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Add plugins/spine4.1 (spine-runtimes 4.1)
This commit is contained in:
parent
fffd2bcb04
commit
575d9dd70c
50 changed files with 367040 additions and 1 deletions
2
.gitignore
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.gitignore
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scripts/tsgen/test/bin/
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scripts/tsgen/test/output.txt
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plugins/spine/spine-runtimes/
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plugins/spine*/spine-runtimes/
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package.json
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package.json
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"plugin.spine.webgl.dev": "webpack --config plugins/spine/webpack.webgl.config.js",
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"plugin.spine.full": "npm run plugin.spine.dev && npm run plugin.spine.canvas.dev && npm run plugin.spine.webgl.dev",
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"plugin.spine.full.dist": "npm run plugin.spine.dist && npm run plugin.spine.canvas.dist && npm run plugin.spine.webgl.dist",
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"plugin.spine4.1.dist": "webpack --config plugins/spine4.1/webpack.auto.dist.config.js",
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"plugin.spine4.1.watch": "webpack --config plugins/spine4.1/webpack.auto.config.js --watch",
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"plugin.spine4.1.dev": "webpack --config plugins/spine4.1/webpack.auto.config.js",
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"plugin.spine4.1.runtimes": "cd plugins/spine4.1/spine-runtimes/spine-ts && npm run build:canvas && npm run build:webgl && cp spine-canvas/dist/iife/* ../../src/runtimes && cp spine-webgl/dist/iife/* ../../src/runtimes",
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"plugin.spine4.1.canvas.dist": "webpack --config plugins/spine4.1/webpack.canvas.dist.config.js",
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"plugin.spine4.1.canvas.watch": "webpack --config plugins/spine4.1/webpack.canvas.config.js --watch",
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"plugin.spine4.1.canvas.dev": "webpack --config plugins/spine4.1/webpack.canvas.config.js",
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"plugin.spine4.1.webgl.dist": "webpack --config plugins/spine4.1/webpack.webgl.dist.config.js",
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"plugin.spine4.1.webgl.watch": "webpack --config plugins/spine4.1/webpack.webgl.config.js --watch",
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"plugin.spine4.1.webgl.dev": "webpack --config plugins/spine4.1/webpack.webgl.config.js",
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"plugin.spine4.1.full": "npm run plugin.spine4.1.dev && npm run plugin.spine4.1.canvas.dev && npm run plugin.spine4.1.webgl.dev",
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"plugin.spine4.1.full.dist": "npm run plugin.spine4.1.dist && npm run plugin.spine4.1.canvas.dist && npm run plugin.spine4.1.webgl.dist",
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"lint": "eslint --config .eslintrc.json \"src/**/*.js\"",
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"lintfix": "eslint --config .eslintrc.json \"src/**/*.js\" --fix",
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"sloc": "node-sloc \"./src\" --include-extensions \"js\"",
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plugins/spine4.1/README.md
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plugins/spine4.1/README.md
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# Updating Spine
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1. Clone the Esoteric Spine Runtimes repo to the `spine-runtimes` folder: https://github.com/EsotericSoftware/spine-runtimes/ and make sure this is in the `plugins/spine4.1` folder, not the `plugins/spine4.1/src` folder.
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2. Checkout `git checkout 4.1`
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3. Run `npm i` inside the `spine-runtimes/spine-ts` folder.
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4. Run `npm run plugin.spine4.runtimes` to build the new runtimes to the `plugins/spine4.1/src/runtimes` folder.
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You can now build a new version of the Spine Plugin:
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5. `npm run plugin.spine4.dist`.
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plugins/spine4.1/copy-to-examples.js
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plugins/spine4.1/copy-to-examples.js
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var fs = require('fs-extra');
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var source = './plugins/spine4.1/dist/';
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var dest = '../phaser3-examples/public/plugins/3.8.95/';
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if (fs.existsSync(dest))
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{
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fs.copySync(source, dest, { overwrite: true });
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}
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else
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{
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console.log('Copy-to-Examples failed: Phaser 3 Examples not present at ../phaser3-examples');
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}
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dest = '../100-phaser3-snippets/public/libs/';
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if (fs.existsSync(dest))
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{
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fs.copySync(source, dest, { overwrite: true });
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}
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plugins/spine4.1/dist/SpineCanvasPlugin.js
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plugins/spine4.1/dist/SpineCanvasPlugin.js
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plugins/spine4.1/dist/SpineCanvasPlugin.min.js
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plugins/spine4.1/dist/SpineCanvasPlugin.min.js
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plugins/spine4.1/dist/SpineCanvasPluginDebug.js
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plugins/spine4.1/dist/SpineCanvasPluginDebug.js
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plugins/spine4.1/dist/SpineCanvasPluginDebug.js.map
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plugins/spine4.1/dist/SpineCanvasPluginDebug.js.map
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plugins/spine4.1/dist/SpinePlugin.js
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plugins/spine4.1/dist/SpinePlugin.js
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plugins/spine4.1/dist/SpinePlugin.min.js
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plugins/spine4.1/dist/SpinePluginDebug.js
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plugins/spine4.1/dist/SpinePluginDebug.js
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plugins/spine4.1/dist/SpinePluginDebug.js.map
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plugins/spine4.1/dist/SpinePluginDebug.js.map
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plugins/spine4.1/dist/SpineWebGLPlugin.js
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plugins/spine4.1/dist/SpineWebGLPlugin.js
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plugins/spine4.1/dist/SpineWebGLPlugin.min.js
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plugins/spine4.1/dist/SpineWebGLPlugin.min.js
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plugins/spine4.1/dist/SpineWebGLPluginDebug.js
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plugins/spine4.1/dist/SpineWebGLPluginDebug.js
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plugins/spine4.1/dist/SpineWebGLPluginDebug.js.map
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plugins/spine4.1/dist/SpineWebGLPluginDebug.js.map
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plugins/spine4.1/src/SpineFile.js
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plugins/spine4.1/src/SpineFile.js
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2022 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Class = require('../../../src/utils/Class');
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var GetFastValue = require('../../../src/utils/object/GetFastValue');
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var ImageFile = require('../../../src/loader/filetypes/ImageFile.js');
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var IsPlainObject = require('../../../src/utils/object/IsPlainObject');
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var JSONFile = require('../../../src/loader/filetypes/JSONFile.js');
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var MultiFile = require('../../../src/loader/MultiFile.js');
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var TextFile = require('../../../src/loader/filetypes/TextFile.js');
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/**
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* @typedef {object} Phaser.Loader.FileTypes.SpineFileConfig
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*
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* @property {string} key - The key of the file. Must be unique within both the Loader and the Texture Manager.
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* @property {string|string[]} [jsonURL] - The absolute or relative URL to load the JSON file from. If undefined or `null` it will be set to `<key>.json`, i.e. if `key` was "alien" then the URL will be "alien.json".
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* @property {string} [atlasURL] - The absolute or relative URL to load the texture atlas data file from. If undefined or `null` it will be set to `<key>.txt`, i.e. if `key` was "alien" then the URL will be "alien.txt".
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* @property {boolean} [preMultipliedAlpha=false] - Do the textures contain pre-multiplied alpha or not?
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* @property {XHRSettingsObject} [jsonXhrSettings] - An XHR Settings configuration object for the json file. Used in replacement of the Loaders default XHR Settings.
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* @property {XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the atlas data file. Used in replacement of the Loaders default XHR Settings.
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*/
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/**
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* @classdesc
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* A Spine File suitable for loading by the Loader.
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*
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* These are created when you use the Phaser.Loader.LoaderPlugin#spine method and are not typically created directly.
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*
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* For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#spine.
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*
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* @class SpineFile
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* @extends Phaser.Loader.MultiFile
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* @memberof Phaser.Loader.FileTypes
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* @constructor
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*
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* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
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* @param {(string|Phaser.Loader.FileTypes.SpineFileConfig)} key - The key to use for this file, or a file configuration object.
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* @param {string|string[]} [jsonURL] - The absolute or relative URL to load the JSON file from. If undefined or `null` it will be set to `<key>.json`, i.e. if `key` was "alien" then the URL will be "alien.json".
