module spine { - class SlotData { - index: number; - name: string; - boneData: BoneData; - color: Color; - darkColor: Color; - attachmentName: string; - blendMode: BlendMode; - constructor(index: number, name: string, boneData: BoneData); - } -} -declare module spine { - abstract class Texture { - protected _image: HTMLImageElement; - constructor(image: HTMLImageElement); - getImage(): HTMLImageElement; - abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void; - abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void; - abstract dispose(): void; - static filterFromString(text: string): TextureFilter; - static wrapFromString(text: string): TextureWrap; - } - enum TextureFilter { - Nearest = 9728, - Linear = 9729, - MipMap = 9987, - MipMapNearestNearest = 9984, - MipMapLinearNearest = 9985, - MipMapNearestLinear = 9986, - MipMapLinearLinear = 9987 - } - enum TextureWrap { - MirroredRepeat = 33648, - ClampToEdge = 33071, - Repeat = 10497 - } - class TextureRegion { - renderObject: any; - u: number; - v: number; - u2: number; - v2: number; - width: number; - height: number; - rotate: boolean; - offsetX: number; - offsetY: number; - originalWidth: number; - originalHeight: number; - } - class FakeTexture extends Texture { - setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void; - setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void; - dispose(): void; - } -} -declare module spine { - class TextureAtlas implements Disposable { - pages: TextureAtlasPage[]; - regions: TextureAtlasRegion[]; - constructor(atlasText: string, textureLoader: (path: string) => any); - private load; - findRegion(name: string): TextureAtlasRegion; - dispose(): void; - } - class TextureAtlasPage { - name: string; - minFilter: TextureFilter; - magFilter: TextureFilter; - uWrap: TextureWrap; - vWrap: TextureWrap; - texture: Texture; - width: number; - height: number; - } - class TextureAtlasRegion extends TextureRegion { - page: TextureAtlasPage; - name: string; - x: number; - y: number; - index: number; - rotate: boolean; - texture: Texture; - } -} -declare module spine { - class TransformConstraint implements Constraint { - data: TransformConstraintData; - bones: Array; - target: Bone; - rotateMix: number; - translateMix: number; - scaleMix: number; - shearMix: number; - temp: Vector2; - constructor(data: TransformConstraintData, skeleton: Skeleton); - apply(): void; - update(): void; - applyAbsoluteWorld(): void; - applyRelativeWorld(): void; - applyAbsoluteLocal(): void; - applyRelativeLocal(): void; - getOrder(): number; - } -} -declare module spine { - class TransformConstraintData { - name: string; - order: number; - bones: BoneData[]; - target: BoneData; - rotateMix: number; - translateMix: number; - scaleMix: number; - shearMix: number; - offsetRotation: number; - offsetX: number; - offsetY: number; - offsetScaleX: number; - offsetScaleY: number; - offsetShearY: number; - relative: boolean; - local: boolean; - constructor(name: string); - } -} -declare module spine { - class Triangulator { - private convexPolygons; - private convexPolygonsIndices; - private indicesArray; - private isConcaveArray; - private triangles; - private polygonPool; - private polygonIndicesPool; - triangulate(verticesArray: ArrayLike): Array; - decompose(verticesArray: Array, triangles: Array): Array>; - private static isConcave; - private static positiveArea; - private static winding; - } -} -declare module spine { - interface Updatable { - update(): void; - } -} -declare module spine { - interface Map { - [key: string]: T; - } - class IntSet { - array: number[]; - add(value: number): boolean; - contains(value: number): boolean; - remove(value: number): void; - clear(): void; - } - interface Disposable { - dispose(): void; - } - interface Restorable { - restore(): void; - } - class Color { - r: number; - g: number; - b: number; - a: number; - static WHITE: Color; - static RED: Color; - static GREEN: Color; - static BLUE: Color; - static MAGENTA: Color; - constructor(r?: number, g?: number, b?: number, a?: number); - set(r: number, g: number, b: number, a: number): this; - setFromColor(c: Color): this; - setFromString(hex: string): this; - add(r: number, g: number, b: number, a: number): this; - clamp(): this; - } - class MathUtils { - static PI: number; - static PI2: number; - static radiansToDegrees: number; - static radDeg: number; - static degreesToRadians: number; - static degRad: number; - static clamp(value: number, min: number, max: number): number; - static cosDeg(degrees: number): number; - static sinDeg(degrees: number): number; - static signum(value: number): number; - static toInt(x: number): number; - static cbrt(x: number): number; - static randomTriangular(min: number, max: number): number; - static randomTriangularWith(min: number, max: number, mode: number): number; - } - abstract class Interpolation { - protected abstract applyInternal(a: number): number; - apply(start: number, end: number, a: number): number; - } - class Pow extends Interpolation { - protected power: number; - constructor(power: number); - applyInternal(a: number): number; - } - class PowOut extends Pow { - constructor(power: number); - applyInternal(a: number): number; - } - class Utils { - static SUPPORTS_TYPED_ARRAYS: boolean; - static arrayCopy(source: ArrayLike, sourceStart: number, dest: ArrayLike, destStart: number, numElements: number): void; - static setArraySize(array: Array, size: number, value?: any): Array; - static ensureArrayCapacity(array: Array, size: number, value?: any): Array; - static newArray(size: number, defaultValue: T): Array; - static newFloatArray(size: number): ArrayLike; - static newShortArray(size: number): ArrayLike; - static toFloatArray(array: Array): number[] | Float32Array; - static toSinglePrecision(value: number): number; - static webkit602BugfixHelper(alpha: number, blend: MixBlend): void; - } - class DebugUtils { - static logBones(skeleton: Skeleton): void; - } - class Pool { - private items; - private instantiator; - constructor(instantiator: () => T); - obtain(): T; - free(item: T): void; - freeAll(items: ArrayLike): void; - clear(): void; - } - class Vector2 { - x: number; - y: number; - constructor(x?: number, y?: number); - set(x: number, y: number): Vector2; - length(): number; - normalize(): this; - } - class TimeKeeper { - maxDelta: number; - framesPerSecond: number; - delta: number; - totalTime: number; - private lastTime; - private frameCount; - private frameTime; - update(): void; - } - interface ArrayLike { - length: number; - [n: number]: T; - } - class WindowedMean { - values: Array; - addedValues: number; - lastValue: number; - mean: number; - dirty: boolean; - constructor(windowSize?: number); - hasEnoughData(): boolean; - addValue(value: number): void; - getMean(): number; - } -} -declare module spine { - interface VertexEffect { - begin(skeleton: Skeleton): void; - transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void; - end(): void; - } -} -interface Math { - fround(n: number): number; -} -declare module spine { - abstract class Attachment { - name: string; - constructor(name: string); - } - abstract class VertexAttachment extends Attachment { - private static nextID; - id: number; - bones: Array; - vertices: ArrayLike; - worldVerticesLength: number; - constructor(name: string); - computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike, offset: number, stride: number): void; - applyDeform(sourceAttachment: VertexAttachment): boolean; - } -} -declare module spine { - interface AttachmentLoader { - newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment; - newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment; - newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment; - newPathAttachment(skin: Skin, name: string): PathAttachment; - newPointAttachment(skin: Skin, name: string): PointAttachment; - newClippingAttachment(skin: Skin, name: string): ClippingAttachment; - } -} -declare module spine { - enum AttachmentType { - Region = 0, - BoundingBox = 1, - Mesh = 2, - LinkedMesh = 3, - Path = 4, - Point = 5 - } -} -declare module spine { - class BoundingBoxAttachment extends VertexAttachment { - color: Color; - constructor(name: string); - } -} -declare module spine { - class ClippingAttachment extends VertexAttachment { - endSlot: SlotData; - color: Color; - constructor(name: string); - } -} -declare module spine { - class MeshAttachment extends VertexAttachment { - region: TextureRegion; - path: string; - regionUVs: ArrayLike; - uvs: ArrayLike; - triangles: Array; - color: Color; - hullLength: number; - private parentMesh; - inheritDeform: boolean; - tempColor: Color; - constructor(name: string); - updateUVs(): void; - applyDeform(sourceAttachment: VertexAttachment): boolean; - getParentMesh(): MeshAttachment; - setParentMesh(parentMesh: MeshAttachment): void; - } -} -declare module spine { - class PathAttachment extends VertexAttachment { - lengths: Array; - closed: boolean; - constantSpeed: boolean; - color: Color; - constructor(name: string); - } -} -declare module spine { - class PointAttachment extends VertexAttachment { - x: number; - y: number; - rotation: number; - color: Color; - constructor(name: string); - computeWorldPosition(bone: Bone, point: Vector2): Vector2; - computeWorldRotation(bone: Bone): number; - } -} -declare module spine { - class RegionAttachment extends Attachment { - static OX1: number; - static OY1: number; - static OX2: number; - static OY2: number; - static OX3: number; - static OY3: number; - static OX4: number; - static OY4: number; - static X1: number; - static Y1: number; - static C1R: number; - static C1G: number; - static C1B: number; - static C1A: number; - static U1: number; - static V1: number; - static X2: number; - static Y2: number; - static C2R: number; - static C2G: number; - static C2B: number; - static C2A: number; - static U2: number; - static V2: number; - static X3: number; - static Y3: number; - static C3R: number; - static C3G: number; - static C3B: number; - static C3A: number; - static U3: number; - static V3: number; - static X4: number; - static Y4: number; - static C4R: number; - static C4G: number; - static C4B: number; - static C4A: number; - static U4: number; - static V4: number; - x: number; - y: number; - scaleX: number; - scaleY: number; - rotation: number; - width: number; - height: number; - color: Color; - path: string; - rendererObject: any; - region: TextureRegion; - offset: ArrayLike; - uvs: ArrayLike; - tempColor: Color; - constructor(name: string); - updateOffset(): void; - setRegion(region: TextureRegion): void; - computeWorldVertices(bone: Bone, worldVertices: ArrayLike, offset: number, stride: number): void; - } -} -declare module spine { - class JitterEffect implements VertexEffect { - jitterX: number; - jitterY: number; - constructor(jitterX: number, jitterY: number); - begin(skeleton: Skeleton): void; - transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void; - end(): void; - } -} -declare module spine { - class SwirlEffect implements VertexEffect { - static interpolation: PowOut; - centerX: number; - centerY: number; - radius: number; - angle: number; - private worldX; - private worldY; - constructor(radius: number); - begin(skeleton: Skeleton): void; - transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void; - end(): void; - } -} -declare module spine.canvas { - class AssetManager extends spine.AssetManager { - constructor(pathPrefix?: string); - } -} -declare module spine.canvas { - class CanvasTexture extends Texture { - constructor(image: HTMLImageElement); - setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void; - setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void; - dispose(): void; - } -} -declare module spine.canvas { - class SkeletonRenderer { - static QUAD_TRIANGLES: number[]; - static VERTEX_SIZE: number; - private ctx; - triangleRendering: boolean; - debugRendering: boolean; - private vertices; - private tempColor; - constructor(context: CanvasRenderingContext2D); - draw(skeleton: Skeleton): void; - private drawImages; - private drawTriangles; - private drawTriangle; - private computeRegionVertices; - private computeMeshVertices; - } -} -declare module spine.webgl { - class AssetManager extends spine.AssetManager { - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string); - } -} -declare module spine.webgl { - class OrthoCamera { - position: Vector3; - direction: Vector3; - up: Vector3; - near: number; - far: number; - zoom: number; - viewportWidth: number; - viewportHeight: number; - projectionView: Matrix4; - inverseProjectionView: Matrix4; - projection: Matrix4; - view: Matrix4; - private tmp; - constructor(viewportWidth: number, viewportHeight: number); - update(): void; - screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3; - setViewport(viewportWidth: number, viewportHeight: number): void; - } -} -declare module spine.webgl { - class GLTexture extends Texture implements Disposable, Restorable { - private context; - private texture; - private boundUnit; - private useMipMaps; - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement, useMipMaps?: boolean); - setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void; - setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void; - update(useMipMaps: boolean): void; - restore(): void; - bind(unit?: number): void; - unbind(): void; - dispose(): void; - } -} -declare module spine.webgl { - const M00 = 0; - const M01 = 4; - const M02 = 8; - const M03 = 12; - const M10 = 1; - const M11 = 5; - const M12 = 9; - const M13 = 13; - const M20 = 2; - const M21 = 6; - const M22 = 10; - const M23 = 14; - const M30 = 3; - const M31 = 7; - const M32 = 11; - const M33 = 15; - class Matrix4 { - temp: Float32Array; - values: Float32Array; - private static xAxis; - private static yAxis; - private static zAxis; - private static tmpMatrix; - constructor(); - set(values: ArrayLike): Matrix4; - transpose(): Matrix4; - identity(): Matrix4; - invert(): Matrix4; - determinant(): number; - translate(x: number, y: number, z: number): Matrix4; - copy(): Matrix4; - projection(near: number, far: number, fovy: number, aspectRatio: number): Matrix4; - ortho2d(x: number, y: number, width: number, height: number): Matrix4; - ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4; - multiply(matrix: Matrix4): Matrix4; - multiplyLeft(matrix: Matrix4): Matrix4; - lookAt(position: Vector3, direction: Vector3, up: Vector3): this; - static initTemps(): void; - } -} -declare module spine.webgl { - class Mesh implements Disposable, Restorable { - private attributes; - private context; - private vertices; - private verticesBuffer; - private verticesLength; - private dirtyVertices; - private indices; - private indicesBuffer; - private indicesLength; - private dirtyIndices; - private elementsPerVertex; - getAttributes(): VertexAttribute[]; - maxVertices(): number; - numVertices(): number; - setVerticesLength(length: number): void; - getVertices(): Float32Array; - maxIndices(): number; - numIndices(): number; - setIndicesLength(length: number): void; - getIndices(): Uint16Array; - getVertexSizeInFloats(): number; - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, attributes: VertexAttribute[], maxVertices: number, maxIndices: number); - setVertices(vertices: Array): void; - setIndices(indices: Array): void; - draw(shader: Shader, primitiveType: number): void; - drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void; - bind(shader: Shader): void; - unbind(shader: Shader): void; - private update; - restore(): void; - dispose(): void; - } - class VertexAttribute { - name: string; - type: VertexAttributeType; - numElements: number; - constructor(name: string, type: VertexAttributeType, numElements: number); - } - class Position2Attribute extends VertexAttribute { - constructor(); - } - class Position3Attribute extends VertexAttribute { - constructor(); - } - class TexCoordAttribute extends VertexAttribute { - constructor(unit?: number); - } - class ColorAttribute extends VertexAttribute { - constructor(); - } - class Color2Attribute extends VertexAttribute { - constructor(); - } - enum VertexAttributeType { - Float = 0 - } -} -declare module spine.webgl { - class PolygonBatcher implements Disposable { - private context; - private drawCalls; - private isDrawing; - private mesh; - private shader; - private lastTexture; - private verticesLength; - private indicesLength; - private srcBlend; - private dstBlend; - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean, maxVertices?: number); - begin(shader: Shader): void; - setBlendMode(srcBlend: number, dstBlend: number): void; - draw(texture: GLTexture, vertices: ArrayLike, indices: Array): void; - private flush; - end(): void; - getDrawCalls(): number; - dispose(): void; - } -} -declare module spine.webgl { - class SceneRenderer implements Disposable { - context: ManagedWebGLRenderingContext; - canvas: HTMLCanvasElement; - camera: OrthoCamera; - batcher: PolygonBatcher; - private twoColorTint; - private batcherShader; - private shapes; - private shapesShader; - private activeRenderer; - skeletonRenderer: SkeletonRenderer; - skeletonDebugRenderer: SkeletonDebugRenderer; - private QUAD; - private QUAD_TRIANGLES; - private WHITE; - constructor(canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean); - begin(): void; - drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean, slotRangeStart?: number, slotRangeEnd?: number): void; - drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array): void; - drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void; - drawTextureUV(texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color?: Color): void; - drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color, premultipliedAlpha?: boolean): void; - drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color, premultipliedAlpha?: boolean): void; - line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void; - triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void; - quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void; - rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void; - rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void; - polygon(polygonVertices: ArrayLike, offset: number, count: number, color?: Color): void; - circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void; - curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void; - end(): void; - resize(resizeMode: ResizeMode): void; - private enableRenderer; - dispose(): void; - } - enum ResizeMode { - Stretch = 0, - Expand = 1, - Fit = 2 - } -} -declare module spine.webgl { - class Shader implements Disposable, Restorable { - private vertexShader; - private fragmentShader; - static MVP_MATRIX: string; - static POSITION: string; - static COLOR: string; - static COLOR2: string; - static TEXCOORDS: string; - static SAMPLER: string; - private context; - private vs; - private vsSource; - private fs; - private fsSource; - private program; - private tmp2x2; - private tmp3x3; - private tmp4x4; - getProgram(): WebGLProgram; - getVertexShader(): string; - getFragmentShader(): string; - getVertexShaderSource(): string; - getFragmentSource(): string; - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string); - private compile; - private compileShader; - private compileProgram; - restore(): void; - bind(): void; - unbind(): void; - setUniformi(uniform: string, value: number): void; - setUniformf(uniform: string, value: number): void; - setUniform2f(uniform: string, value: number, value2: number): void; - setUniform3f(uniform: string, value: number, value2: number, value3: number): void; - setUniform4f(uniform: string, value: number, value2: number, value3: number, value4: number): void; - setUniform2x2f(uniform: string, value: ArrayLike): void; - setUniform3x3f(uniform: string, value: ArrayLike): void; - setUniform4x4f(uniform: string, value: ArrayLike): void; - getUniformLocation(uniform: string): WebGLUniformLocation; - getAttributeLocation(attribute: string): number; - dispose(): void; - static newColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader; - static newTwoColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader; - static newColored(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader; - } -} -declare module spine.webgl { - class ShapeRenderer implements Disposable { - private context; - private isDrawing; - private mesh; - private shapeType; - private color; - private shader; - private vertexIndex; - private tmp; - private srcBlend; - private dstBlend; - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, maxVertices?: number); - begin(shader: Shader): void; - setBlendMode(srcBlend: number, dstBlend: number): void; - setColor(color: Color): void; - setColorWith(r: number, g: number, b: number, a: number): void; - point(x: number, y: number, color?: Color): void; - line(x: number, y: number, x2: number, y2: number, color?: Color): void; - triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void; - quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void; - rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void; - rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void; - x(x: number, y: number, size: number): void; - polygon(polygonVertices: ArrayLike, offset: number, count: number, color?: Color): void; - circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void; - curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void; - private vertex; - end(): void; - private flush; - private check; - dispose(): void; - } - enum ShapeType { - Point = 0, - Line = 1, - Filled = 4 - } -} -declare module spine.webgl { - class SkeletonDebugRenderer implements Disposable { - boneLineColor: Color; - boneOriginColor: Color; - attachmentLineColor: Color; - triangleLineColor: Color; - pathColor: Color; - clipColor: Color; - aabbColor: Color; - drawBones: boolean; - drawRegionAttachments: boolean; - drawBoundingBoxes: boolean; - drawMeshHull: boolean; - drawMeshTriangles: boolean; - drawPaths: boolean; - drawSkeletonXY: boolean; - drawClipping: boolean; - premultipliedAlpha: boolean; - scale: number; - boneWidth: number; - private context; - private bounds; - private temp; - private vertices; - private static LIGHT_GRAY; - private static GREEN; - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext); - draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array): void; - dispose(): void; - } -} -declare module spine.webgl { - class SkeletonRenderer { - static QUAD_TRIANGLES: number[]; - premultipliedAlpha: boolean; - vertexEffect: VertexEffect; - private tempColor; - private tempColor2; - private vertices; - private vertexSize; - private twoColorTint; - private renderable; - private clipper; - private temp; - private temp2; - private temp3; - private temp4; - constructor(context: ManagedWebGLRenderingContext, twoColorTint?: boolean); - draw(batcher: PolygonBatcher, skeleton: Skeleton, slotRangeStart?: number, slotRangeEnd?: number): void; - } -} -declare module spine.webgl { - class Vector3 { - x: number; - y: number; - z: number; - constructor(x?: number, y?: number, z?: number); - setFrom(v: Vector3): Vector3; - set(x: number, y: number, z: number): Vector3; - add(v: Vector3): Vector3; - sub(v: Vector3): Vector3; - scale(s: number): Vector3; - normalize(): Vector3; - cross(v: Vector3): Vector3; - multiply(matrix: Matrix4): Vector3; - project(matrix: Matrix4): Vector3; - dot(v: Vector3): number; - length(): number; - distance(v: Vector3): number; - } -} -declare module spine.webgl { - class ManagedWebGLRenderingContext { - canvas: HTMLCanvasElement; - gl: WebGLRenderingContext; - private restorables; - constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig?: any); - addRestorable(restorable: Restorable): void; - removeRestorable(restorable: Restorable): void; - } - class WebGLBlendModeConverter { - static ZERO: number; - static ONE: number; - static SRC_COLOR: number; - static ONE_MINUS_SRC_COLOR: number; - static SRC_ALPHA: number; - static ONE_MINUS_SRC_ALPHA: number; - static DST_ALPHA: number; - static ONE_MINUS_DST_ALPHA: number; - static DST_COLOR: number; - static getDestGLBlendMode(blendMode: BlendMode): number; - static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number; - } -} diff --git a/plugins/spine/src/runtimes/spine-canvas.d.ts b/plugins/spine/src/runtimes/spine-canvas.d.ts deleted file mode 100644 index ab2f02355..000000000 --- a/plugins/spine/src/runtimes/spine-canvas.d.ts +++ /dev/null @@ -1,1280 +0,0 @@ -declare module spine { - class Animation { - name: string; - timelines: Array; - duration: number; - constructor(name: string, timelines: Array, duration: number); - apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - static binarySearch(values: ArrayLike, target: number, step?: number): number; - static linearSearch(values: ArrayLike, target: number, step: number): number; - } - interface Timeline { - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - getPropertyId(): number; - } - enum MixBlend { - setup = 0, - first = 1, - replace = 2, - add = 3, - } - enum MixDirection { - in = 0, - out = 1, - } - enum TimelineType { - rotate = 0, - translate = 1, - scale = 2, - shear = 3, - attachment = 4, - color = 5, - deform = 6, - event = 7, - drawOrder = 8, - ikConstraint = 9, - transformConstraint = 10, - pathConstraintPosition = 11, - pathConstraintSpacing = 12, - pathConstraintMix = 13, - twoColor = 14, - } - abstract class CurveTimeline implements Timeline { - static LINEAR: number; - static STEPPED: number; - static BEZIER: number; - static BEZIER_SIZE: number; - private curves; - abstract getPropertyId(): number; - constructor(frameCount: number); - getFrameCount(): number; - setLinear(frameIndex: number): void; - setStepped(frameIndex: number): void; - getCurveType(frameIndex: number): number; - setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void; - getCurvePercent(frameIndex: number, percent: number): number; - abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class RotateTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_ROTATION: number; - static ROTATION: number; - boneIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, degrees: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class TranslateTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_X: number; - static PREV_Y: number; - static X: number; - static Y: number; - boneIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, x: number, y: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class ScaleTimeline extends TranslateTimeline { - constructor(frameCount: number); - getPropertyId(): number; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class ShearTimeline extends TranslateTimeline { - constructor(frameCount: number); - getPropertyId(): number; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class ColorTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_R: number; - static PREV_G: number; - static PREV_B: number; - static PREV_A: number; - static R: number; - static G: number; - static B: number; - static A: number; - slotIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class TwoColorTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_R: number; - static PREV_G: number; - static PREV_B: number; - static PREV_A: number; - static PREV_R2: number; - static PREV_G2: number; - static PREV_B2: number; - static R: number; - static G: number; - static B: number; - static A: number; - static R2: number; - static G2: number; - static B2: number; - slotIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class AttachmentTimeline implements Timeline { - slotIndex: number; - frames: ArrayLike; - attachmentNames: Array; - constructor(frameCount: number); - getPropertyId(): number; - getFrameCount(): number; - setFrame(frameIndex: number, time: number, attachmentName: string): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class DeformTimeline extends CurveTimeline { - slotIndex: number; - attachment: VertexAttachment; - frames: ArrayLike; - frameVertices: Array>; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, vertices: ArrayLike): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class EventTimeline implements Timeline { - frames: ArrayLike; - events: Array; - constructor(frameCount: number); - getPropertyId(): number; - getFrameCount(): number; - setFrame(frameIndex: number, event: Event): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class DrawOrderTimeline implements Timeline { - frames: ArrayLike; - drawOrders: Array>; - constructor(frameCount: number); - getPropertyId(): number; - getFrameCount(): number; - setFrame(frameIndex: number, time: number, drawOrder: Array): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class IkConstraintTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_MIX: number; - static PREV_BEND_DIRECTION: number; - static PREV_COMPRESS: number; - static PREV_STRETCH: number; - static MIX: number; - static BEND_DIRECTION: number; - static COMPRESS: number; - static STRETCH: number; - ikConstraintIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, mix: number, bendDirection: number, compress: boolean, stretch: boolean): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class TransformConstraintTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_ROTATE: number; - static PREV_TRANSLATE: number; - static PREV_SCALE: number; - static