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* @param {string} [atlasURL] - The absolute or relative URL to load the texture atlas data file from. If undefined or `null` it will be set to `<key>.txt`, i.e. if `key` was "alien" then the URL will be "alien.txt".
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* @param {boolean} [preMultipliedAlpha=false] - Do the textures contain pre-multiplied alpha or not?
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* @param {XHRSettingsObject} [jsonXhrSettings] - An XHR Settings configuration object for the json file. Used in replacement of the Loaders default XHR Settings.
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* @param {XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the atlas data file. Used in replacement of the Loaders default XHR Settings.
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*/
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var SpineFile = new Class({
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Extends: MultiFile,
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initialize:
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function SpineFile (loader, key, jsonURL, atlasURL, preMultipliedAlpha, jsonXhrSettings, atlasXhrSettings)
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{
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var i;
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var json;
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var atlas;
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var files = [];
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var cache = loader.cacheManager.custom.spine;
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// atlas can be an array of atlas files, not just a single one
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if (IsPlainObject(key))
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{
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var config = key;
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key = GetFastValue(config, 'key');
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json = new JSONFile(loader, {
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key: key,
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url: GetFastValue(config, 'jsonURL'),
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extension: GetFastValue(config, 'jsonExtension', 'json'),
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xhrSettings: GetFastValue(config, 'jsonXhrSettings')
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});
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atlasURL = GetFastValue(config, 'atlasURL');
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preMultipliedAlpha = GetFastValue(config, 'preMultipliedAlpha');
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if (!Array.isArray(atlasURL))
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{
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atlasURL = [ atlasURL ];
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}
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for (i = 0; i < atlasURL.length; i++)
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{
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atlas = new TextFile(loader, {
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key: key + '!' + i,
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url: atlasURL[i],
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extension: GetFastValue(config, 'atlasExtension', 'atlas'),
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xhrSettings: GetFastValue(config, 'atlasXhrSettings')
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});
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atlas.cache = cache;
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files.push(atlas);
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}
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}
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else
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{
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json = new JSONFile(loader, key, jsonURL, jsonXhrSettings);
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if (!Array.isArray(atlasURL))
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{
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atlasURL = [ atlasURL ];
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}
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for (i = 0; i < atlasURL.length; i++)
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{
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atlas = new TextFile(loader, key + '!' + i, atlasURL[i], atlasXhrSettings);
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atlas.cache = cache;
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files.push(atlas);
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}
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}
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files.unshift(json);
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MultiFile.call(this, loader, 'spine', key, files);
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this.config.preMultipliedAlpha = preMultipliedAlpha;
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},
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/**
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* Called by each File when it finishes loading.
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*
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* @method Phaser.Loader.FileTypes.SpineFile#onFileComplete
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* @since 3.19.0
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*
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* @param {Phaser.Loader.File} file - The File that has completed processing.
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*/
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onFileComplete: function (file)
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{
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var index = this.files.indexOf(file);
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if (index !== -1)
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{
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this.pending--;
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if (file.type === 'text')
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{
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// Inspect the data for the files to now load
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var content = file.data.split('\n');
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// Extract the textures
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var textures = [ content[0] ];
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for (var t = 0; t < content.length; t++)
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{
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var line = content[t];
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if (line.trim() === '' && t < content.length - 1)
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{
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line = content[t + 1];
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textures.push(line);
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}
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}
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var config = this.config;
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var loader = this.loader;
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var currentBaseURL = loader.baseURL;
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var currentPath = loader.path;
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var currentPrefix = loader.prefix;
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var baseURL = GetFastValue(config, 'baseURL', this.baseURL);
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var path = GetFastValue(config, 'path', file.src.match(/^.*\//))[0];
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var prefix = GetFastValue(config, 'prefix', this.prefix);
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var textureXhrSettings = GetFastValue(config, 'textureXhrSettings');
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loader.setBaseURL(baseURL);
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loader.setPath(path);
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loader.setPrefix(prefix);
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for (var i = 0; i < textures.length; i++)
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{
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var textureURL = textures[i];
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var key = textureURL;
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var image = new ImageFile(loader, key, textureURL, textureXhrSettings);
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if (!loader.keyExists(image))
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{
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this.addToMultiFile(image);
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loader.addFile(image);
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}
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}
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// Reset the loader settings
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loader.setBaseURL(currentBaseURL);
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loader.setPath(currentPath);
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loader.setPrefix(currentPrefix);
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}
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}
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},
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/**
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* Adds this file to its target cache upon successful loading and processing.
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*
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* @method Phaser.Loader.FileTypes.SpineFile#addToCache
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* @since 3.19.0
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*/
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addToCache: function ()
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{
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if (this.isReadyToProcess())
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{
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var fileJSON = this.files[0];
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fileJSON.addToCache();
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var atlasCache;
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var atlasKey = '';
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var combinedAtlasData = '';
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var preMultipliedAlpha = (this.config.preMultipliedAlpha) ? true : false;
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var textureManager = this.loader.textureManager;
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for (var i = 1; i < this.files.length; i++)
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{
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var file = this.files[i];
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if (file.type === 'text')
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{
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atlasKey = file.key.replace(/![\d]$/, '');
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atlasCache = file.cache;
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combinedAtlasData = combinedAtlasData.concat(file.data);
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}
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else
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{
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var src = file.key.trim();
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var pos = src.indexOf('!');
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var key = src.substr(pos + 1);
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if (!textureManager.exists(key))
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{
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textureManager.addImage(key, file.data);
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}
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}
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file.pendingDestroy();
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}
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atlasCache.add(atlasKey, { preMultipliedAlpha: preMultipliedAlpha, data: combinedAtlasData, prefix: this.prefix });
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this.complete = true;
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}
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}
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});
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module.exports = SpineFile;
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plugins/spine4.1/src/SpinePlugin.js
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plugins/spine4.1/src/SpinePlugin.js
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plugins/spine4.1/src/container/SpineContainer.js
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plugins/spine4.1/src/container/SpineContainer.js
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2022 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Class = require('../../../../src/utils/Class');
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var Container = require('../../../../src/gameobjects/container/Container');
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var SpineContainerRender = require('./SpineContainerRender');
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/**
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* @classdesc
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* A Spine Container is a special kind of Container created specifically for Spine Game Objects.
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*
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* You have all of the same features of a standard Container, but the rendering functions are optimized specifically
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* for Spine Game Objects. You must only add ever Spine Game Objects, or other Spine Containers, to this type of Container.
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* Although Phaser will not prevent you from adding other types, they will not render and are likely to throw runtime errors.
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*
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* To create one in a Scene, use the factory methods:
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*
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* ```javascript
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* this.add.spineContainer();
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* ```
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*
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* or
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*
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* ```javascript
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* this.make.spineContainer();
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* ```
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*
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* Note that you should not nest Spine Containers inside regular Containers if you wish to use masks on the
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* container children. You can, however, mask children of Spine Containers if they are embedded within other
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* Spine Containers. In short, if you need masking, don't mix and match the types.
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*
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* See the Container documentation for further details about what Containers can do.
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*
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* @class SpineContainer
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* @extends Phaser.GameObjects.Container
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* @constructor
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* @since 3.50.0
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*
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* @param {Phaser.Scene} scene - A reference to the Scene that this Game Object belongs to.
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* @param {SpinePlugin} pluginManager - A reference to the Phaser Spine Plugin.
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* @param {number} x - The horizontal position of this Game Object in the world.
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* @param {number} y - The vertical position of this Game Object in the world.
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* @param {SpineGameObject[]} [children] - An optional array of Spine Game Objects to add to this Container.