PREV_SHEAR: number; - static ROTATE: number; - static TRANSLATE: number; - static SCALE: number; - static SHEAR: number; - transformConstraintIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class PathConstraintPositionTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_VALUE: number; - static VALUE: number; - pathConstraintIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, value: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline { - constructor(frameCount: number); - getPropertyId(): number; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class PathConstraintMixTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_ROTATE: number; - static PREV_TRANSLATE: number; - static ROTATE: number; - static TRANSLATE: number; - pathConstraintIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } -} -declare module spine { - class AnimationState { - static emptyAnimation: Animation; - static SUBSEQUENT: number; - static FIRST: number; - static HOLD: number; - static HOLD_MIX: number; - data: AnimationStateData; - tracks: TrackEntry[]; - events: Event[]; - listeners: AnimationStateListener2[]; - queue: EventQueue; - propertyIDs: IntSet; - animationsChanged: boolean; - timeScale: number; - trackEntryPool: Pool; - constructor(data: AnimationStateData); - update(delta: number): void; - updateMixingFrom(to: TrackEntry, delta: number): boolean; - apply(skeleton: Skeleton): boolean; - applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend): number; - applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array, i: number, firstFrame: boolean): void; - queueEvents(entry: TrackEntry, animationTime: number): void; - clearTracks(): void; - clearTrack(trackIndex: number): void; - setCurrent(index: number, current: TrackEntry, interrupt: boolean): void; - setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry; - setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry; - addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry; - addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry; - setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry; - addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry; - setEmptyAnimations(mixDuration: number): void; - expandToIndex(index: number): TrackEntry; - trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry; - disposeNext(entry: TrackEntry): void; - _animationsChanged(): void; - setTimelineModes(entry: TrackEntry): void; - hasTimeline(entry: TrackEntry, id: number): boolean; - getCurrent(trackIndex: number): TrackEntry; - addListener(listener: AnimationStateListener2): void; - removeListener(listener: AnimationStateListener2): void; - clearListeners(): void; - clearListenerNotifications(): void; - } - class TrackEntry { - animation: Animation; - next: TrackEntry; - mixingFrom: TrackEntry; - mixingTo: TrackEntry; - listener: AnimationStateListener2; - trackIndex: number; - loop: boolean; - holdPrevious: boolean; - eventThreshold: number; - attachmentThreshold: number; - drawOrderThreshold: number; - animationStart: number; - animationEnd: number; - animationLast: number; - nextAnimationLast: number; - delay: number; - trackTime: number; - trackLast: number; - nextTrackLast: number; - trackEnd: number; - timeScale: number; - alpha: number; - mixTime: number; - mixDuration: number; - interruptAlpha: number; - totalAlpha: number; - mixBlend: MixBlend; - timelineMode: number[]; - timelineHoldMix: TrackEntry[]; - timelinesRotation: number[]; - reset(): void; - getAnimationTime(): number; - setAnimationLast(animationLast: number): void; - isComplete(): boolean; - resetRotationDirections(): void; - } - class EventQueue { - objects: Array; - drainDisabled: boolean; - animState: AnimationState; - constructor(animState: AnimationState); - start(entry: TrackEntry): void; - interrupt(entry: TrackEntry): void; - end(entry: TrackEntry): void; - dispose(entry: TrackEntry): void; - complete(entry: TrackEntry): void; - event(entry: TrackEntry, event: Event): void; - drain(): void; - clear(): void; - } - enum EventType { - start = 0, - interrupt = 1, - end = 2, - dispose = 3, - complete = 4, - event = 5, - } - interface AnimationStateListener2 { - start(entry: TrackEntry): void; - interrupt(entry: TrackEntry): void; - end(entry: TrackEntry): void; - dispose(entry: TrackEntry): void; - complete(entry: TrackEntry): void; - event(entry: TrackEntry, event: Event): void; - } - abstract class AnimationStateAdapter2 implements AnimationStateListener2 { - start(entry: TrackEntry): void; - interrupt(entry: TrackEntry): void; - end(entry: TrackEntry): void; - dispose(entry: TrackEntry): void; - complete(entry: TrackEntry): void; - event(entry: TrackEntry, event: Event): void; - } -} -declare module spine { - class AnimationStateData { - skeletonData: SkeletonData; - animationToMixTime: Map; - defaultMix: number; - constructor(skeletonData: SkeletonData); - setMix(fromName: string, toName: string, duration: number): void; - setMixWith(from: Animation, to: Animation, duration: number): void; - getMix(from: Animation, to: Animation): number; - } -} -declare module spine { - class AssetManager implements Disposable { - private pathPrefix; - private textureLoader; - private assets; - private errors; - private toLoad; - private loaded; - constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string); - private static downloadText(url, success, error); - private static downloadBinary(url, success, error); - loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void; - loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void; - loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void; - loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void; - get(path: string): any; - remove(path: string): void; - removeAll(): void; - isLoadingComplete(): boolean; - getToLoad(): number; - getLoaded(): number; - dispose(): void; - hasErrors(): boolean; - getErrors(): Map; - } -} -declare module spine { - class AtlasAttachmentLoader implements AttachmentLoader { - atlas: TextureAtlas; - constructor(atlas: TextureAtlas); - newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment; - newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment; - newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment; - newPathAttachment(skin: Skin, name: string): PathAttachment; - newPointAttachment(skin: Skin, name: string): PointAttachment; - newClippingAttachment(skin: Skin, name: string): ClippingAttachment; - } -} -declare module spine { - enum BlendMode { - Normal = 0, - Additive = 1, - Multiply = 2, - Screen = 3, - } -} -declare module spine { - class Bone implements Updatable { - data: BoneData; - skeleton: Skeleton; - parent: Bone; - children: Bone[]; - x: number; - y: number; - rotation: number; - scaleX: number; - scaleY: number; - shearX: number; - shearY: number; - ax: number; - ay: number; - arotation: number; - ascaleX: number; - ascaleY: number; - ashearX: number; - ashearY: number; - appliedValid: boolean; - a: number; - b: number; - worldX: number; - c: number; - d: number; - worldY: number; - sorted: boolean; - constructor(data: BoneData, skeleton: Skeleton, parent: Bone); - update(): void; - updateWorldTransform(): void; - updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void; - setToSetupPose(): void; - getWorldRotationX(): number; - getWorldRotationY(): number; - getWorldScaleX(): number; - getWorldScaleY(): number; - updateAppliedTransform(): void; - worldToLocal(world: Vector2): Vector2; - localToWorld(local: Vector2): Vector2; - worldToLocalRotation(worldRotation: number): number; - localToWorldRotation(localRotation: number): number; - rotateWorld(degrees: number): void; - } -} -declare module spine { - class BoneData { - index: number; - name: string; - parent: BoneData; - length: number; - x: number; - y: number; - rotation: number; - scaleX: number; - scaleY: number; - shearX: number; - shearY: number; - transformMode: TransformMode; - constructor(index: number, name: string, parent: BoneData); - } - enum TransformMode { - Normal = 0, - OnlyTranslation = 1, - NoRotationOrReflection = 2, - NoScale = 3, - NoScaleOrReflection = 4, - } -} -declare module spine { - interface Constraint extends Updatable { - getOrder(): number; - } -} -declare module spine { - class Event { - data: EventData; - intValue: number; - floatValue: number; - stringValue: string; - time: number; - volume: number; - balance: number; - constructor(time: number, data: EventData); - } -} -declare module spine { - class EventData { - name: string; - intValue: number; - floatValue: number; - stringValue: string; - audioPath: string; - volume: number; - balance: number; - constructor(name: string); - } -} -declare module spine { - class IkConstraint implements Constraint { - data: IkConstraintData; - bones: Array; - target: Bone; - bendDirection: number; - compress: boolean; - stretch: boolean; - mix: number; - constructor(data: IkConstraintData, skeleton: Skeleton); - getOrder(): number; - apply(): void; - update(): void; - apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void; - apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, alpha: number): void; - } -} -declare module spine { - class IkConstraintData { - name: string; - order: number; - bones: BoneData[]; - target: BoneData; - bendDirection: number; - compress: boolean; - stretch: boolean; - uniform: boolean; - mix: number; - constructor(name: string); - } -} -declare module spine { - class PathConstraint implements Constraint { - static NONE: number; - static BEFORE: number; - static AFTER: number; - static epsilon: number; - data: PathConstraintData; - bones: Array; - target: Slot; - position: number; - spacing: number; - rotateMix: number; - translateMix: number; - spaces: number[]; - positions: number[]; - world: number[]; - curves: number[]; - lengths: number[]; - segments: number[]; - constructor(data: PathConstraintData, skeleton: Skeleton); - apply(): void; - update(): void; - computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[]; - addBeforePosition(p: number, temp: Array, i: number, out: Array, o: number): void; - addAfterPosition(p: number, temp: Array, i: number, out: Array, o: number): void; - addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array, o: number, tangents: boolean): void; - getOrder(): number; - } -} -declare module spine { - class PathConstraintData { - name: string; - order: number; - bones: BoneData[]; - target: SlotData; - positionMode: PositionMode; - spacingMode: SpacingMode; - rotateMode: RotateMode; - offsetRotation: number; - position: number; - spacing: number; - rotateMix: number; - translateMix: number; - constructor(name: string); - } - enum PositionMode { - Fixed = 0, - Percent = 1, - } - enum SpacingMode { - Length = 0, - Fixed = 1, - Percent = 2, - } - enum RotateMode { - Tangent = 0, - Chain = 1, - ChainScale = 2, - } -} -declare module spine { - class SharedAssetManager implements Disposable { - private pathPrefix; - private clientAssets; - private queuedAssets; - private rawAssets; - private errors; - constructor(pathPrefix?: string); - private queueAsset(clientId, textureLoader, path); - loadText(clientId: string, path: string): void; - loadJson(clientId: string, path: string): void; - loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void; - get(clientId: string, path: string): any; - private updateClientAssets(clientAssets); - isLoadingComplete(clientId: string): boolean; - dispose(): void; - hasErrors(): boolean; - getErrors(): Map; - } -} -declare module spine { - class Skeleton { - data: SkeletonData; - bones: Array; - slots: Array; - drawOrder: Array; - ikConstraints: Array; - transformConstraints: Array; - pathConstraints: Array; - _updateCache: Updatable[]; - updateCacheReset: Updatable[]; - skin: Skin; - color: Color; - time: number; - scaleX: number; - scaleY: number; - x: number; - y: number; - constructor(data: SkeletonData); - updateCache(): void; - sortIkConstraint(constraint: IkConstraint): void; - sortPathConstraint(constraint: PathConstraint): void; - sortTransformConstraint(constraint: TransformConstraint): void; - sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void; - sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void; - sortBone(bone: Bone): void; - sortReset(bones: Array): void; - updateWorldTransform(): void; - setToSetupPose(): void; - setBonesToSetupPose(): void; - setSlotsToSetupPose(): void; - getRootBone(): Bone; - findBone(boneName: string): Bone; - findBoneIndex(boneName: string): number; - findSlot(slotName: string): Slot; - findSlotIndex(slotName: string): number; - setSkinByName(skinName: string): void; - setSkin(newSkin: Skin): void; - getAttachmentByName(slotName: string, attachmentName: string): Attachment; - getAttachment(slotIndex: number, attachmentName: string): Attachment; - setAttachment(slotName: string, attachmentName: string): void; - findIkConstraint(constraintName: string): IkConstraint; - findTransformConstraint(constraintName: string): TransformConstraint; - findPathConstraint(constraintName: string): PathConstraint; - getBounds(offset: Vector2, size: Vector2, temp?: Array): void; - update(delta: number): void; - } -} -declare module spine { - class SkeletonBounds { - minX: number; - minY: number; - maxX: number; - maxY: number; - boundingBoxes: BoundingBoxAttachment[]; - polygons: ArrayLike[]; - private polygonPool; - update(skeleton: Skeleton, updateAabb: boolean): void; - aabbCompute(): void; - aabbContainsPoint(x: number, y: number): boolean; - aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean; - aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean; - containsPoint(x: number, y: number): BoundingBoxAttachment; - containsPointPolygon(polygon: ArrayLike, x: number, y: number): boolean; - intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment; - intersectsSegmentPolygon(polygon: ArrayLike, x1: number, y1: number, x2: number, y2: number): boolean; - getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike; - getWidth(): number; - getHeight(): number; - } -} -declare module spine { - class SkeletonClipping { - private triangulator; - private clippingPolygon; - private clipOutput; - clippedVertices: number[]; - clippedTriangles: number[]; - private scratch; - private clipAttachment; - private clippingPolygons; - clipStart(slot: Slot, clip: ClippingAttachment): number; - clipEndWithSlot(slot: Slot): void; - clipEnd(): void; - isClipping(): boolean; - clipTriangles(vertices: ArrayLike, verticesLength: number, triangles: ArrayLike, trianglesLength: number, uvs: ArrayLike, light: Color, dark: Color, twoColor: boolean): void; - clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array, output: Array): boolean; - static makeClockwise(polygon: ArrayLike): void; - } -} -declare module spine { - class SkeletonData { - name: string; - bones: BoneData[]; - slots: SlotData[]; - skins: Skin[]; - defaultSkin: Skin; - events: EventData[]; - animations: Animation[]; - ikConstraints: IkConstraintData[]; - transformConstraints: TransformConstraintData[]; - pathConstraints: PathConstraintData[]; - width: number; - height: number; - version: string; - hash: string; - fps: number; - imagesPath: string; - findBone(boneName: string): BoneData; - findBoneIndex(boneName: string): number; - findSlot(slotName: string): SlotData; - findSlotIndex(slotName: string): number; - findSkin(skinName: string): Skin; - findEvent(eventDataName: string): EventData; - findAnimation(animationName: string): Animation; - findIkConstraint(constraintName: string): IkConstraintData; - findTransformConstraint(constraintName: string): TransformConstraintData; - findPathConstraint(constraintName: string): PathConstraintData; - findPathConstraintIndex(pathConstraintName: string): number; - } -} -declare module spine { - class SkeletonJson { - attachmentLoader: AttachmentLoader; - scale: number; - private linkedMeshes; - constructor(attachmentLoader: AttachmentLoader); - readSkeletonData(json: string | any): SkeletonData; - readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment; - readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void; - readAnimation(map: any, name: string, skeletonData: SkeletonData): void; - readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void; - getValue(map: any, prop: string, defaultValue: any): any; - static blendModeFromString(str: string): BlendMode; - static positionModeFromString(str: string): PositionMode; - static spacingModeFromString(str: string): SpacingMode; - static rotateModeFromString(str: string): RotateMode; - static transformModeFromString(str: string): TransformMode; - } -} -declare module spine { - class Skin { - name: string; - attachments: Map[]; - constructor(name: string); - addAttachment(slotIndex: number, name: string, attachment: Attachment): void; - getAttachment(slotIndex: number, name: string): Attachment; - attachAll(skeleton: Skeleton, oldSkin: Skin): void; - } -} -declare module spine { - class Slot { - data: SlotData; - bone: Bone; - color: Color; - darkColor: Color; - private attachment; - private attachmentTime; - attachmentVertices: number[]; - constructor(data: SlotData, bone: Bone); - getAttachment(): Attachment; - setAttachment(attachment: Attachment): void; - setAttachmentTime(time: number): void; - getAttachmentTime(): number; - setToSetupPose(): void; - } -} -declare module spine { - class SlotData { - index: number; - name: string; - boneData: BoneData; - color: Color; - darkColor: Color; - attachmentName: string; - blendMode: BlendMode; - constructor(index: number, name: string, boneData: BoneData); - } -} -declare module spine { - abstract class Texture { - protected _image: HTMLImageElement; - constructor(image: HTMLImageElement); - getImage(): HTMLImageElement; - abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void; - abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void; - abstract dispose(): void; - static filterFromString(text: string): TextureFilter; - static wrapFromString(text: string): TextureWrap; - } - enum TextureFilter { - Nearest = 9728, - Linear = 9729, - MipMap = 9987, - MipMapNearestNearest = 9984, - MipMapLinearNearest = 9985, - MipMapNearestLinear = 9986, - MipMapLinearLinear = 9987, - } - enum TextureWrap { - MirroredRepeat = 33648, - ClampToEdge = 33071, - Repeat = 10497, - } - class TextureRegion { - renderObject: any; - u: number; - v: number; - u2: number; - v2: number; - width: number; - height: number; - rotate: boolean; - offsetX: number; - offsetY: number; - originalWidth: number; - originalHeight: number; - } - class FakeTexture extends Texture { - setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void; - setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void; - dispose(): void; - } -} -declare module spine { - class TextureAtlas implements Disposable { - pages: TextureAtlasPage[]; - regions: TextureAtlasRegion[]; - constructor(atlasText: string, textureLoader: (path: string) => any); - private load(atlasText, textureLoader); - findRegion(name: string): TextureAtlasRegion; - dispose(): void; - } - class TextureAtlasPage { - name: string; - minFilter: TextureFilter; - magFilter: TextureFilter; - uWrap: TextureWrap; - vWrap: TextureWrap; - texture: Texture; - width: number; - height: number; - } - class TextureAtlasRegion extends TextureRegion { - page: TextureAtlasPage; - name: string; - x: number; - y: number; - index: number; - rotate: boolean; - texture: Texture; - } -} -declare module spine { - class TransformConstraint implements Constraint { - data: TransformConstraintData; - bones: Array; - target: Bone; - rotateMix: number; - translateMix: number; - scaleMix: number; - shearMix: number; - temp: Vector2; - constructor(data: TransformConstraintData, skeleton: Skeleton); - apply(): void; - update(): void; - applyAbsoluteWorld(): void; - applyRelativeWorld(): void; - applyAbsoluteLocal(): void; - applyRelativeLocal(): void; - getOrder(): number; - } -} -declare module spine { - class TransformConstraintData { - name: string; - order: number; - bones: BoneData[]; - target: BoneData; - rotateMix: number; - translateMix: number; - scaleMix: number; - shearMix: number; - offsetRotation: number; - offsetX: number; - offsetY: number; - offsetScaleX: number; - offsetScaleY: number; - offsetShearY: number; - relative: boolean; - local: boolean; - constructor(name: string); - } -} -declare module spine { - class Triangulator { - private convexPolygons; - private convexPolygonsIndices; - private indicesArray; - private isConcaveArray; - private triangles; - private polygonPool; - private polygonIndicesPool; - triangulate(verticesArray: ArrayLike): Array; - decompose(verticesArray: Array, triangles: Array): Array>; - private static isConcave(index, vertexCount, vertices, indices); - private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y); - private static winding(p1x, p1y, p2x, p2y, p3x, p3y); - } -} -declare module spine { - interface Updatable { - update(): void; - } -} -declare module spine { - interface Map { - [key: string]: T; - } - class IntSet { - array: number[]; - add(value: number): boolean; - contains(value: number): boolean; - remove(value: number): void; - clear(): void; - } - interface Disposable { - dispose(): void; - } - interface Restorable { - restore(): void; - } - class Color { - r: number; - g: number; - b: number; - a: number; - static WHITE: Color; - static RED: Color; - static GREEN: Color; - static BLUE: Color; - static MAGENTA: Color; - constructor(r?: number, g?: number, b?: number, a?: number); - set(r: number, g: number, b: number, a: number): this; - setFromColor(c: Color): this; - setFromString(hex: string): this; - add(r: number, g: number, b: number, a: number): this; - clamp(): this; - } - class MathUtils { - static PI: number; - static PI2: number; - static radiansToDegrees: number; - static radDeg: number; - static degreesToRadians: number; - static degRad: number; - static clamp(value: number, min: number, max: number): number; - static cosDeg(degrees: number): number; - static sinDeg(degrees: number): number; - static signum(value: number): number; - static toInt(x: number): number; - static cbrt(x: number): number; - static randomTriangular(min: number, max: number): number; - static randomTriangularWith(min: number, max: number, mode: number): number; - } - abstract class Interpolation { - protected abstract applyInternal(a: number): number; - apply(start: number, end: number, a: number): number; - } - class Pow extends Interpolation { - protected power: number; - constructor(power: number); - applyInternal(a: number): number; - } - class PowOut extends Pow { - constructor(power: number); - applyInternal(a: number): number; - } - class Utils { - static SUPPORTS_TYPED_ARRAYS: boolean; - static arrayCopy(source: ArrayLike, sourceStart: number, dest: ArrayLike, destStart: number, numElements: number): void; - static setArraySize(array: Array, size: number, value?: any): Array; - static ensureArrayCapacity(array: Array, size: number, value?: any): Array; - static newArray(size: number, defaultValue: T): Array; - static newFloatArray(size: number): ArrayLike; - static newShortArray(size: number): ArrayLike; - static toFloatArray(array: Array): number[] | Float32Array; - static toSinglePrecision(value: number): number; - static webkit602BugfixHelper(alpha: number, blend: MixBlend): void; - } - class DebugUtils { - static logBones(skeleton: Skeleton): void; - } - class Pool { - private items; - private instantiator; - constructor(instantiator: () => T); - obtain(): T; - free(item: T): void; - freeAll(items: ArrayLike): void; - clear(): void; - } - class Vector2 { - x: number; - y: number; - constructor(x?: number, y?: number); - set(x: number, y: number): Vector2; - length(): number; - normalize(): this; - } - class TimeKeeper { - maxDelta: number; - framesPerSecond: number; - delta: number; - totalTime: number; - private lastTime; - private frameCount; - private frameTime; - update(): void; - } - interface ArrayLike { - length: number; - [n: number]: T; - } - class WindowedMean { - values: Array; - addedValues: number; - lastValue: number; - mean: number; - dirty: boolean; - constructor(windowSize?: number); - hasEnoughData(): boolean; - addValue(value: number): void; - getMean(): number; - } -} -declare module spine { - interface VertexEffect { - begin(skeleton: Skeleton): void; - transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void; - end(): void; - } -} -interface Math { - fround(n: number): number; -} -declare module spine { - abstract class Attachment { - name: string; - constructor(name: string); - } - abstract class VertexAttachment extends Attachment { - private static nextID; - id: number; - bones: Array; - vertices: ArrayLike; - worldVerticesLength: number; - constructor(name: string); - computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike, offset: number, stride: number): void; - applyDeform(sourceAttachment: VertexAttachment): boolean; - } -} -declare module spine { - interface AttachmentLoader { - newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment; - newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment; - newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment; - newPathAttachment(skin: Skin, name: string): PathAttachment; - newPointAttachment(skin: Skin, name: string): PointAttachment; - newClippingAttachment(skin: Skin, name: string): ClippingAttachment; - } -} -declare module spine { - enum AttachmentType { - Region = 0, - BoundingBox = 1, - Mesh = 2, - LinkedMesh = 3, - Path = 4, - Point = 5, - } -} -declare module spine { - class BoundingBoxAttachment extends VertexAttachment { - color: Color; - constructor(name: string); - } -} -declare module spine { - class ClippingAttachment extends VertexAttachment { - endSlot: SlotData; - color: Color; - constructor(name: string); - } -} -declare module spine { - class MeshAttachment extends VertexAttachment { - region: TextureRegion; - path: string; - regionUVs: ArrayLike; - uvs: ArrayLike; - triangles: Array; - color: Color; - hullLength: number; - private parentMesh; - inheritDeform: boolean; - tempColor: Color; - constructor(name: string); - updateUVs(): void; - applyDeform(sourceAttachment: VertexAttachment): boolean; - getParentMesh(): MeshAttachment; - setParentMesh(parentMesh: MeshAttachment): void; - } -} -declare module spine { - class PathAttachment extends VertexAttachment { - lengths: Array; - closed: boolean; - constantSpeed: boolean; - color: Color; - constructor(name: string); - } -} -declare module spine { - class PointAttachment extends VertexAttachment { - x: number; - y: number; - rotation: number; - color: Color; - constructor(name: string); - computeWorldPosition(bone: Bone, point: Vector2): Vector2; - computeWorldRotation(bone: Bone): number; - } -} -declare module spine { - class RegionAttachment extends Attachment { - static OX1: number; - static OY1: number; - static OX2: number; - static OY2: number; - static OX3: number; - static OY3: number; - static OX4: number; - static OY4: number; - static X1: number; - static Y1: number; - static C1R: number; - static C1G: number; - static C1B: number; - static C1A: number; - static U1: number; - static V1: number; - static X2: number; - static Y2: number; - static C2R: number; - static C2G: number; - static C2B: number; - static C2A: number; - static U2: number; - static V2: number; - static X3: number; - static Y3: number; - static C3R: number; - static C3G: number; - static C3B: number; - static C3A: number; - static U3: number; - static V3: number; - static X4: number; - static Y4: number; - static C4R: number; - static C4G: number; - static C4B: number; - static C4A: number; - static U4: number; - static V4: number; - x: number; - y: number; - scaleX: number; - scaleY: number; - rotation: number; - width: number; - height: number; - color: Color; - path: string; - rendererObject: any; - region: TextureRegion; - offset: ArrayLike; - uvs: ArrayLike; - tempColor: Color; - constructor(name: string); - updateOffset(): void; - setRegion(region: TextureRegion): void; - computeWorldVertices(bone: Bone, worldVertices: ArrayLike, offset: number, stride: number): void; - } -} -declare module spine { - class JitterEffect implements VertexEffect { - jitterX: number; - jitterY: number; - constructor(jitterX: number, jitterY: number); - begin(skeleton: Skeleton): void; - transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void; - end(): void; - } -} -declare module spine { - class SwirlEffect implements VertexEffect { - static interpolation: PowOut; - centerX: number; - centerY: number; - radius: number; - angle: number; - private worldX; - private worldY; - constructor(radius: number); - begin(skeleton: Skeleton): void; - transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void; - end(): void; - } -} -declare module spine.canvas { - class AssetManager extends spine.AssetManager { - constructor(pathPrefix?: string); - } -} -declare module spine.canvas { - class CanvasTexture extends Texture { - constructor(image: HTMLImageElement); - setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void; - setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void; - dispose(): void; - } -} -declare module spine.canvas { - class SkeletonRenderer { - static QUAD_TRIANGLES: number[]; - static VERTEX_SIZE: number; - private ctx; - triangleRendering: boolean; - debugRendering: boolean; - private vertices; - private tempColor; - constructor(context: CanvasRenderingContext2D); - draw(skeleton: Skeleton): void; - private drawImages(skeleton); - private drawTriangles(skeleton); - private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2); - private computeRegionVertices(slot, region, pma); - private computeMeshVertices(slot, mesh, pma); - } -} diff --git a/plugins/spine/src/runtimes/spine-webgl.d.ts b/plugins/spine/src/runtimes/spine-webgl.d.ts deleted file mode 100644 index 08153f383..000000000 --- a/plugins/spine/src/runtimes/spine-webgl.d.ts +++ /dev/null @@ -1,1684 +0,0 @@ -declare module spine { - class Animation { - name: string; - timelines: Array; - duration: number; - constructor(name: string, timelines: Array, duration: number); - apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - static binarySearch(values: ArrayLike, target: number, step?: number): number; - static linearSearch(values: ArrayLike, target: number, step: number): number; - } - interface Timeline { - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - getPropertyId(): number; - } - enum MixBlend { - setup = 0, - first = 1, - replace = 2, - add = 3, - } - enum MixDirection { - in = 0, - out = 1, - } - enum TimelineType { - rotate = 0, - translate = 1, - scale = 2, - shear = 3, - attachment = 4, - color = 5, - deform = 6, - event = 7, - drawOrder = 8, - ikConstraint = 9, - transformConstraint = 10, - pathConstraintPosition = 11, - pathConstraintSpacing = 12, - pathConstraintMix = 13, - twoColor = 14, - } - abstract class CurveTimeline implements Timeline { - static LINEAR: number; - static STEPPED: number; - static BEZIER: number; - static BEZIER_SIZE: number; - private curves; - abstract getPropertyId(): number; - constructor(frameCount: number); - getFrameCount(): number; - setLinear(frameIndex: number): void; - setStepped(frameIndex: number): void; - getCurveType(frameIndex: number): number; - setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void; - getCurvePercent(frameIndex: number, percent: number): number; - abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class RotateTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_ROTATION: number; - static ROTATION: number; - boneIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, degrees: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class TranslateTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_X: number; - static PREV_Y: number; - static X: number; - static Y: number; - boneIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, x: number, y: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class ScaleTimeline extends TranslateTimeline { - constructor(frameCount: number); - getPropertyId(): number; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class ShearTimeline extends TranslateTimeline { - constructor(frameCount: number); - getPropertyId(): number; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class ColorTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_R: number; - static PREV_G: number; - static PREV_B: number; - static PREV_A: number; - static R: number; - static G: number; - static B: number; - static A: number; - slotIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class TwoColorTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_R: number; - static PREV_G: number; - static PREV_B: number; - static PREV_A: number; - static PREV_R2: number; - static PREV_G2: number; - static PREV_B2: number; - static R: number; - static G: number; - static B: number; - static A: number; - static R2: number; - static G2: number; - static B2: number; - slotIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class AttachmentTimeline implements Timeline { - slotIndex: number; - frames: ArrayLike; - attachmentNames: Array; - constructor(frameCount: number); - getPropertyId(): number; - getFrameCount(): number; - setFrame(frameIndex: number, time: number, attachmentName: string): void; - apply(skeleton: Skeleton, lastTime: number, time: number, events: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class DeformTimeline extends CurveTimeline { - slotIndex: number; - attachment: VertexAttachment; - frames: ArrayLike; - frameVertices: Array>; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, vertices: ArrayLike): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class EventTimeline implements Timeline { - frames: ArrayLike; - events: Array; - constructor(frameCount: number); - getPropertyId(): number; - getFrameCount(): number; - setFrame(frameIndex: number, event: Event): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class DrawOrderTimeline implements Timeline { - frames: ArrayLike; - drawOrders: Array>; - constructor(frameCount: number); - getPropertyId(): number; - getFrameCount(): number; - setFrame(frameIndex: number, time: number, drawOrder: Array): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class IkConstraintTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_MIX: number; - static PREV_BEND_DIRECTION: number; - static PREV_COMPRESS: number; - static PREV_STRETCH: number; - static MIX: number; - static BEND_DIRECTION: number; - static COMPRESS: number; - static STRETCH: number; - ikConstraintIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, mix: number, bendDirection: number, compress: boolean, stretch: boolean): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class TransformConstraintTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_ROTATE: number; - static PREV_TRANSLATE: number; - static PREV_SCALE: number; - static PREV_SHEAR: number; - static ROTATE: number; - static TRANSLATE: number; - static SCALE: number; - static SHEAR: number; - transformConstraintIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class PathConstraintPositionTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_VALUE: number; - static VALUE: number; - pathConstraintIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, value: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline { - constructor(frameCount: number); - getPropertyId(): number; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } - class PathConstraintMixTimeline extends CurveTimeline { - static ENTRIES: number; - static PREV_TIME: number; - static PREV_ROTATE: number; - static PREV_TRANSLATE: number; - static ROTATE: number; - static TRANSLATE: number; - pathConstraintIndex: number; - frames: ArrayLike; - constructor(frameCount: number); - getPropertyId(): number; - setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number): void; - apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array, alpha: number, blend: MixBlend, direction: MixDirection): void; - } -} -declare module spine { - class AnimationState { - static emptyAnimation: Animation; - static SUBSEQUENT: number; - static FIRST: number; - static HOLD: number; - static HOLD_MIX: number; - data: AnimationStateData; - tracks: TrackEntry[]; - events: Event[]; - listeners: AnimationStateListener2[]; - queue: EventQueue; - propertyIDs: IntSet; - animationsChanged: boolean; - timeScale: number; - trackEntryPool: Pool; - constructor(data: AnimationStateData); - update(delta: number): void; - updateMixingFrom(to: TrackEntry, delta: number): boolean; - apply(skeleton: Skeleton): boolean; - applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend): number; - applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array, i: number, firstFrame: boolean): void; - queueEvents(entry: TrackEntry, animationTime: number): void; - clearTracks(): void; - clearTrack(trackIndex: number): void; - setCurrent(index: number, current: TrackEntry, interrupt: boolean): void; - setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry; - setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry; - addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry; - addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry; - setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry; - addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry; - setEmptyAnimations(mixDuration: number): void; - expandToIndex(index: number): TrackEntry; - trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry; - disposeNext(entry: TrackEntry): void; - _animationsChanged(): void; - setTimelineModes(entry: TrackEntry): void; - hasTimeline(entry: TrackEntry, id: number): boolean; - getCurrent(trackIndex: number): TrackEntry; - addListener(listener: AnimationStateListener2): void; - removeListener(listener: AnimationStateListener2): void; - clearListeners(): void; - clearListenerNotifications(): void; - } - class TrackEntry { - animation: Animation; - next: TrackEntry; - mixingFrom: TrackEntry; - mixingTo: TrackEntry; - listener: AnimationStateListener2; - trackIndex: number; - loop: boolean; - holdPrevious: boolean; - eventThreshold: number; - attachmentThreshold: number; - drawOrderThreshold: number; - animationStart: number; - animationEnd: number; - animationLast: number; - nextAnimationLast: number; - delay: number; - trackTime: number; - trackLast: number; - nextTrackLast: number; - trackEnd: number; - timeScale: number; - alpha: number; - mixTime: number; - mixDuration: number; - interruptAlpha: number; - totalAlpha: number; - mixBlend: MixBlend; - timelineMode: number[]; - timelineHoldMix: TrackEntry[]; - timelinesRotation: number[]; - reset(): void; - getAnimationTime(): number; - setAnimationLast(animationLast: number): void; - isComplete(): boolean; - resetRotationDirections(): void; - } - class EventQueue { - objects: Array; - drainDisabled: boolean; - animState: AnimationState; - constructor(animState: AnimationState); - start(entry: TrackEntry): void; - interrupt(entry: TrackEntry): void; - end(entry: TrackEntry): void; - dispose(entry: TrackEntry): void; - complete(entry: TrackEntry): void; - event(entry: TrackEntry, event: Event): void; - drain(): void; - clear(): void; - } - enum EventType { - start = 0, - interrupt = 1, - end = 2, - dispose = 3, - complete = 4, - event = 5, - } - interface AnimationStateListener2 { - start(entry: TrackEntry): void; - interrupt(entry: TrackEntry): void; - end(entry: TrackEntry): void; - dispose(entry: TrackEntry): void; - complete(entry: TrackEntry): void; - event(entry: TrackEntry, event: Event): void; - } - abstract class AnimationStateAdapter2 implements AnimationStateListener2 { - start(entry: TrackEntry): void; - interrupt(entry: TrackEntry): void; - end(entry: TrackEntry): void; - dispose(entry: TrackEntry): void; - complete(entry: TrackEntry): void; - event(entry: TrackEntry, event: Event): void; - } -} -declare module spine { - class AnimationStateData { - skeletonData: SkeletonData; - animationToMixTime: Map; - defaultMix: number; - constructor(skeletonData: SkeletonData); - setMix(fromName: string, toName: string, duration: number): void; - setMixWith(from: Animation, to: Animation, duration: number): void; - getMix(from: Animation, to: Animation): number; - } -} -declare module spine { - class AssetManager implements Disposable { - private pathPrefix; - private textureLoader; - private assets; - private errors; - private toLoad; - private loaded; - constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string); - private static downloadText(url, success, error); - private static downloadBinary(url, success, error); - loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void; - loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void; - loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void; - loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void; - get(path: string): any; - remove(path: string): void; - removeAll(): void; - isLoadingComplete(): boolean; - getToLoad(): number; - getLoaded(): number; - dispose(): void; - hasErrors(): boolean; - getErrors(): Map; - } -} -declare module spine { - class AtlasAttachmentLoader implements AttachmentLoader { - atlas: TextureAtlas; - constructor(atlas: TextureAtlas); - newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment; - newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment; - newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment; - newPathAttachment(skin: Skin, name: string): PathAttachment; - newPointAttachment(skin: Skin, name: string): PointAttachment; - newClippingAttachment(skin: Skin, name: string): ClippingAttachment; - } -} -declare module spine { - enum BlendMode { - Normal = 0, - Additive = 1, - Multiply = 2, - Screen = 3, - } -} -declare module spine { - class Bone implements Updatable { - data: BoneData; - skeleton: Skeleton; - parent: Bone; - children: Bone[]; - x: number; - y: number; - rotation: number; - scaleX: number; - scaleY: number; - shearX: number; - shearY: number; - ax: number; - ay: number; - arotation: number; - ascaleX: number; - ascaleY: number; - ashearX: number; - ashearY: number; - appliedValid: boolean; - a: number; - b: number; - worldX: number; - c: number; - d: number; - worldY: number; - sorted: boolean; - constructor(data: BoneData, skeleton: Skeleton, parent: Bone); - update(): void; - updateWorldTransform(): void; - updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void; - setToSetupPose(): void; - getWorldRotationX(): number; - getWorldRotationY(): number; - getWorldScaleX(): number; - getWorldScaleY(): number; - updateAppliedTransform(): void; - worldToLocal(world: Vector2): Vector2; - localToWorld(local: Vector2): Vector2; - worldToLocalRotation(worldRotation: number): number; - localToWorldRotation(localRotation: number): number; - rotateWorld(degrees: number): void; - } -} -declare module spine { - class BoneData { - index: number; - name: string; - parent: BoneData; - length: number; - x: number; - y: number; - rotation: number; - scaleX: number; - scaleY: number; - shearX: number; - shearY: number; - transformMode: TransformMode; - constructor(index: number, name: string, parent: BoneData); - } - enum TransformMode { - Normal = 0, - OnlyTranslation = 1, - NoRotationOrReflection = 2, - NoScale = 3, - NoScaleOrReflection = 4, - } -} -declare module spine { - interface Constraint extends Updatable { - getOrder(): number; - } -} -declare module spine { - class Event { - data: EventData; - intValue: number; - floatValue: number; - stringValue: string; - time: number; - volume: number; - balance: number; - constructor(time: number, data: EventData); - } -} -declare module spine { - class EventData { - name: string; - intValue: number; - floatValue: number; - stringValue: string; - audioPath: string; - volume: number; - balance: number; - constructor(name: string); - } -} -declare module spine { - class IkConstraint implements Constraint { - data: IkConstraintData; - bones: Array; - target: Bone; - bendDirection: number; - compress: boolean; - stretch: boolean; - mix: number; - constructor(data: IkConstraintData, skeleton: Skeleton); - getOrder(): number; - apply(): void; - update(): void; - apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void; - apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, alpha: number): void; - } -} -declare module spine { - class IkConstraintData { - name: string; - order: number; - bones: BoneData[]; - target: BoneData; - bendDirection: number; - compress: boolean; - stretch: boolean; - uniform: boolean; - mix: number; - constructor(name: string); - } -} -declare module spine { - class PathConstraint implements Constraint { - static NONE: number; - static BEFORE: number; - static AFTER: number; - static epsilon: number; - data: PathConstraintData; - bones: Array; - target: Slot; - position: number; - spacing: number; - rotateMix: number; - translateMix: number; - spaces: number[]; - positions: number[]; - world: number[]; - curves: number[]; - lengths: number[]; - segments: number[]; - constructor(data: PathConstraintData, skeleton: Skeleton); - apply(): void; - update(): void; - computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[]; - addBeforePosition(p: number, temp: Array, i: number, out: Array, o: number): void; - addAfterPosition(p: number, temp: Array, i: number, out: Array, o: number): void; - addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array, o: number, tangents: boolean): void; - getOrder(): number; - } -} -declare module spine { - class PathConstraintData { - name: string; - order: number; - bones: BoneData[]; - target: SlotData; - positionMode: PositionMode; - spacingMode: SpacingMode; - rotateMode: RotateMode; - offsetRotation: number; - position: number; - spacing: number; - rotateMix: number; - translateMix: number; - constructor(name: string); - } - enum PositionMode { - Fixed = 0, - Percent = 1, - } - enum SpacingMode { - Length = 0, - Fixed = 1, - Percent = 2, - } - enum RotateMode { - Tangent = 0, - Chain = 1, - ChainScale = 2, - } -} -declare module spine { - class SharedAssetManager implements Disposable { - private pathPrefix; - private clientAssets; - private queuedAssets; - private rawAssets; - private errors; - constructor(pathPrefix?: string); - private queueAsset(clientId, textureLoader, path); - loadText(clientId: string, path: string): void; - loadJson(clientId: string, path: string): void; - loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void; - get(clientId: string, path: string): any; - private updateClientAssets(clientAssets); - isLoadingComplete(clientId: string): boolean; - dispose(): void; - hasErrors(): boolean; - getErrors(): Map; - } -} -declare module spine { - class Skeleton { - data: SkeletonData; - bones: Array; - slots: Array; - drawOrder: Array; - ikConstraints: Array; - transformConstraints: Array; - pathConstraints: Array; - _updateCache: Updatable[]; - updateCacheReset: Updatable[]; - skin: Skin; - color: Color; - time: number; - scaleX: number; - scaleY: number; - x: number; - y: number; - constructor(data: SkeletonData); - updateCache(): void; - sortIkConstraint(constraint: IkConstraint): void; - sortPathConstraint(constraint: PathConstraint): void; - sortTransformConstraint(constraint: TransformConstraint): void; - sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void; - sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void; - sortBone(bone: Bone): void; - sortReset(bones: Array): void; - updateWorldTransform(): void; - setToSetupPose(): void; - setBonesToSetupPose(): void; - setSlotsToSetupPose(): void; - getRootBone(): Bone; - findBone(boneName: string): Bone; - findBoneIndex(boneName: string): number; - findSlot(slotName: string): Slot; - findSlotIndex(slotName: string): number; - setSkinByName(skinName: string): void; - setSkin(newSkin: Skin): void; - getAttachmentByName(slotName: string, attachmentName: string): Attachment; - getAttachment(slotIndex: number, attachmentName: string): Attachment; - setAttachment(slotName: string, attachmentName: string): void; - findIkConstraint(constraintName: string): IkConstraint; - findTransformConstraint(constraintName: string): TransformConstraint; - findPathConstraint(constraintName: string): PathConstraint; - getBounds(offset: Vector2, size: Vector2, temp?: Array): void; - update(delta: number): void; - } -} -declare module spine { - class SkeletonBounds { - minX: number; - minY: number; - maxX: number; - maxY: number; - boundingBoxes: BoundingBoxAttachment[]; - polygons: ArrayLike[]; - private polygonPool; - update(skeleton: Skeleton, updateAabb: boolean): void; - aabbCompute(): void; - aabbContainsPoint(x: number, y: number): boolean; - aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean; - aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean; - containsPoint(x: number, y: number): BoundingBoxAttachment; - containsPointPolygon(polygon: ArrayLike, x: number, y: number): boolean; - intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment; - intersectsSegmentPolygon(polygon: ArrayLike, x1: number, y1: number, x2: number, y2: number): boolean; - getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike; - getWidth(): number; - getHeight(): number; - } -} -declare module spine { - class SkeletonClipping { - private triangulator; - private clippingPolygon; - private clipOutput; - clippedVertices: number[]; - clippedTriangles: number[]; - private scratch; - private clipAttachment; - private clippingPolygons; - clipStart(slot: Slot, clip: ClippingAttachment): number; - clipEndWithSlot(slot: Slot): void; - clipEnd(): void; - isClipping(): boolean; - clipTriangles(vertices: ArrayLike, verticesLength: number, triangles: ArrayLike, trianglesLength: number, uvs: ArrayLike, light: Color, dark: Color, twoColor: boolean): void; - clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array, output: Array): boolean; - static makeClockwise(polygon: ArrayLike): void; - } -} -declare module spine { - class SkeletonData { - name: string; - bones: BoneData[]; - slots: SlotData[]; - skins: Skin[]; - defaultSkin: Skin; - events: EventData[]; - animations: Animation[]; - ikConstraints: IkConstraintData[]; - transformConstraints: TransformConstraintData[]; - pathConstraints: PathConstraintData[]; - width: number; - height: number; - version: string; - hash: string; - fps: number; - imagesPath: string; - findBone(boneName: string): BoneData; - findBoneIndex(boneName: string): number; - findSlot(slotName: string): SlotData; - findSlotIndex(slotName: string): number; - findSkin(skinName: string): Skin; - findEvent(eventDataName: string): EventData; - findAnimation(animationName: string): Animation; - findIkConstraint(constraintName: string): IkConstraintData; - findTransformConstraint(constraintName: string): TransformConstraintData; - findPathConstraint(constraintName: string): PathConstraintData; - findPathConstraintIndex(pathConstraintName: string): number; - } -} -declare module spine { - class SkeletonJson { - attachmentLoader: AttachmentLoader; - scale: number; - private linkedMeshes; - constructor(attachmentLoader: AttachmentLoader); - readSkeletonData(json: string | any): SkeletonData; - readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment; - readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void; - readAnimation(map: any, name: string, skeletonData: SkeletonData): void; - readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void; - getValue(map: any, prop: string, defaultValue: any): any; - static blendModeFromString(str: string): BlendMode; - static positionModeFromString(str: string): PositionMode; - static spacingModeFromString(str: string): SpacingMode; - static rotateModeFromString(str: string): RotateMode; - static transformModeFromString(str: string): TransformMode; - } -} -declare module spine { - class Skin { - name: string; - attachments: Map[]; - constructor(name: string); - addAttachment(slotIndex: number, name: string, attachment: Attachment): void; - getAttachment(slotIndex: number, name: string): Attachment; - attachAll(skeleton: Skeleton, oldSkin: Skin): void; - } -} -declare module spine { - class Slot { - data: SlotData; - bone: Bone; - color: Color; - darkColor: Color; - private attachment; - private attachmentTime; - attachmentVertices: number[]; - constructor(data: SlotData, bone: Bone); - getAttachment(): Attachment; - setAttachment(attachment: Attachment): void; - setAttachmentTime(time: number): void; - getAttachmentTime(): number; - setToSetupPose(): void; - } -} -declare module spine { - class SlotData { - index: number; - name: string; - boneData: BoneData; - color: Color; - darkColor: Color; - attachmentName: string; - blendMode: BlendMode; - constructor(index: number, name: string, boneData: BoneData); - } -} -declare module spine { - abstract class Texture { - protected _image: HTMLImageElement; - constructor(image: HTMLImageElement); - getImage(): HTMLImageElement; - abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void; - abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void; - abstract dispose(): void; - static filterFromString(text: string): TextureFilter; - static wrapFromString(text: string): TextureWrap; - } - enum TextureFilter { - Nearest = 9728, - Linear = 9729, - MipMap = 9987, - MipMapNearestNearest = 9984, - MipMapLinearNearest = 9985, - MipMapNearestLinear = 9986, - MipMapLinearLinear = 9987, - } - enum TextureWrap { - MirroredRepeat = 33648, - ClampToEdge = 33071, - Repeat = 10497, - } - class TextureRegion { - renderObject: any; - u: number; - v: number; - u2: number; - v2: number; - width: number; - height: number; - rotate: boolean; - offsetX: number; - offsetY: number; - originalWidth: number; - originalHeight: number; - } - class FakeTexture extends Texture { - setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void; - setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void; - dispose(): void; - } -} -declare module spine { - class TextureAtlas implements Disposable { - pages: TextureAtlasPage[]; - regions: TextureAtlasRegion[]; - constructor(atlasText: string, textureLoader: (path: string) => any); - private load(atlasText, textureLoader); - findRegion(name: string): TextureAtlasRegion; - dispose(): void; - } - class TextureAtlasPage { - name: string; - minFilter: TextureFilter; - magFilter: TextureFilter; - uWrap: TextureWrap; - vWrap: TextureWrap; - texture: Texture; - width: number; - height: number; - } - class TextureAtlasRegion extends TextureRegion { - page: TextureAtlasPage; - name: string; - x: number; - y: number; - index: number; - rotate: boolean; - texture: Texture; - } -} -declare module spine { - class TransformConstraint implements Constraint { - data: TransformConstraintData; - bones: Array; - target: Bone; - rotateMix: number; - translateMix: number; - scaleMix: number; - shearMix: number; - temp: Vector2; - constructor(data: TransformConstraintData, skeleton: Skeleton); - apply(): void; - update(): void; - applyAbsoluteWorld(): void; - applyRelativeWorld(): void; - applyAbsoluteLocal(): void; - applyRelativeLocal(): void; - getOrder(): number; - } -} -declare module spine { - class TransformConstraintData { - name: string; - order: number; - bones: BoneData[]; - target: BoneData; - rotateMix: number; - translateMix: number; - scaleMix: number; - shearMix: number; - offsetRotation: number; - offsetX: number; - offsetY: number; - offsetScaleX: number; - offsetScaleY: number; - offsetShearY: number; - relative: boolean; - local: boolean; - constructor(name: string); - } -} -declare module spine { - class Triangulator { - private convexPolygons; - private convexPolygonsIndices; - private indicesArray; - private isConcaveArray; - private triangles; - private polygonPool; - private polygonIndicesPool; - triangulate(verticesArray: ArrayLike): Array; - decompose(verticesArray: Array, triangles: Array): Array>; - private static isConcave(index, vertexCount, vertices, indices); - private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y); - private static winding(p1x, p1y, p2x, p2y, p3x, p3y); - } -} -declare module spine { - interface Updatable { - update(): void; - } -} -declare module spine { - interface Map { - [key: string]: T; - } - class IntSet { - array: number[]; - add(value: number): boolean; - contains(value: number): boolean; - remove(value: number): void; - clear(): void; - } - interface Disposable { - dispose(): void; - } - interface Restorable { - restore(): void; - } - class Color { - r: number; - g: number; - b: number; - a: number; - static WHITE: Color; - static RED: Color; - static GREEN: Color; - static BLUE: Color; - static MAGENTA: Color; - constructor(r?: number, g?: number, b?: number, a?: number); - set(r: number, g: number, b: number, a: number): this; - setFromColor(c: Color): this; - setFromString(hex: string): this; - add(r: number, g: number, b: number, a: number): this; - clamp(): this; - } - class MathUtils { - static PI: number; - static PI2: number; - static radiansToDegrees: number; - static radDeg: number; - static degreesToRadians: number; - static degRad: number; - static clamp(value: number, min: number, max: number): number; - static cosDeg(degrees: number): number; - static sinDeg(degrees: number): number; - static signum(value: number): number; - static toInt(x: number): number; - static cbrt(x: number): number; - static randomTriangular(min: number, max: number): number; - static randomTriangularWith(min: number, max: number, mode: number): number; - } - abstract class Interpolation { - protected abstract applyInternal(a: number): number; - apply(start: number, end: number, a: number): number; - } - class Pow extends Interpolation { - protected power: number; - constructor(power: number); - applyInternal(a: number): number; - } - class PowOut extends Pow { - constructor(power: number); - applyInternal(a: number): number; - } - class Utils { - static SUPPORTS_TYPED_ARRAYS: boolean; - static arrayCopy(source: ArrayLike, sourceStart: number, dest: ArrayLike, destStart: number, numElements: number): void; - static setArraySize(array: Array, size: number, value?: any): Array; - static ensureArrayCapacity(array: Array, size: number, value?: any): Array; - static newArray(size: number, defaultValue: T): Array; - static newFloatArray(size: number): ArrayLike; - static newShortArray(size: number): ArrayLike; - static toFloatArray(array: Array): number[] | Float32Array; - static toSinglePrecision(value: number): number; - static webkit602BugfixHelper(alpha: number, blend: MixBlend): void; - } - class DebugUtils { - static logBones(skeleton: Skeleton): void; - } - class Pool { - private items; - private instantiator; - constructor(instantiator: () => T); - obtain(): T; - free(item: T): void; - freeAll(items: ArrayLike): void; - clear(): void; - } - class Vector2 { - x: number; - y: number; - constructor(x?: number, y?: number); - set(x: number, y: number): Vector2; - length(): number; - normalize(): this; - } - class TimeKeeper { - maxDelta: number; - framesPerSecond: number; - delta: number; - totalTime: number; - private lastTime; - private frameCount; - private frameTime; - update(): void; - } - interface ArrayLike { - length: number; - [n: number]: T; - } - class WindowedMean { - values: Array; - addedValues: number; - lastValue: number; - mean: number; - dirty: boolean; - constructor(windowSize?: number); - hasEnoughData(): boolean; - addValue(value: number): void; - getMean(): number; - } -} -declare module spine { - interface VertexEffect { - begin(skeleton: Skeleton): void; - transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void; - end(): void; - } -} -interface Math { - fround(n: number): number; -} -declare module spine { - abstract class Attachment { - name: string; - constructor(name: string); - } - abstract class VertexAttachment extends Attachment { - private static nextID; - id: number; - bones: Array; - vertices: ArrayLike; - worldVerticesLength: number; - constructor(name: string); - computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike, offset: number, stride: number): void; - applyDeform(sourceAttachment: VertexAttachment): boolean; - } -} -declare module spine { - interface AttachmentLoader { - newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment; - newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment; - newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment; - newPathAttachment(skin: Skin, name: string): PathAttachment; - newPointAttachment(skin: Skin, name: string): PointAttachment; - newClippingAttachment(skin: Skin, name: string): ClippingAttachment; - } -} -declare module spine { - enum AttachmentType { - Region = 0, - BoundingBox = 1, - Mesh = 2, - LinkedMesh = 3, - Path = 4, - Point = 5, - } -} -declare module spine { - class BoundingBoxAttachment extends VertexAttachment { - color: Color; - constructor(name: string); - } -} -declare module spine { - class ClippingAttachment extends VertexAttachment { - endSlot: SlotData; - color: Color; - constructor(name: string); - } -} -declare module spine { - class MeshAttachment extends VertexAttachment { - region: TextureRegion; - path: string; - regionUVs: ArrayLike; - uvs: ArrayLike; - triangles: Array; - color: Color; - hullLength: number; - private parentMesh; - inheritDeform: boolean; - tempColor: Color; - constructor(name: string); - updateUVs(): void; - applyDeform(sourceAttachment: VertexAttachment): boolean; - getParentMesh(): MeshAttachment; - setParentMesh(parentMesh: MeshAttachment): void; - } -} -declare module spine { - class PathAttachment extends VertexAttachment { - lengths: Array; - closed: boolean; - constantSpeed: boolean; - color: Color; - constructor(name: string); - } -} -declare module spine { - class PointAttachment extends VertexAttachment { - x: number; - y: number; - rotation: number; - color: Color; - constructor(name: string); - computeWorldPosition(bone: Bone, point: Vector2): Vector2; - computeWorldRotation(bone: Bone): number; - } -} -declare module spine { - class RegionAttachment extends Attachment { - static OX1: number; - static OY1: number; - static OX2: number; - static OY2: number; - static OX3: number; - static OY3: number; - static OX4: number; - static OY4: number; - static X1: number; - static Y1: number; - static C1R: number; - static C1G: number; - static C1B: number; - static C1A: number; - static U1: number; - static V1: number; - static X2: number; - static Y2: number; - static C2R: number; - static C2G: number; - static C2B: number; - static C2A: number; - static U2: number; - static V2: number; - static X3: number; - static Y3: number; - static C3R: number; - static C3G: number; - static C3B: number; - static C3A: number; - static U3: number; - static V3: number; - static X4: number; - static Y4: number; - static C4R: number; - static C4G: number; - static C4B: number; - static C4A: number; - static U4: number; - static V4: number; - x: number; - y: number; - scaleX: number; - scaleY: number; - rotation: number; - width: number; - height: number; - color: Color; - path: string; - rendererObject: any; - region: TextureRegion; - offset: ArrayLike; - uvs: ArrayLike; - tempColor: Color; - constructor(name: string); - updateOffset(): void; - setRegion(region: TextureRegion): void; - computeWorldVertices(bone: Bone, worldVertices: ArrayLike, offset: number, stride: number): void; - } -} -declare module spine { - class JitterEffect implements VertexEffect { - jitterX: number; - jitterY: number; - constructor(jitterX: number, jitterY: number); - begin(skeleton: Skeleton): void; - transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void; - end(): void; - } -} -declare module spine { - class SwirlEffect implements VertexEffect { - static interpolation: PowOut; - centerX: number; - centerY: number; - radius: number; - angle: number; - private worldX; - private worldY; - constructor(radius: number); - begin(skeleton: Skeleton): void; - transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void; - end(): void; - } -} -declare module spine.webgl { - class AssetManager extends spine.AssetManager { - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string); - } -} -declare module spine.webgl { - class OrthoCamera { - position: Vector3; - direction: Vector3; - up: Vector3; - near: number; - far: number; - zoom: number; - viewportWidth: number; - viewportHeight: number; - projectionView: Matrix4; - inverseProjectionView: Matrix4; - projection: Matrix4; - view: Matrix4; - private tmp; - constructor(viewportWidth: number, viewportHeight: number); - update(): void; - screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3; - setViewport(viewportWidth: number, viewportHeight: number): void; - } -} -declare module spine.webgl { - class GLTexture extends Texture implements Disposable, Restorable { - private context; - private texture; - private boundUnit; - private useMipMaps; - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement, useMipMaps?: boolean); - setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void; - setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void; - update(useMipMaps: boolean): void; - restore(): void; - bind(unit?: number): void; - unbind(): void; - dispose(): void; - } -} -declare module spine.webgl { - class Input { - element: HTMLElement; - lastX: number; - lastY: number; - buttonDown: boolean; - currTouch: Touch; - touchesPool: Pool; - private listeners; - constructor(element: HTMLElement); - private setupCallbacks(element); - addListener(listener: InputListener): void; - removeListener(listener: InputListener): void; - } - class Touch { - identifier: number; - x: number; - y: number; - constructor(identifier: number, x: number, y: number); - } - interface InputListener { - down(x: number, y: number): void; - up(x: number, y: number): void; - moved(x: number, y: number): void; - dragged(x: number, y: number): void; - } -} -declare module spine.webgl { - class LoadingScreen { - static FADE_SECONDS: number; - private static loaded; - private static spinnerImg; - private static logoImg; - private renderer; - private logo; - private spinner; - private angle; - private fadeOut; - private timeKeeper; - backgroundColor: Color; - private tempColor; - private firstDraw; - private static SPINNER_DATA; - private static SPINE_LOGO_DATA; - constructor(renderer: SceneRenderer); - draw(complete?: boolean): void; - } -} -declare module spine.webgl { - const M00 = 0; - const M01 = 4; - const M02 = 8; - const M03 = 12; - const M10 = 1; - const M11 = 5; - const M12 = 9; - const M13 = 13; - const M20 = 2; - const M21 = 6; - const M22 = 10; - const M23 = 14; - const M30 = 3; - const M31 = 7; - const M32 = 11; - const M33 = 15; - class Matrix4 { - temp: Float32Array; - values: Float32Array; - private static xAxis; - private static yAxis; - private static zAxis; - private static tmpMatrix; - constructor(); - set(values: ArrayLike): Matrix4; - transpose(): Matrix4; - identity(): Matrix4; - invert(): Matrix4; - determinant(): number; - translate(x: number, y: number, z: number): Matrix4; - copy(): Matrix4; - projection(near: number, far: number, fovy: number, aspectRatio: number): Matrix4; - ortho2d(x: number, y: number, width: number, height: number): Matrix4; - ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4; - multiply(matrix: Matrix4): Matrix4; - multiplyLeft(matrix: Matrix4): Matrix4; - lookAt(position: Vector3, direction: Vector3, up: Vector3): this; - static initTemps(): void; - } -} -declare module spine.webgl { - class Mesh implements Disposable, Restorable { - private attributes; - private context; - private vertices; - private verticesBuffer; - private verticesLength; - private dirtyVertices; - private indices; - private indicesBuffer; - private indicesLength; - private dirtyIndices; - private elementsPerVertex; - getAttributes(): VertexAttribute[]; - maxVertices(): number; - numVertices(): number; - setVerticesLength(length: number): void; - getVertices(): Float32Array; - maxIndices(): number; - numIndices(): number; - setIndicesLength(length: number): void; - getIndices(): Uint16Array; - getVertexSizeInFloats(): number; - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, attributes: VertexAttribute[], maxVertices: number, maxIndices: number); - setVertices(vertices: Array): void; - setIndices(indices: Array): void; - draw(shader: Shader, primitiveType: number): void; - drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void; - bind(shader: Shader): void; - unbind(shader: Shader): void; - private update(); - restore(): void; - dispose(): void; - } - class VertexAttribute { - name: string; - type: VertexAttributeType; - numElements: number; - constructor(name: string, type: VertexAttributeType, numElements: number); - } - class Position2Attribute extends VertexAttribute { - constructor(); - } - class Position3Attribute extends VertexAttribute { - constructor(); - } - class TexCoordAttribute extends VertexAttribute { - constructor(unit?: number); - } - class ColorAttribute extends VertexAttribute { - constructor(); - } - class Color2Attribute extends VertexAttribute { - constructor(); - } - enum VertexAttributeType { - Float = 0, - } -} -declare module spine.webgl { - class PolygonBatcher implements Disposable { - private context; - private drawCalls; - private isDrawing; - private mesh; - private shader; - private lastTexture; - private verticesLength; - private indicesLength; - private srcBlend; - private dstBlend; - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean, maxVertices?: number); - begin(shader: Shader): void; - setBlendMode(srcBlend: number, dstBlend: number): void; - draw(texture: GLTexture, vertices: ArrayLike, indices: Array): void; - private flush(); - end(): void; - getDrawCalls(): number; - dispose(): void; - } -} -declare module spine.webgl { - class SceneRenderer implements Disposable { - context: ManagedWebGLRenderingContext; - canvas: HTMLCanvasElement; - camera: OrthoCamera; - batcher: PolygonBatcher; - private twoColorTint; - private batcherShader; - private shapes; - private shapesShader; - private activeRenderer; - skeletonRenderer: SkeletonRenderer; - skeletonDebugRenderer: SkeletonDebugRenderer; - private QUAD; - private QUAD_TRIANGLES; - private WHITE; - constructor(canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean); - begin(): void; - drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean, slotRangeStart?: number, slotRangeEnd?: number): void; - drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array): void; - drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void; - drawTextureUV(texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color?: Color): void; - drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color, premultipliedAlpha?: boolean): void; - drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color, premultipliedAlpha?: boolean): void; - line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void; - triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void; - quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void; - rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void; - rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void; - polygon(polygonVertices: ArrayLike, offset: number, count: number, color?: Color): void; - circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void; - curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void; - end(): void; - resize(resizeMode: ResizeMode): void; - private enableRenderer(renderer); - dispose(): void; - } - enum ResizeMode { - Stretch = 0, - Expand = 1, - Fit = 2, - } -} -declare module spine.webgl { - class Shader implements Disposable, Restorable { - private vertexShader; - private fragmentShader; - static MVP_MATRIX: string; - static POSITION: string; - static COLOR: string; - static COLOR2: string; - static TEXCOORDS: string; - static SAMPLER: string; - private context; - private vs; - private vsSource; - private fs; - private fsSource; - private program; - private tmp2x2; - private tmp3x3; - private tmp4x4; - getProgram(): WebGLProgram; - getVertexShader(): string; - getFragmentShader(): string; - getVertexShaderSource(): string; - getFragmentSource(): string; - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string); - private compile(); - private compileShader(type, source); - private compileProgram(vs, fs); - restore(): void; - bind(): void; - unbind(): void; - setUniformi(uniform: string, value: number): void; - setUniformf(uniform: string, value: number): void; - setUniform2f(uniform: string, value: number, value2: number): void; - setUniform3f(uniform: string, value: number, value2: number, value3: number): void; - setUniform4f(uniform: string, value: number, value2: number, value3: number, value4: number): void; - setUniform2x2f(uniform: string, value: ArrayLike): void; - setUniform3x3f(uniform: string, value: ArrayLike): void; - setUniform4x4f(uniform: string, value: ArrayLike): void; - getUniformLocation(uniform: string): WebGLUniformLocation; - getAttributeLocation(attribute: string): number; - dispose(): void; - static newColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader; - static newTwoColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader; - static newColored(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader; - } -} -declare module spine.webgl { - class ShapeRenderer implements Disposable { - private context; - private isDrawing; - private