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*/
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var SpineContainer = new Class({
|
||||
|
||||
Extends: Container,
|
||||
|
||||
Mixins: [
|
||||
SpineContainerRender
|
||||
],
|
||||
|
||||
initialize:
|
||||
|
||||
function SpineContainer (scene, plugin, x, y, children)
|
||||
{
|
||||
Container.call(this, scene, x, y, children);
|
||||
|
||||
// Same as SpineGameObject, to prevent the renderer from mis-typing it when batching
|
||||
this.type = 'Spine';
|
||||
|
||||
/**
|
||||
* A reference to the Spine Plugin.
|
||||
*
|
||||
* @name SpineContainer#plugin
|
||||
* @type {SpinePlugin}
|
||||
* @since 3.50.0
|
||||
*/
|
||||
this.plugin = plugin;
|
||||
},
|
||||
|
||||
/**
|
||||
* Internal destroy handler, called as part of the destroy process.
|
||||
*
|
||||
* @method SpineContainer#preDestroy
|
||||
* @protected
|
||||
* @since 3.50.0
|
||||
*/
|
||||
preDestroy: function ()
|
||||
{
|
||||
this.removeAll(!!this.exclusive);
|
||||
|
||||
this.localTransform.destroy();
|
||||
this.tempTransformMatrix.destroy();
|
||||
|
||||
this.list = [];
|
||||
this._displayList = null;
|
||||
this.plugin = null;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = SpineContainer;
|
101
plugins/spine4.1/src/container/SpineContainerCanvasRenderer.js
Normal file
101
plugins/spine4.1/src/container/SpineContainerCanvasRenderer.js
Normal file
|
@ -0,0 +1,101 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Renders this Game Object with the Canvas Renderer to the given Camera.
|
||||
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
|
||||
* This method should not be called directly. It is a utility function of the Render module.
|
||||
*
|
||||
* @method Phaser.GameObjects.Container#renderCanvas
|
||||
* @since 3.4.0
|
||||
* @private
|
||||
*
|
||||
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
|
||||
* @param {Phaser.GameObjects.Container} container - The Game Object being rendered in this call.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
|
||||
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
|
||||
*/
|
||||
var SpineContainerCanvasRenderer = function (renderer, container, camera, parentMatrix)
|
||||
{
|
||||
var children = container.list;
|
||||
|
||||
if (children.length === 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
camera.addToRenderList(container);
|
||||
|
||||
var transformMatrix = container.localTransform;
|
||||
|
||||
if (parentMatrix)
|
||||
{
|
||||
transformMatrix.loadIdentity();
|
||||
transformMatrix.multiply(parentMatrix);
|
||||
transformMatrix.translate(container.x, container.y);
|
||||
transformMatrix.rotate(container.rotation);
|
||||
transformMatrix.scale(container.scaleX, container.scaleY);
|
||||
}
|
||||
else
|
||||
{
|
||||
transformMatrix.applyITRS(container.x, container.y, container.rotation, container.scaleX, container.scaleY);
|
||||
}
|
||||
|
||||
var containerHasBlendMode = (container.blendMode !== -1);
|
||||
|
||||
if (!containerHasBlendMode)
|
||||
{
|
||||
// If Container is SKIP_TEST then set blend mode to be Normal
|
||||
renderer.setBlendMode(0);
|
||||
}
|
||||
|
||||
var alpha = container._alpha;
|
||||
var scrollFactorX = container.scrollFactorX;
|
||||
var scrollFactorY = container.scrollFactorY;
|
||||
|
||||
if (container.mask)
|
||||
{
|
||||
container.mask.preRenderCanvas(renderer, null, camera);
|
||||
}
|
||||
|
||||
for (var i = 0; i < children.length; i++)
|
||||
{
|
||||
var child = children[i];
|
||||
|
||||
if (!child.willRender(camera))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var childAlpha = child.alpha;
|
||||
var childScrollFactorX = child.scrollFactorX;
|
||||
var childScrollFactorY = child.scrollFactorY;
|
||||
|
||||
if (!containerHasBlendMode && child.blendMode !== renderer.currentBlendMode)
|
||||
{
|
||||
// If Container doesn't have its own blend mode, then a child can have one
|
||||
renderer.setBlendMode(child.blendMode);
|
||||
}
|
||||
|
||||
// Set parent values
|
||||
child.setScrollFactor(childScrollFactorX * scrollFactorX, childScrollFactorY * scrollFactorY);
|
||||
child.setAlpha(childAlpha * alpha);
|
||||
|
||||
// Render
|
||||
child.renderCanvas(renderer, child, camera, transformMatrix);
|
||||
|
||||
// Restore original values
|
||||
child.setAlpha(childAlpha);
|
||||
child.setScrollFactor(childScrollFactorX, childScrollFactorY);
|
||||
}
|
||||
|
||||
if (container.mask)
|
||||
{
|
||||
container.mask.postRenderCanvas(renderer);
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = SpineContainerCanvasRenderer;
|
25
plugins/spine4.1/src/container/SpineContainerRender.js
Normal file
25
plugins/spine4.1/src/container/SpineContainerRender.js
Normal file
|
@ -0,0 +1,25 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
var renderWebGL = require('../../../../src/utils/NOOP');
|
||||
var renderCanvas = require('../../../../src/utils/NOOP');
|
||||
|
||||
if (typeof WEBGL_RENDERER)
|
||||
{
|
||||
renderWebGL = require('./SpineContainerWebGLRenderer');
|
||||
}
|
||||
|
||||
if (typeof CANVAS_RENDERER)
|
||||
{
|
||||
renderCanvas = require('./SpineContainerCanvasRenderer');
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
|
||||
renderWebGL: renderWebGL,
|
||||
renderCanvas: renderCanvas
|
||||
|
||||
};
|
120
plugins/spine4.1/src/container/SpineContainerWebGLRenderer.js
Normal file
120
plugins/spine4.1/src/container/SpineContainerWebGLRenderer.js
Normal file
|
@ -0,0 +1,120 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Renders this Game Object with the WebGL Renderer to the given Camera.
|
||||
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
|
||||
* This method should not be called directly. It is a utility function of the Render module.
|
||||
*
|
||||
* @method SpineContainerWebGLRenderer#renderWebGL
|
||||
* @since 3.50.0
|
||||
* @private
|
||||
*
|
||||
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
|
||||
* @param {SpineContainer} container - The Game Object being rendered in this call.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
|
||||
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
|
||||
*/
|
||||
var SpineContainerWebGLRenderer = function (renderer, container, camera, parentMatrix)
|
||||
{
|
||||
var plugin = container.plugin;
|
||||
var sceneRenderer = plugin.sceneRenderer;
|
||||
var children = container.list;
|
||||
|
||||
if (children.length === 0)
|
||||
{
|
||||
if (sceneRenderer.batcher.isDrawing && renderer.finalType)
|
||||
{
|
||||
sceneRenderer.end();
|
||||
|
||||
renderer.pipelines.rebind();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
camera.addToRenderList(container);
|
||||
|
||||
var transformMatrix = container.localTransform;
|
||||
|
||||
if (parentMatrix)
|
||||
{
|
||||
transformMatrix.loadIdentity();
|
||||
transformMatrix.multiply(parentMatrix);
|
||||
transformMatrix.translate(container.x, container.y);
|
||||
transformMatrix.rotate(container.rotation);
|
||||
transformMatrix.scale(container.scaleX, container.scaleY);
|
||||
}
|
||||
else
|
||||
{
|
||||
transformMatrix.applyITRS(container.x, container.y, container.rotation, container.scaleX, container.scaleY);
|
||||
}
|
||||
|
||||
if (renderer.newType)
|
||||
{
|
||||
// flush + clear if this is a new type
|
||||
renderer.pipelines.clear();
|
||||
|
||||
sceneRenderer.begin();
|
||||
}
|
||||
|
||||
var rendererNextType = renderer.nextTypeMatch;
|
||||
|
||||
// Force these to avoid batch flushing during SpineGameObject.renderWebGL
|
||||
renderer.nextTypeMatch = true;
|
||||
renderer.newType = false;
|
||||
|
||||
for (var i = 0; i < children.length; i++)
|
||||
{
|
||||
var child = children[i];
|
||||
|
||||
if (child.willRender(camera, container))
|
||||
{
|
||||
var mask = child.mask;
|
||||
|
||||
if (mask)
|
||||
{
|
||||
sceneRenderer.end();
|
||||
|
||||
renderer.pipelines.rebind();
|
||||
|
||||
mask.preRenderWebGL(renderer, child, camera);
|
||||
|
||||
renderer.pipelines.clear();
|
||||
|
||||
sceneRenderer.begin();
|
||||
}
|
||||
|
||||
child.renderWebGL(renderer, child, camera, transformMatrix, container);
|
||||
|
||||
if (mask)
|
||||
{
|
||||
sceneRenderer.end();
|
||||
|
||||
renderer.pipelines.rebind();
|
||||
|
||||
mask.postRenderWebGL(renderer, camera);
|
||||
|
||||
renderer.pipelines.clear();
|
||||
|
||||
sceneRenderer.begin();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
renderer.nextTypeMatch = rendererNextType;
|
||||
|
||||
if (!rendererNextType)
|
||||
{
|
||||
// The next object in the display list is not a Spine Game Object or Spine Container, so we end the batch
|
||||
sceneRenderer.end();
|
||||
|
||||
// And rebind the previous pipeline
|
||||
renderer.pipelines.rebind();
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = SpineContainerWebGLRenderer;
|
13
plugins/spine4.1/src/events/COMPLETE_EVENT.js
Normal file
13
plugins/spine4.1/src/events/COMPLETE_EVENT.js
Normal file
|
@ -0,0 +1,13 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* The Complete Event.
|
||||
*
|
||||
* @event SpinePluginEvents#COMPLETE
|
||||
* @since 3.19.0
|
||||
*/
|
||||
module.exports = 'complete';
|
13
plugins/spine4.1/src/events/DISPOSE_EVENT.js
Normal file
13
plugins/spine4.1/src/events/DISPOSE_EVENT.js
Normal file
|
@ -0,0 +1,13 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* The Dispose Event.
|
||||
*
|
||||
* @event SpinePluginEvents#DISPOSE
|
||||
* @since 3.19.0
|
||||
*/
|
||||
module.exports = 'dispose';
|
13
plugins/spine4.1/src/events/END_EVENT.js
Normal file
13
plugins/spine4.1/src/events/END_EVENT.js
Normal file
|
@ -0,0 +1,13 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* The End Event.
|
||||
*
|
||||
* @event SpinePluginEvents#END
|
||||
* @since 3.19.0
|
||||
*/
|
||||
module.exports = 'end';
|
13
plugins/spine4.1/src/events/EVENT_EVENT.js
Normal file
13
plugins/spine4.1/src/events/EVENT_EVENT.js
Normal file
|
@ -0,0 +1,13 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* The Custom Event Event.
|
||||
*
|
||||
* @event SpinePluginEvents#EVENT
|
||||
* @since 3.19.0
|
||||
*/
|
||||
module.exports = 'event';
|
13
plugins/spine4.1/src/events/INTERRUPTED_EVENT.js
Normal file
13
plugins/spine4.1/src/events/INTERRUPTED_EVENT.js
Normal file
|
@ -0,0 +1,13 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* The Interrupted Event.
|
||||
*
|
||||
* @event SpinePluginEvents#INTERRUPTED
|
||||
* @since 3.19.0
|
||||
*/
|
||||
module.exports = 'interrupted';
|
13
plugins/spine4.1/src/events/START_EVENT.js
Normal file
13
plugins/spine4.1/src/events/START_EVENT.js
Normal file
|
@ -0,0 +1,13 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* The Start Event.
|
||||
*
|
||||
* @event SpinePluginEvents#START
|
||||
* @since 3.19.0
|
||||
*/
|
||||
module.exports = 'start';
|
20
plugins/spine4.1/src/events/index.js
Normal file
20
plugins/spine4.1/src/events/index.js
Normal file
|
@ -0,0 +1,20 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @namespace SpinePluginEvents
|
||||
*/
|
||||
|
||||
module.exports = {
|
||||
|
||||
COMPLETE: require('./COMPLETE_EVENT'),
|
||||
DISPOSE: require('./DISPOSE_EVENT'),
|
||||
END: require('./END_EVENT'),
|
||||
EVENT: require('./EVENT_EVENT'),
|
||||
INTERRUPTED: require('./INTERRUPTED_EVENT'),
|
||||
START: require('./START_EVENT')
|
||||
|
||||
};
|
1611
plugins/spine4.1/src/gameobject/SpineGameObject.js
Normal file
1611
plugins/spine4.1/src/gameobject/SpineGameObject.js
Normal file
File diff suppressed because it is too large
Load diff
116
plugins/spine4.1/src/gameobject/SpineGameObjectCanvasRenderer.js
Normal file
116
plugins/spine4.1/src/gameobject/SpineGameObjectCanvasRenderer.js
Normal file
|
@ -0,0 +1,116 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
var CounterClockwise = require('../../../../src/math/angle/CounterClockwise');
|
||||
var RadToDeg = require('../../../../src/math/RadToDeg');
|
||||
var Wrap = require('../../../../src/math/Wrap');
|
||||
|
||||
/**
|
||||
* Renders this Game Object with the Canvas Renderer to the given Camera.
|
||||
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
|
||||
* This method should not be called directly. It is a utility function of the Render module.
|
||||
*
|
||||
* @method SpineGameObject#renderCanvas
|
||||
* @since 3.19.0
|
||||
* @private
|
||||
*
|
||||
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
|
||||
* @param {SpineGameObject} src - The Game Object being rendered in this call.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
|
||||
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
|
||||
*/
|
||||
var SpineGameObjectCanvasRenderer = function (renderer, src, camera, parentMatrix)
|
||||
{
|
||||
var context = renderer.currentContext;
|
||||
|
||||
var plugin = src.plugin;
|
||||
var skeleton = src.skeleton;
|
||||
var skeletonRenderer = plugin.skeletonRenderer;
|
||||
|
||||
var camMatrix = renderer._tempMatrix1;
|
||||
var spriteMatrix = renderer._tempMatrix2;
|
||||
var calcMatrix = renderer._tempMatrix3;
|
||||
|
||||
camera.addToRenderList(src);
|
||||
|
||||
spriteMatrix.applyITRS(src.x, src.y, src.rotation, Math.abs(src.scaleX), Math.abs(src.scaleY));
|
||||
|
||||
camMatrix.copyFrom(camera.matrix);
|
||||
|
||||
if (parentMatrix)
|
||||
{
|
||||
// Multiply the camera by the parent matrix
|
||||
camMatrix.multiplyWithOffset(parentMatrix, -camera.scrollX * src.scrollFactorX, -camera.scrollY * src.scrollFactorY);
|
||||
|
||||
// Undo the camera scroll
|
||||
spriteMatrix.e = src.x;
|
||||
spriteMatrix.f = src.y;
|
||||
|
||||
// Multiply by the Sprite matrix, store result in calcMatrix
|
||||
camMatrix.multiply(spriteMatrix, calcMatrix);
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteMatrix.e -= camera.scrollX * src.scrollFactorX;
|
||||
spriteMatrix.f -= camera.scrollY * src.scrollFactorY;
|
||||
|
||||
// Multiply by the Sprite matrix, store result in calcMatrix
|
||||
camMatrix.multiply(spriteMatrix, calcMatrix);
|
||||
}
|
||||
|
||||
skeleton.x = calcMatrix.tx;
|
||||
skeleton.y = calcMatrix.ty;
|
||||
|
||||
skeleton.scaleX = calcMatrix.scaleX;
|
||||
|
||||
// Inverse or we get upside-down skeletons
|
||||
skeleton.scaleY = calcMatrix.scaleY * -1;
|
||||
|
||||
if (src.scaleX < 0)
|
||||
{
|
||||
skeleton.scaleX *= -1;
|
||||
|
||||
src.root.rotation = RadToDeg(calcMatrix.rotationNormalized);
|
||||
}
|
||||
else
|
||||
{
|
||||
// +90 degrees to account for the difference in Spine vs. Phaser rotation
|
||||
src.root.rotation = Wrap(RadToDeg(CounterClockwise(calcMatrix.rotationNormalized)) + 90, 0, 360);
|
||||
}
|
||||
|
||||
if (src.scaleY < 0)
|
||||
{
|
||||
skeleton.scaleY *= -1;
|
||||
|
||||
if (src.scaleX < 0)
|
||||
{
|
||||
src.root.rotation -= (RadToDeg(calcMatrix.rotationNormalized) * 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
src.root.rotation += (RadToDeg(calcMatrix.rotationNormalized) * 2);
|
||||
}
|
||||
}
|
||||
|
||||
if (camera.renderToTexture)
|
||||
{
|
||||
skeleton.y = calcMatrix.ty;
|
||||
skeleton.scaleY *= -1;
|
||||
}
|
||||
|
||||
skeleton.updateWorldTransform();
|
||||
|
||||
skeletonRenderer.ctx = context;
|
||||
skeletonRenderer.debugRendering = (plugin.drawDebug || src.drawDebug);
|
||||
|
||||
context.save();
|
||||
|
||||
skeletonRenderer.draw(skeleton);
|
||||
|
||||
context.restore();
|
||||
};
|
||||
|
||||
module.exports = SpineGameObjectCanvasRenderer;
|
28
plugins/spine4.1/src/gameobject/SpineGameObjectRender.js
Normal file
28
plugins/spine4.1/src/gameobject/SpineGameObjectRender.js
Normal file
|
@ -0,0 +1,28 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
var renderWebGL = require('../../../../src/utils/NOOP');
|
||||
var renderCanvas = require('../../../../src/utils/NOOP');
|
||||
var renderDirect = require('../../../../src/utils/NOOP');
|
||||
|
||||
if (typeof WEBGL_RENDERER)
|
||||
{
|
||||
renderWebGL = require('./SpineGameObjectWebGLRenderer');
|
||||
renderDirect = require('./SpineGameObjectWebGLDirect');
|
||||
}
|
||||
|
||||
if (typeof CANVAS_RENDERER)
|
||||
{
|
||||
renderCanvas = require('./SpineGameObjectCanvasRenderer');
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
|
||||
renderWebGL: renderWebGL,
|
||||
renderCanvas: renderCanvas,
|
||||
renderDirect: renderDirect
|
||||
|
||||
};
|
133
plugins/spine4.1/src/gameobject/SpineGameObjectWebGLDirect.js
Normal file
133
plugins/spine4.1/src/gameobject/SpineGameObjectWebGLDirect.js
Normal file
|
@ -0,0 +1,133 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
var Clamp = require('../../../../src/math/Clamp');
|
||||
var CounterClockwise = require('../../../../src/math/angle/CounterClockwise');
|
||||
var GetCalcMatrix = require('../../../../src/gameobjects/GetCalcMatrix');
|
||||
var RadToDeg = require('../../../../src/math/RadToDeg');
|
||||
var Wrap = require('../../../../src/math/Wrap');
|
||||
|
||||
/**
|
||||
* Directly renders this Game Object with the WebGL Renderer to the given Camera.
|
||||
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
|
||||
* This method should not be called directly. It is a utility function of the Render module.
|
||||
*
|
||||
* @method SpineGameObject#renderDirect
|
||||
* @since 3.50.0
|
||||
* @private
|
||||
*
|
||||
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
|
||||
* @param {SpineGameObject} src - The Game Object being rendered in this call.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
|
||||
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
|
||||
* @param {SpineContainer} [container] - If this Spine object is in a Spine Container, this is a reference to it.
|
||||
*/
|
||||
var SpineGameObjectWebGLDirect = function (renderer, src, camera, parentMatrix, container)
|
||||
{
|
||||
var plugin = src.plugin;
|
||||
var skeleton = src.skeleton;
|
||||
var sceneRenderer = plugin.sceneRenderer;
|
||||
|
||||
// flush + clear previous pipeline if this is a new type
|
||||
renderer.pipelines.clear();
|
||||
|
||||
sceneRenderer.begin();
|
||||
|
||||
var scrollFactorX = src.scrollFactorX;
|
||||
var scrollFactorY = src.scrollFactorY;
|
||||
var alpha = skeleton.color.a;
|
||||
|
||||
if (container)
|
||||
{
|
||||
src.scrollFactorX = container.scrollFactorX;
|
||||
src.scrollFactorY = container.scrollFactorY;
|
||||
|
||||
skeleton.color.a = Clamp(alpha * container.alpha, 0, 1);
|
||||
}
|
||||
|
||||
camera.addToRenderList(src);
|
||||
|
||||
var calcMatrix = GetCalcMatrix(src, camera, parentMatrix).calc;
|
||||
|
||||
var viewportHeight = renderer.height;
|
||||
|
||||
skeleton.x = calcMatrix.tx;
|
||||
skeleton.y = viewportHeight - calcMatrix.ty;
|
||||
|
||||
skeleton.scaleX = calcMatrix.scaleX;
|
||||
skeleton.scaleY = calcMatrix.scaleY;
|
||||
|
||||
if (src.scaleX < 0)
|
||||
{
|
||||
skeleton.scaleX *= -1;
|
||||
|
||||
// -180 degrees to account for the difference in Spine vs. Phaser rotation when inversely scaled
|
||||
src.root.rotation = Wrap(RadToDeg(calcMatrix.rotationNormalized) - 180, 0, 360);
|
||||
}
|
||||
else
|
||||
{
|
||||
// +90 degrees to account for the difference in Spine vs. Phaser rotation
|
||||
src.root.rotation = Wrap(RadToDeg(CounterClockwise(calcMatrix.rotationNormalized)) + 90, 0, 360);
|
||||
}
|
||||
|
||||
if (src.scaleY < 0)
|
||||
{
|
||||
skeleton.scaleY *= -1;
|
||||
|
||||
if (src.scaleX < 0)
|
||||
{
|
||||
src.root.rotation -= (RadToDeg(calcMatrix.rotationNormalized) * 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
src.root.rotation += (RadToDeg(calcMatrix.rotationNormalized) * 2);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if (renderer.currentFramebuffer !== null)
|
||||
{
|
||||
skeleton.y = calcMatrix.ty;
|
||||
skeleton.scaleY *= -1;
|
||||
}
|
||||
*/
|
||||
|
||||
skeleton.updateWorldTransform();
|
||||
|
||||
// Draw the current skeleton
|
||||
|
||||
sceneRenderer.drawSkeleton(skeleton, src.preMultipliedAlpha);
|
||||
|
||||
if (container)
|
||||
{
|
||||
src.scrollFactorX = scrollFactorX;
|
||||
src.scrollFactorY = scrollFactorY;
|
||||
skeleton.color.a = alpha;
|
||||
}
|
||||
|
||||
if (plugin.drawDebug || src.drawDebug)
|
||||
{
|
||||
// Because if we don't, the bones render positions are completely wrong (*sigh*)
|
||||
var oldX = skeleton.x;
|
||||
var oldY = skeleton.y;
|
||||
|
||||
skeleton.x = 0;
|
||||
skeleton.y = 0;
|
||||
|
||||
sceneRenderer.drawSkeletonDebug(skeleton, src.preMultipliedAlpha);
|
||||
|
||||
skeleton.x = oldX;
|
||||
skeleton.y = oldY;
|
||||
}
|
||||
|
||||
// The next object in the display list is not a Spine Game Object or Spine Container, so we end the batch
|
||||
sceneRenderer.end();
|
||||
|
||||
// And rebind the previous pipeline
|
||||
renderer.pipelines.rebind();
|
||||
};
|
||||
|
||||
module.exports = SpineGameObjectWebGLDirect;
|
139
plugins/spine4.1/src/gameobject/SpineGameObjectWebGLRenderer.js
Normal file
139
plugins/spine4.1/src/gameobject/SpineGameObjectWebGLRenderer.js
Normal file
|
@ -0,0 +1,139 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2022 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
var Clamp = require('../../../../src/math/Clamp');
|
||||
var CounterClockwise = require('../../../../src/math/angle/CounterClockwise');
|
||||
var GetCalcMatrix = require('../../../../src/gameobjects/GetCalcMatrix');
|
||||
var RadToDeg = require('../../../../src/math/RadToDeg');
|
||||
var Wrap = require('../../../../src/math/Wrap');
|
||||
|
||||
/**
|
||||
* Renders this Game Object with the WebGL Renderer to the given Camera.
|
||||
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
|
||||
* This method should not be called directly. It is a utility function of the Render module.
|
||||
*
|
||||
* @method SpineGameObject#renderWebGL
|
||||
* @since 3.19.0
|
||||
* @private
|
||||
*
|
||||
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
|
||||
* @param {SpineGameObject} src - The Game Object being rendered in this call.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
|
||||
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
|
||||
* @param {SpineContainer} [container] - If this Spine object is in a Spine Container, this is a reference to it.
|
||||
*/
|
||||
var SpineGameObjectWebGLRenderer = function (renderer, src, camera, parentMatrix, container)
|
||||
{
|
||||
var plugin = src.plugin;
|
||||
var skeleton = src.skeleton;
|
||||
var sceneRenderer = plugin.sceneRenderer;
|
||||
|
||||
if (renderer.newType)
|
||||
{
|
||||
// flush + clear previous pipeline if this is a new type
|
||||
renderer.pipelines.clear();
|
||||
|
||||
sceneRenderer.begin();
|
||||
}
|
||||
|
||||
var scrollFactorX = src.scrollFactorX;
|
||||
var scrollFactorY = src.scrollFactorY;
|
||||
var alpha = skeleton.color.a;
|
||||
|
||||
if (container)
|
||||
{
|
||||
src.scrollFactorX = container.scrollFactorX;
|
||||
src.scrollFactorY = container.scrollFactorY;
|
||||
|
||||
skeleton.color.a = Clamp(alpha * container.alpha, 0, 1);
|
||||
}
|
||||
|
||||
camera.addToRenderList(src);
|
||||
|
||||
var calcMatrix = GetCalcMatrix(src, camera, parentMatrix).calc;
|
||||
|
||||
var viewportHeight = renderer.height;
|
||||
|
||||
skeleton.x = calcMatrix.tx;
|
||||
skeleton.y = viewportHeight - calcMatrix.ty;
|
||||
|
||||
skeleton.scaleX = calcMatrix.scaleX;
|
||||
skeleton.scaleY = calcMatrix.scaleY;
|
||||
|
||||
if (src.scaleX < 0)
|
||||
{
|
||||
skeleton.scaleX *= -1;
|
||||
|
||||
// -180 degrees to account for the difference in Spine vs. Phaser rotation when inversely scaled
|
||||
src.root.rotation = Wrap(RadToDeg(calcMatrix.rotationNormalized) - 180, 0, 360);
|
||||
}
|
||||
else
|
||||
{
|
||||
// +90 degrees to account for the difference in Spine vs. Phaser rotation
|
||||
src.root.rotation = Wrap(RadToDeg(CounterClockwise(calcMatrix.rotationNormalized)) + 90, 0, 360);
|
||||
}
|
||||
|
||||
if (src.scaleY < 0)
|
||||
{
|
||||
skeleton.scaleY *= -1;
|
||||
|
||||
if (src.scaleX < 0)
|
||||
{
|
||||
src.root.rotation -= (RadToDeg(calcMatrix.rotationNormalized) * 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
src.root.rotation += (RadToDeg(calcMatrix.rotationNormalized) * 2);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if (renderer.currentFramebuffer !== null)
|
||||
{
|
||||
skeleton.y = calcMatrix.ty;
|
||||
skeleton.scaleY *= -1;
|
||||
}
|
||||
*/
|
||||
|
||||
skeleton.updateWorldTransform();
|
||||
|
||||
// Draw the current skeleton
|
||||
|
||||
sceneRenderer.drawSkeleton(skeleton, src.preMultipliedAlpha);
|
||||
|
||||
if (container)
|
||||
{
|
||||
src.scrollFactorX = scrollFactorX;
|
||||
src.scrollFactorY = scrollFactorY;
|
||||
skeleton.color.a = alpha;
|
||||
}
|
||||
|
||||
if (plugin.drawDebug || src.drawDebug)
|
||||
{
|
||||
// Because if we don't, the bones render positions are completely wrong (*sigh*)
|
||||
var oldX = skeleton.x;
|
||||
var oldY = skeleton.y;
|
||||
|
||||
skeleton.x = 0;
|
||||
skeleton.y = 0;
|
||||
|
||||
sceneRenderer.drawSkeletonDebug(skeleton, src.preMultipliedAlpha);
|
||||
|
||||
skeleton.x = oldX;
|
||||
skeleton.y = oldY;
|
||||
}
|
||||
|
||||
if (!renderer.nextTypeMatch)
|
||||
{
|
||||
// The next object in the display list is not a Spine Game Object or Spine Container, so we end the batch
|
||||
sceneRenderer.end();
|
||||
|
||||
// And rebind the previous pipeline
|
||||
renderer.pipelines.rebind();
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = SpineGameObjectWebGLRenderer;
|
26
plugins/spine4.1/src/runtimes/LICENSE
Normal file
26
plugins/spine4.1/src/runtimes/LICENSE
Normal file
|
@ -0,0 +1,26 @@
|
|||
Spine Runtimes License Agreement
|
||||
Last updated May 1, 2019. Replaces all prior versions.
|
||||
|
||||
Copyright (c) 2013-2019, Esoteric Software LLC
|
||||
|
||||
Integration of the Spine Runtimes into software or otherwise creating
|
||||
derivative works of the Spine Runtimes is permitted under the terms and
|
||||
conditions of Section 2 of the Spine Editor License Agreement:
|
||||
http://esotericsoftware.com/spine-editor-license
|
||||
|
||||
Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
"Products"), provided that each user of the Products must obtain their own
|
||||
Spine Editor license and redistribution of the Products in any form must
|
||||
include this license and copyright notice.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
|
||||
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
|
||||
NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
|
||||
INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
1760
plugins/spine4.1/src/runtimes/spine-both.d.ts
vendored
Normal file
1760
plugins/spine4.1/src/runtimes/spine-both.d.ts
vendored
Normal file
File diff suppressed because it is too large
Load diff
10812
plugins/spine4.1/src/runtimes/spine-both.js
Normal file
10812
plugins/spine4.1/src/runtimes/spine-both.js
Normal file
File diff suppressed because it is too large
Load diff
1
plugins/spine4.1/src/runtimes/spine-both.js.map
Normal file
1
plugins/spine4.1/src/runtimes/spine-both.js.map
Normal file
File diff suppressed because one or more lines are too long
1369
plugins/spine4.1/src/runtimes/spine-canvas.d.ts
vendored
Normal file
1369
plugins/spine4.1/src/runtimes/spine-canvas.d.ts
vendored
Normal file
File diff suppressed because it is too large
Load diff
9536
plugins/spine4.1/src/runtimes/spine-canvas.js
Normal file
9536
plugins/spine4.1/src/runtimes/spine-canvas.js
Normal file
File diff suppressed because it is too large
Load diff
7
plugins/spine4.1/src/runtimes/spine-canvas.js.map
Normal file
7
plugins/spine4.1/src/runtimes/spine-canvas.js.map
Normal file
File diff suppressed because one or more lines are too long
1729
plugins/spine4.1/src/runtimes/spine-webgl.d.ts
vendored
Normal file
1729
plugins/spine4.1/src/runtimes/spine-webgl.d.ts
vendored
Normal file
File diff suppressed because it is too large
Load diff
12023
plugins/spine4.1/src/runtimes/spine-webgl.js
Normal file
12023
plugins/spine4.1/src/runtimes/spine-webgl.js
Normal file
File diff suppressed because one or more lines are too long
7
plugins/spine4.1/src/runtimes/spine-webgl.js.map
Normal file
7
plugins/spine4.1/src/runtimes/spine-webgl.js.map
Normal file
File diff suppressed because one or more lines are too long
97
plugins/spine4.1/webpack.auto.config.js
Normal file
97
plugins/spine4.1/webpack.auto.config.js
Normal file
|
@ -0,0 +1,97 @@
|
|||
'use strict';
|
||||
|
||||
const webpack = require('webpack');
|
||||
const exec = require('child_process').exec;
|
||||
const RemovePlugin = require('remove-files-webpack-plugin');
|
||||
|
||||
module.exports = {
|
||||
mode: 'development',
|
||||
|
||||
context: `${__dirname}/src/`,
|
||||
|
||||
entry: {
|
||||
'SpinePluginDebug': './SpinePlugin.js'
|
||||
},
|
||||
|
||||
output: {
|
||||
path: `${__dirname}/dist/`,
|
||||
filename: '[name].js',
|
||||
library: 'SpinePlugin',
|
||||
libraryTarget: 'window',
|
||||
sourceMapFilename: '[file].map',
|
||||
devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string
|
||||
devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string
|
||||
umdNamedDefine: true
|
||||
},
|
||||
|
||||
performance: { hints: false },
|
||||
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-canvas.js'),
|
||||
loader: 'imports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
wrapper: 'window'
|
||||
}
|
||||
},
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-canvas.js'),
|
||||
loader: 'exports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
exports: 'single spine'
|
||||
}
|
||||
},
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-webgl.js'),
|
||||
loader: 'imports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
wrapper: 'window'
|
||||
}
|
||||
},
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-webgl.js'),
|
||||
loader: 'exports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
exports: 'single spine'
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
resolve: {
|
||||
alias: {
|
||||
'SpineCanvas': './runtimes/spine-canvas.js',
|
||||
'SpineWebgl': './runtimes/spine-webgl.js'
|
||||
}
|
||||
},
|
||||
|
||||
plugins: [
|
||||
new webpack.DefinePlugin({
|
||||
"typeof CANVAS_RENDERER": JSON.stringify(true),
|
||||
"typeof WEBGL_RENDERER": JSON.stringify(true)
|
||||
}),
|
||||
new RemovePlugin({
|
||||
before: {
|
||||
root: './plugins/spine4.1/dist/',
|
||||
include: [ 'SpinePluginDebug.js', 'SpinePluginDebug.js.map' ]
|
||||
}
|
||||
}),
|
||||
{
|
||||
apply: (compiler) => {
|
||||
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
|
||||
exec('node plugins/spine4.1/copy-to-examples.js', (err, stdout, stderr) => {
|
||||
if (stdout) process.stdout.write(stdout);
|
||||
if (stderr) process.stderr.write(stderr);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
],
|
||||
|
||||
devtool: 'source-map'
|
||||
};
|
112
plugins/spine4.1/webpack.auto.dist.config.js
Normal file
112
plugins/spine4.1/webpack.auto.dist.config.js
Normal file
|
@ -0,0 +1,112 @@
|
|||
'use strict';
|
||||
|
||||
const webpack = require('webpack');
|
||||
const TerserPlugin = require('terser-webpack-plugin');
|
||||
const exec = require('child_process').exec;
|
||||
const RemovePlugin = require('remove-files-webpack-plugin');
|
||||
|
||||
module.exports = {
|
||||
mode: 'production',
|
||||
|
||||
context: `${__dirname}/src/`,
|
||||
|
||||
entry: {
|
||||
'SpinePlugin': './SpinePlugin.js',
|
||||
'SpinePlugin.min': './SpinePlugin.js'
|
||||
},
|
||||
|
||||
output: {
|
||||
path: `${__dirname}/dist/`,
|
||||
filename: '[name].js',
|
||||
library: 'SpinePlugin',
|
||||
libraryTarget: 'window'
|
||||
},
|
||||
|
||||
performance: { hints: false },
|
||||
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-canvas.js'),
|
||||
loader: 'imports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
wrapper: 'window'
|
||||
}
|
||||
},
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-canvas.js'),
|
||||
loader: 'exports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
exports: 'single spine'
|
||||
}
|
||||
},
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-webgl.js'),
|
||||
loader: 'imports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
wrapper: 'window'
|
||||
}
|
||||
},
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-webgl.js'),
|
||||
loader: 'exports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
exports: 'single spine'
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
resolve: {
|
||||
alias: {
|
||||
'SpineCanvas': './runtimes/spine-canvas.js',
|
||||
'SpineWebgl': './runtimes/spine-webgl.js'
|
||||
},
|
||||
},
|
||||
|
||||
optimization: {
|
||||
minimizer: [
|
||||
new TerserPlugin({
|
||||
include: /\.min\.js$/,
|
||||
parallel: true,
|
||||
extractComments: false,
|
||||
terserOptions: {
|
||||
format: {
|
||||
comments: false
|
||||
},
|
||||
compress: true,
|
||||
ie8: false,
|
||||
ecma: 5,
|
||||
warnings: false
|
||||
}
|
||||
})
|
||||
]
|
||||
},
|
||||
|
||||
plugins: [
|
||||
new webpack.DefinePlugin({
|
||||
"typeof CANVAS_RENDERER": JSON.stringify(true),
|
||||
"typeof WEBGL_RENDERER": JSON.stringify(true)
|
||||
}),
|
||||
new RemovePlugin({
|
||||
before: {
|
||||
root: './plugins/spine4.1/dist/',
|
||||
include: [ 'SpinePlugin.js', 'SpinePlugin.min.js' ]
|
||||
}
|
||||
}),
|
||||
{
|
||||
apply: (compiler) => {
|
||||
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
|
||||
exec('node plugins/spine4.1/copy-to-examples.js', (err, stdout, stderr) => {
|
||||
if (stdout) process.stdout.write(stdout);
|
||||
if (stderr) process.stderr.write(stderr);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
83
plugins/spine4.1/webpack.canvas.config.js
Normal file
83
plugins/spine4.1/webpack.canvas.config.js
Normal file
|
@ -0,0 +1,83 @@
|
|||
'use strict';
|
||||
|
||||
const webpack = require('webpack');
|
||||
const exec = require('child_process').exec;
|
||||
const RemovePlugin = require('remove-files-webpack-plugin');
|
||||
|
||||
module.exports = {
|
||||
mode: 'development',
|
||||
|
||||
context: `${__dirname}/src/`,
|
||||
|
||||
entry: {
|
||||
'SpineCanvasPluginDebug': './SpinePlugin.js'
|
||||
},
|
||||
|
||||
output: {
|
||||
path: `${__dirname}/dist/`,
|
||||
filename: '[name].js',
|
||||
library: 'SpinePlugin',
|
||||
libraryTarget: 'window',
|
||||
sourceMapFilename: '[file].map',
|
||||
devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string
|
||||
devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string
|
||||
umdNamedDefine: true
|
||||
},
|
||||
|
||||
performance: { hints: false },
|
||||
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-canvas.js'),
|
||||
loader: 'imports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
wrapper: 'window'
|
||||
}
|
||||
},
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-canvas.js'),
|
||||
loader: 'exports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
exports: 'single spine'
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
resolve: {
|
||||
alias: {
|
||||
'SpineCanvas': './runtimes/spine-canvas.js',
|
||||
'SpineWebgl': './runtimes/spine-canvas.js'
|
||||
}
|
||||
},
|
||||
|
||||
plugins: [
|
||||
new webpack.DefinePlugin({
|
||||
"typeof CANVAS_RENDERER": JSON.stringify(true),
|
||||
"typeof WEBGL_RENDERER": JSON.stringify(false)
|
||||
}),
|
||||
new RemovePlugin({
|
||||
before: {
|
||||
before: {
|
||||
root: './plugins/spine4.1/dist/',
|
||||
include: [ 'SpineCanvasPluginDebug.js', 'SpineCanvasPluginDebug.js.map' ]
|
||||
}
|
||||
}
|
||||
}),
|
||||
{
|
||||
apply: (compiler) => {
|
||||
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
|
||||
exec('node plugins/spine4.1/copy-to-examples.js', (err, stdout, stderr) => {
|
||||
if (stdout) process.stdout.write(stdout);
|
||||
if (stderr) process.stderr.write(stderr);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
],
|
||||
|
||||
devtool: 'source-map'
|
||||
};
|
98
plugins/spine4.1/webpack.canvas.dist.config.js
Normal file
98
plugins/spine4.1/webpack.canvas.dist.config.js
Normal file
|
@ -0,0 +1,98 @@
|
|||
'use strict';
|
||||
|
||||
const webpack = require('webpack');
|
||||
const TerserPlugin = require('terser-webpack-plugin');
|
||||
const exec = require('child_process').exec;
|
||||
const RemovePlugin = require('remove-files-webpack-plugin');
|
||||
|
||||
module.exports = {
|
||||
mode: 'production',
|
||||
|
||||
context: `${__dirname}/src/`,
|
||||
|
||||
entry: {
|
||||
'SpineCanvasPlugin': './SpinePlugin.js',
|
||||
'SpineCanvasPlugin.min': './SpinePlugin.js'
|
||||
},
|
||||
|
||||
output: {
|
||||
path: `${__dirname}/dist/`,
|
||||
filename: '[name].js',
|
||||
library: 'SpinePlugin',
|
||||
libraryTarget: 'window'
|
||||
},
|
||||
|
||||
performance: { hints: false },
|
||||
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-canvas.js'),
|
||||
loader: 'imports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
wrapper: 'window'
|
||||
}
|
||||
},
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-canvas.js'),
|
||||
loader: 'exports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
exports: 'single spine'
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
resolve: {
|
||||
alias: {
|
||||
'SpineCanvas': './runtimes/spine-canvas.js',
|
||||
'SpineWebgl': './runtimes/spine-canvas.js'
|
||||
}
|
||||
},
|
||||
|
||||
optimization: {
|
||||
minimizer: [
|
||||
new TerserPlugin({
|
||||
include: /\.min\.js$/,
|
||||
parallel: true,
|
||||
extractComments: false,
|
||||
terserOptions: {
|
||||
format: {
|
||||
comments: false
|
||||
},
|
||||
compress: true,
|
||||
ie8: false,
|
||||
ecma: 5,
|
||||
warnings: false
|
||||
}
|
||||
})
|
||||
]
|
||||
},
|
||||
|
||||
plugins: [
|
||||
new webpack.DefinePlugin({
|
||||
"typeof CANVAS_RENDERER": JSON.stringify(true),
|
||||
"typeof WEBGL_RENDERER": JSON.stringify(false)
|
||||
}),
|
||||
new RemovePlugin({
|
||||
before: {
|
||||
before: {
|
||||
root: './plugins/spine4.1/dist/',
|
||||
include: [ 'SpineCanvasPlugin.js', 'SpineCanvasPlugin.min.js' ]
|
||||
}
|
||||
}
|
||||
}),
|
||||
{
|
||||
apply: (compiler) => {
|
||||
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
|
||||
exec('node plugins/spine4.1/copy-to-examples.js', (err, stdout, stderr) => {
|
||||
if (stdout) process.stdout.write(stdout);
|
||||
if (stderr) process.stderr.write(stderr);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
83
plugins/spine4.1/webpack.webgl.config.js
Normal file
83
plugins/spine4.1/webpack.webgl.config.js
Normal file
|
@ -0,0 +1,83 @@
|
|||
'use strict';
|
||||
|
||||
const webpack = require('webpack');
|
||||
const exec = require('child_process').exec;
|
||||
const RemovePlugin = require('remove-files-webpack-plugin');
|
||||
|
||||
module.exports = {
|
||||
mode: 'development',
|
||||
|
||||
context: `${__dirname}/src/`,
|
||||
|
||||
entry: {
|
||||
'SpineWebGLPluginDebug': './SpinePlugin.js'
|
||||
},
|
||||
|
||||
output: {
|
||||
path: `${__dirname}/dist/`,
|
||||
filename: '[name].js',
|
||||
library: 'SpinePlugin',
|
||||
libraryTarget: 'window',
|
||||
sourceMapFilename: '[file].map',
|
||||
devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string
|
||||
devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string
|
||||
umdNamedDefine: true
|
||||
},
|
||||
|
||||
performance: { hints: false },
|
||||
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-webgl.js'),
|
||||
loader: 'imports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
wrapper: 'window'
|
||||
}
|
||||
},
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-webgl.js'),
|
||||
loader: 'exports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
exports: 'single spine'
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
resolve: {
|
||||
alias: {
|
||||
'SpineCanvas': './runtimes/spine-webgl.js',
|
||||
'SpineWebgl': './runtimes/spine-webgl.js'
|
||||
},
|
||||
},
|
||||
|
||||
plugins: [
|
||||
new webpack.DefinePlugin({
|
||||
"typeof CANVAS_RENDERER": JSON.stringify(false),
|
||||
"typeof WEBGL_RENDERER": JSON.stringify(true)
|
||||
}),
|
||||
new RemovePlugin({
|
||||
before: {
|
||||
before: {
|
||||
root: './plugins/spine4.1/dist/',
|
||||
include: [ 'SpineWebGLPluginDebug.js', 'SpineWebGLPluginDebug.js.map' ]
|
||||
}
|
||||
}
|
||||
}),
|
||||
{
|
||||
apply: (compiler) => {
|
||||
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
|
||||
exec('node plugins/spine4.1/copy-to-examples.js', (err, stdout, stderr) => {
|
||||
if (stdout) process.stdout.write(stdout);
|
||||
if (stderr) process.stderr.write(stderr);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
],
|
||||
|
||||
devtool: 'source-map'
|
||||
};
|
98
plugins/spine4.1/webpack.webgl.dist.config.js
Normal file
98
plugins/spine4.1/webpack.webgl.dist.config.js
Normal file
|
@ -0,0 +1,98 @@
|
|||
'use strict';
|
||||
|
||||
const webpack = require('webpack');
|
||||
const TerserPlugin = require('terser-webpack-plugin');
|
||||
const exec = require('child_process').exec;
|
||||
const RemovePlugin = require('remove-files-webpack-plugin');
|
||||
|
||||
module.exports = {
|
||||
mode: 'production',
|
||||
|
||||
context: `${__dirname}/src/`,
|
||||
|
||||
entry: {
|
||||
'SpineWebGLPlugin': './SpinePlugin.js',
|
||||
'SpineWebGLPlugin.min': './SpinePlugin.js'
|
||||
},
|
||||
|
||||
output: {
|
||||
path: `${__dirname}/dist/`,
|
||||
filename: '[name].js',
|
||||
library: 'SpinePlugin',
|
||||
libraryTarget: 'window'
|
||||
},
|
||||
|
||||
performance: { hints: false },
|
||||
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-webgl.js'),
|
||||
loader: 'imports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
wrapper: 'window'
|
||||
}
|
||||
},
|
||||
{
|
||||
test: require.resolve('./src/runtimes/spine-webgl.js'),
|
||||
loader: 'exports-loader',
|
||||
options: {
|
||||
type: 'commonjs',
|
||||
exports: 'single spine'
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
resolve: {
|
||||
alias: {
|
||||
'SpineCanvas': './runtimes/spine-webgl.js',
|
||||
'SpineWebgl': './runtimes/spine-webgl.js'
|
||||
}
|
||||
},
|
||||
|
||||
optimization: {
|
||||
minimizer: [
|
||||
new TerserPlugin({
|
||||
include: /\.min\.js$/,
|
||||
parallel: true,
|
||||
extractComments: false,
|
||||
terserOptions: {
|
||||
format: {
|
||||
comments: false
|
||||
},
|
||||
compress: true,
|
||||
ie8: false,
|
||||
ecma: 5,
|
||||
warnings: false
|
||||
}
|
||||
})
|
||||
]
|
||||
},
|
||||
|
||||
plugins: [
|
||||
new webpack.DefinePlugin({
|
||||
"typeof CANVAS_RENDERER": JSON.stringify(false),
|
||||
"typeof WEBGL_RENDERER": JSON.stringify(true)
|
||||
}),
|
||||
new RemovePlugin({
|
||||
before: {
|
||||
before: {
|
||||
root: './plugins/spine4.1/dist/',
|
||||
include: [ 'SpineWebGLPlugin.js', 'SpineWebGLPlugin.min.js' ]
|
||||
}
|
||||
}
|
||||
}),
|
||||
{
|
||||
apply: (compiler) => {
|
||||
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
|
||||
exec('node plugins/spine4.1/copy-to-examples.js', (err, stdout, stderr) => {
|
||||
if (stdout) process.stdout.write(stdout);
|
||||
if (stderr) process.stderr.write(stderr);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
Loading…
Reference in a new issue