mesh; - private shapeType; - private color; - private shader; - private vertexIndex; - private tmp; - private srcBlend; - private dstBlend; - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, maxVertices?: number); - begin(shader: Shader): void; - setBlendMode(srcBlend: number, dstBlend: number): void; - setColor(color: Color): void; - setColorWith(r: number, g: number, b: number, a: number): void; - point(x: number, y: number, color?: Color): void; - line(x: number, y: number, x2: number, y2: number, color?: Color): void; - triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void; - quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void; - rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void; - rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void; - x(x: number, y: number, size: number): void; - polygon(polygonVertices: ArrayLike, offset: number, count: number, color?: Color): void; - circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void; - curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void; - private vertex(x, y, color); - end(): void; - private flush(); - private check(shapeType, numVertices); - dispose(): void; - } - enum ShapeType { - Point = 0, - Line = 1, - Filled = 4, - } -} -declare module spine.webgl { - class SkeletonDebugRenderer implements Disposable { - boneLineColor: Color; - boneOriginColor: Color; - attachmentLineColor: Color; - triangleLineColor: Color; - pathColor: Color; - clipColor: Color; - aabbColor: Color; - drawBones: boolean; - drawRegionAttachments: boolean; - drawBoundingBoxes: boolean; - drawMeshHull: boolean; - drawMeshTriangles: boolean; - drawPaths: boolean; - drawSkeletonXY: boolean; - drawClipping: boolean; - premultipliedAlpha: boolean; - scale: number; - boneWidth: number; - private context; - private bounds; - private temp; - private vertices; - private static LIGHT_GRAY; - private static GREEN; - constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext); - draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array): void; - dispose(): void; - } -} -declare module spine.webgl { - class SkeletonRenderer { - static QUAD_TRIANGLES: number[]; - premultipliedAlpha: boolean; - vertexEffect: VertexEffect; - private tempColor; - private tempColor2; - private vertices; - private vertexSize; - private twoColorTint; - private renderable; - private clipper; - private temp; - private temp2; - private temp3; - private temp4; - constructor(context: ManagedWebGLRenderingContext, twoColorTint?: boolean); - draw(batcher: PolygonBatcher, skeleton: Skeleton, slotRangeStart?: number, slotRangeEnd?: number): void; - } -} -declare module spine.webgl { - class Vector3 { - x: number; - y: number; - z: number; - constructor(x?: number, y?: number, z?: number); - setFrom(v: Vector3): Vector3; - set(x: number, y: number, z: number): Vector3; - add(v: Vector3): Vector3; - sub(v: Vector3): Vector3; - scale(s: number): Vector3; - normalize(): Vector3; - cross(v: Vector3): Vector3; - multiply(matrix: Matrix4): Vector3; - project(matrix: Matrix4): Vector3; - dot(v: Vector3): number; - length(): number; - distance(v: Vector3): number; - } -} -declare module spine.webgl { - class ManagedWebGLRenderingContext { - canvas: HTMLCanvasElement; - gl: WebGLRenderingContext; - private restorables; - constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig?: any); - addRestorable(restorable: Restorable): void; - removeRestorable(restorable: Restorable): void; - } - class WebGLBlendModeConverter { - static ZERO: number; - static ONE: number; - static SRC_COLOR: number; - static ONE_MINUS_SRC_COLOR: number; - static SRC_ALPHA: number; - static ONE_MINUS_SRC_ALPHA: number; - static DST_ALPHA: number; - static ONE_MINUS_DST_ALPHA: number; - static DST_COLOR: number; - static getDestGLBlendMode(blendMode: BlendMode): number; - static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number; - } -} diff --git a/plugins/spine/webpack.auto.config.js b/plugins/spine/webpack.auto.config.js index d7b71e30e..ef4d92674 100644 --- a/plugins/spine/webpack.auto.config.js +++ b/plugins/spine/webpack.auto.config.js @@ -1,8 +1,8 @@ 'use strict'; const webpack = require('webpack'); -const CleanWebpackPlugin = require('clean-webpack-plugin'); const exec = require('child_process').exec; +const RemovePlugin = require('remove-files-webpack-plugin'); module.exports = { mode: 'development', @@ -10,7 +10,7 @@ module.exports = { context: `${__dirname}/src/`, entry: { - 'SpinePlugin': './SpinePlugin.js' + 'SpinePluginDebug': './SpinePlugin.js' }, output: { @@ -50,7 +50,12 @@ module.exports = { "typeof CANVAS_RENDERER": JSON.stringify(true), "typeof WEBGL_RENDERER": JSON.stringify(true) }), - new CleanWebpackPlugin([ 'dist' ]), + new RemovePlugin({ + before: { + root: './plugins/spine/dist/', + include: [ 'SpinePluginDebug.js', 'SpinePluginDebug.js.map' ] + } + }), { apply: (compiler) => { compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => { diff --git a/plugins/spine/webpack.auto.dist.config.js b/plugins/spine/webpack.auto.dist.config.js index ab9851722..78f60bd97 100644 --- a/plugins/spine/webpack.auto.dist.config.js +++ b/plugins/spine/webpack.auto.dist.config.js @@ -2,8 +2,8 @@ const webpack = require('webpack'); const UglifyJSPlugin = require('uglifyjs-webpack-plugin'); -const CleanWebpackPlugin = require('clean-webpack-plugin'); const exec = require('child_process').exec; +const RemovePlugin = require('remove-files-webpack-plugin'); module.exports = { mode: 'production', @@ -11,19 +11,15 @@ module.exports = { context: `${__dirname}/src/`, entry: { - 'SpinePlugin': './SpineWebGLPlugin.js', - 'SpinePlugin.min': './SpineWebGLPlugin.js' + 'SpinePlugin': './SpinePlugin.js', + 'SpinePlugin.min': './SpinePlugin.js' }, output: { path: `${__dirname}/dist/`, filename: '[name].js', library: 'SpinePlugin', - libraryTarget: 'umd', - sourceMapFilename: '[file].map', - devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string - devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string - umdNamedDefine: true + libraryTarget: 'window' }, performance: { hints: false }, @@ -31,19 +27,11 @@ module.exports = { module: { rules: [ { - test: require.resolve('./src/runtimes/spine-canvas.js'), + test: require.resolve('./src/runtimes/spine-both.js'), use: 'imports-loader?this=>window' }, { - test: require.resolve('./src/runtimes/spine-canvas.js'), - use: 'exports-loader?spine' - }, - { - test: require.resolve('./src/runtimes/spine-webgl.js'), - use: 'imports-loader?this=>window' - }, - { - test: require.resolve('./src/runtimes/spine-webgl.js'), + test: require.resolve('./src/runtimes/spine-both.js'), use: 'exports-loader?spine' } ] @@ -51,8 +39,7 @@ module.exports = { resolve: { alias: { - 'SpineCanvas': './runtimes/spine-canvas.js', - 'SpineWebGL': './runtimes/spine-webgl.js' + 'Spine': './runtimes/spine-both.js' }, }, @@ -79,7 +66,12 @@ module.exports = { "typeof CANVAS_RENDERER": JSON.stringify(true), "typeof WEBGL_RENDERER": JSON.stringify(true) }), - new CleanWebpackPlugin([ 'dist' ]), + new RemovePlugin({ + before: { + root: './plugins/spine/dist/', + include: [ 'SpinePlugin.js', 'SpinePlugin.min.js' ] + } + }), { apply: (compiler) => { compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => { diff --git a/plugins/spine/webpack.canvas.config.js b/plugins/spine/webpack.canvas.config.js index ead98a894..ac1730046 100644 --- a/plugins/spine/webpack.canvas.config.js +++ b/plugins/spine/webpack.canvas.config.js @@ -1,8 +1,8 @@ 'use strict'; const webpack = require('webpack'); -const CleanWebpackPlugin = require('clean-webpack-plugin'); const exec = require('child_process').exec; +const RemovePlugin = require('remove-files-webpack-plugin'); module.exports = { mode: 'development', @@ -10,14 +10,14 @@ module.exports = { context: `${__dirname}/src/`, entry: { - 'SpineCanvasPlugin': './SpineCanvasPlugin.js' + 'SpineCanvasPluginDebug': './SpinePlugin.js' }, output: { path: `${__dirname}/dist/`, filename: '[name].js', - library: 'SpineCanvasPlugin', - libraryTarget: 'umd', + library: 'SpinePlugin', + libraryTarget: 'window', sourceMapFilename: '[file].map', devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string @@ -35,23 +35,14 @@ module.exports = { { test: require.resolve('./src/runtimes/spine-canvas.js'), use: 'exports-loader?spine' - }, - { - test: require.resolve('./src/runtimes/spine-webgl.js'), - use: 'imports-loader?this=>window' - }, - { - test: require.resolve('./src/runtimes/spine-webgl.js'), - use: 'exports-loader?spine' } ] }, resolve: { alias: { - 'SpineCanvas': './runtimes/spine-canvas.js', - 'SpineWebGL': './runtimes/spine-webgl.js' - }, + 'Spine': './runtimes/spine-canvas.js' + } }, plugins: [ @@ -59,7 +50,14 @@ module.exports = { "typeof CANVAS_RENDERER": JSON.stringify(true), "typeof WEBGL_RENDERER": JSON.stringify(false) }), - new CleanWebpackPlugin([ 'dist' ]), + new RemovePlugin({ + before: { + before: { + root: './plugins/spine/dist/', + include: [ 'SpineCanvasPluginDebug.js', 'SpineCanvasPluginDebug.js.map' ] + } + } + }), { apply: (compiler) => { compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => { diff --git a/plugins/spine/webpack.canvas.dist.config.js b/plugins/spine/webpack.canvas.dist.config.js index 4e275c6f8..a67725ca6 100644 --- a/plugins/spine/webpack.canvas.dist.config.js +++ b/plugins/spine/webpack.canvas.dist.config.js @@ -2,8 +2,8 @@ const webpack = require('webpack'); const UglifyJSPlugin = require('uglifyjs-webpack-plugin'); -const CleanWebpackPlugin = require('clean-webpack-plugin'); const exec = require('child_process').exec; +const RemovePlugin = require('remove-files-webpack-plugin'); module.exports = { mode: 'production', @@ -11,19 +11,15 @@ module.exports = { context: `${__dirname}/src/`, entry: { - 'SpineCanvasPlugin': './SpineCanvasPlugin.js', - 'SpineCanvasPlugin.min': './SpineCanvasPlugin.js' + 'SpineCanvasPlugin': './SpinePlugin.js', + 'SpineCanvasPlugin.min': './SpinePlugin.js' }, output: { path: `${__dirname}/dist/`, filename: '[name].js', - library: 'SpineCanvasPlugin', - libraryTarget: 'umd', - sourceMapFilename: '[file].map', - devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string - devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string - umdNamedDefine: true + library: 'SpinePlugin', + libraryTarget: 'window' }, performance: { hints: false }, @@ -37,23 +33,14 @@ module.exports = { { test: require.resolve('./src/runtimes/spine-canvas.js'), use: 'exports-loader?spine' - }, - { - test: require.resolve('./src/runtimes/spine-webgl.js'), - use: 'imports-loader?this=>window' - }, - { - test: require.resolve('./src/runtimes/spine-webgl.js'), - use: 'exports-loader?spine' } ] }, resolve: { alias: { - 'SpineCanvas': './runtimes/spine-canvas.js', - 'SpineWebGL': './runtimes/spine-webgl.js' - }, + 'Spine': './runtimes/spine-canvas.js' + } }, optimization: { @@ -79,7 +66,14 @@ module.exports = { "typeof CANVAS_RENDERER": JSON.stringify(true), "typeof WEBGL_RENDERER": JSON.stringify(false) }), - new CleanWebpackPlugin([ 'dist' ]), + new RemovePlugin({ + before: { + before: { + root: './plugins/spine/dist/', + include: [ 'SpineCanvasPlugin.js', 'SpineCanvasPlugin.min.js' ] + } + } + }), { apply: (compiler) => { compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => { diff --git a/plugins/spine/webpack.webgl.config.js b/plugins/spine/webpack.webgl.config.js index b46201ba5..ea483c81b 100644 --- a/plugins/spine/webpack.webgl.config.js +++ b/plugins/spine/webpack.webgl.config.js @@ -1,8 +1,8 @@ 'use strict'; const webpack = require('webpack'); -const CleanWebpackPlugin = require('clean-webpack-plugin'); const exec = require('child_process').exec; +const RemovePlugin = require('remove-files-webpack-plugin'); module.exports = { mode: 'development', @@ -10,14 +10,14 @@ module.exports = { context: `${__dirname}/src/`, entry: { - 'SpinePlugin': './SpinePlugin.js' + 'SpineWebGLPluginDebug': './SpinePlugin.js' }, output: { path: `${__dirname}/dist/`, filename: '[name].js', library: 'SpinePlugin', - libraryTarget: 'umd', + libraryTarget: 'window', sourceMapFilename: '[file].map', devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string @@ -50,7 +50,14 @@ module.exports = { "typeof CANVAS_RENDERER": JSON.stringify(false), "typeof WEBGL_RENDERER": JSON.stringify(true) }), - new CleanWebpackPlugin([ 'dist' ]), + new RemovePlugin({ + before: { + before: { + root: './plugins/spine/dist/', + include: [ 'SpineWebGLPluginDebug.js', 'SpineWebGLPluginDebug.js.map' ] + } + } + }), { apply: (compiler) => { compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => { diff --git a/plugins/spine/webpack.webgl.dist.config.js b/plugins/spine/webpack.webgl.dist.config.js index 35cf199e6..7ee50499f 100644 --- a/plugins/spine/webpack.webgl.dist.config.js +++ b/plugins/spine/webpack.webgl.dist.config.js @@ -2,8 +2,8 @@ const webpack = require('webpack'); const UglifyJSPlugin = require('uglifyjs-webpack-plugin'); -const CleanWebpackPlugin = require('clean-webpack-plugin'); const exec = require('child_process').exec; +const RemovePlugin = require('remove-files-webpack-plugin'); module.exports = { mode: 'production', @@ -11,33 +11,21 @@ module.exports = { context: `${__dirname}/src/`, entry: { - 'SpineWebGLPlugin': './SpineWebGLPlugin.js', - 'SpineWebGLPlugin.min': './SpineWebGLPlugin.js' + 'SpineWebGLPlugin': './SpinePlugin.js', + 'SpineWebGLPlugin.min': './SpinePlugin.js' }, output: { path: `${__dirname}/dist/`, filename: '[name].js', - library: 'SpineWebGLPlugin', - libraryTarget: 'umd', - sourceMapFilename: '[file].map', - devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string - devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string - umdNamedDefine: true + library: 'SpinePlugin', + libraryTarget: 'window' }, performance: { hints: false }, module: { rules: [ - { - test: require.resolve('./src/runtimes/spine-canvas.js'), - use: 'imports-loader?this=>window' - }, - { - test: require.resolve('./src/runtimes/spine-canvas.js'), - use: 'exports-loader?spine' - }, { test: require.resolve('./src/runtimes/spine-webgl.js'), use: 'imports-loader?this=>window' @@ -51,9 +39,8 @@ module.exports = { resolve: { alias: { - 'SpineCanvas': './runtimes/spine-canvas.js', - 'SpineWebGL': './runtimes/spine-webgl.js' - }, + 'Spine': './runtimes/spine-webgl.js' + } }, optimization: { @@ -79,7 +66,14 @@ module.exports = { "typeof CANVAS_RENDERER": JSON.stringify(false), "typeof WEBGL_RENDERER": JSON.stringify(true) }), - new CleanWebpackPlugin([ 'dist' ]), + new RemovePlugin({ + before: { + before: { + root: './plugins/spine/dist/', + include: [ 'SpineWebGLPlugin.js', 'SpineWebGLPlugin.min.js' ] + } + } + }), { apply: (compiler) => { compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {