Add plugins/spine4.1 (spine-runtimes 4.1)

This commit is contained in:
JustinTien 2023-01-10 12:47:44 +08:00
parent fffd2bcb04
commit 575d9dd70c
50 changed files with 367040 additions and 1 deletions

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@ -17,4 +17,4 @@ out/
scripts/tsgen/test/bin/ scripts/tsgen/test/bin/
scripts/tsgen/test/output.txt scripts/tsgen/test/output.txt
plugins/spine/spine-runtimes/ plugins/spine*/spine-runtimes/

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@ -39,6 +39,18 @@
"plugin.spine.webgl.dev": "webpack --config plugins/spine/webpack.webgl.config.js", "plugin.spine.webgl.dev": "webpack --config plugins/spine/webpack.webgl.config.js",
"plugin.spine.full": "npm run plugin.spine.dev && npm run plugin.spine.canvas.dev && npm run plugin.spine.webgl.dev", "plugin.spine.full": "npm run plugin.spine.dev && npm run plugin.spine.canvas.dev && npm run plugin.spine.webgl.dev",
"plugin.spine.full.dist": "npm run plugin.spine.dist && npm run plugin.spine.canvas.dist && npm run plugin.spine.webgl.dist", "plugin.spine.full.dist": "npm run plugin.spine.dist && npm run plugin.spine.canvas.dist && npm run plugin.spine.webgl.dist",
"plugin.spine4.1.dist": "webpack --config plugins/spine4.1/webpack.auto.dist.config.js",
"plugin.spine4.1.watch": "webpack --config plugins/spine4.1/webpack.auto.config.js --watch",
"plugin.spine4.1.dev": "webpack --config plugins/spine4.1/webpack.auto.config.js",
"plugin.spine4.1.runtimes": "cd plugins/spine4.1/spine-runtimes/spine-ts && npm run build:canvas && npm run build:webgl && cp spine-canvas/dist/iife/* ../../src/runtimes && cp spine-webgl/dist/iife/* ../../src/runtimes",
"plugin.spine4.1.canvas.dist": "webpack --config plugins/spine4.1/webpack.canvas.dist.config.js",
"plugin.spine4.1.canvas.watch": "webpack --config plugins/spine4.1/webpack.canvas.config.js --watch",
"plugin.spine4.1.canvas.dev": "webpack --config plugins/spine4.1/webpack.canvas.config.js",
"plugin.spine4.1.webgl.dist": "webpack --config plugins/spine4.1/webpack.webgl.dist.config.js",
"plugin.spine4.1.webgl.watch": "webpack --config plugins/spine4.1/webpack.webgl.config.js --watch",
"plugin.spine4.1.webgl.dev": "webpack --config plugins/spine4.1/webpack.webgl.config.js",
"plugin.spine4.1.full": "npm run plugin.spine4.1.dev && npm run plugin.spine4.1.canvas.dev && npm run plugin.spine4.1.webgl.dev",
"plugin.spine4.1.full.dist": "npm run plugin.spine4.1.dist && npm run plugin.spine4.1.canvas.dist && npm run plugin.spine4.1.webgl.dist",
"lint": "eslint --config .eslintrc.json \"src/**/*.js\"", "lint": "eslint --config .eslintrc.json \"src/**/*.js\"",
"lintfix": "eslint --config .eslintrc.json \"src/**/*.js\" --fix", "lintfix": "eslint --config .eslintrc.json \"src/**/*.js\" --fix",
"sloc": "node-sloc \"./src\" --include-extensions \"js\"", "sloc": "node-sloc \"./src\" --include-extensions \"js\"",

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# Updating Spine
1. Clone the Esoteric Spine Runtimes repo to the `spine-runtimes` folder: https://github.com/EsotericSoftware/spine-runtimes/ and make sure this is in the `plugins/spine4.1` folder, not the `plugins/spine4.1/src` folder.
2. Checkout `git checkout 4.1`
3. Run `npm i` inside the `spine-runtimes/spine-ts` folder.
4. Run `npm run plugin.spine4.runtimes` to build the new runtimes to the `plugins/spine4.1/src/runtimes` folder.
You can now build a new version of the Spine Plugin:
5. `npm run plugin.spine4.dist`.

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var fs = require('fs-extra');
var source = './plugins/spine4.1/dist/';
var dest = '../phaser3-examples/public/plugins/3.8.95/';
if (fs.existsSync(dest))
{
fs.copySync(source, dest, { overwrite: true });
}
else
{
console.log('Copy-to-Examples failed: Phaser 3 Examples not present at ../phaser3-examples');
}
dest = '../100-phaser3-snippets/public/libs/';
if (fs.existsSync(dest))
{
fs.copySync(source, dest, { overwrite: true });
}

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Class = require('../../../src/utils/Class');
var GetFastValue = require('../../../src/utils/object/GetFastValue');
var ImageFile = require('../../../src/loader/filetypes/ImageFile.js');
var IsPlainObject = require('../../../src/utils/object/IsPlainObject');
var JSONFile = require('../../../src/loader/filetypes/JSONFile.js');
var MultiFile = require('../../../src/loader/MultiFile.js');
var TextFile = require('../../../src/loader/filetypes/TextFile.js');
/**
* @typedef {object} Phaser.Loader.FileTypes.SpineFileConfig
*
* @property {string} key - The key of the file. Must be unique within both the Loader and the Texture Manager.
* @property {string|string[]} [jsonURL] - The absolute or relative URL to load the JSON file from. If undefined or `null` it will be set to `<key>.json`, i.e. if `key` was "alien" then the URL will be "alien.json".
* @property {string} [atlasURL] - The absolute or relative URL to load the texture atlas data file from. If undefined or `null` it will be set to `<key>.txt`, i.e. if `key` was "alien" then the URL will be "alien.txt".
* @property {boolean} [preMultipliedAlpha=false] - Do the textures contain pre-multiplied alpha or not?
* @property {XHRSettingsObject} [jsonXhrSettings] - An XHR Settings configuration object for the json file. Used in replacement of the Loaders default XHR Settings.
* @property {XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the atlas data file. Used in replacement of the Loaders default XHR Settings.
*/
/**
* @classdesc
* A Spine File suitable for loading by the Loader.
*
* These are created when you use the Phaser.Loader.LoaderPlugin#spine method and are not typically created directly.
*
* For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#spine.
*
* @class SpineFile
* @extends Phaser.Loader.MultiFile
* @memberof Phaser.Loader.FileTypes
* @constructor
*
* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
* @param {(string|Phaser.Loader.FileTypes.SpineFileConfig)} key - The key to use for this file, or a file configuration object.
* @param {string|string[]} [jsonURL] - The absolute or relative URL to load the JSON file from. If undefined or `null` it will be set to `<key>.json`, i.e. if `key` was "alien" then the URL will be "alien.json".
* @param {string} [atlasURL] - The absolute or relative URL to load the texture atlas data file from. If undefined or `null` it will be set to `<key>.txt`, i.e. if `key` was "alien" then the URL will be "alien.txt".
* @param {boolean} [preMultipliedAlpha=false] - Do the textures contain pre-multiplied alpha or not?
* @param {XHRSettingsObject} [jsonXhrSettings] - An XHR Settings configuration object for the json file. Used in replacement of the Loaders default XHR Settings.
* @param {XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the atlas data file. Used in replacement of the Loaders default XHR Settings.
*/
var SpineFile = new Class({
Extends: MultiFile,
initialize:
function SpineFile (loader, key, jsonURL, atlasURL, preMultipliedAlpha, jsonXhrSettings, atlasXhrSettings)
{
var i;
var json;
var atlas;
var files = [];
var cache = loader.cacheManager.custom.spine;
// atlas can be an array of atlas files, not just a single one
if (IsPlainObject(key))
{
var config = key;
key = GetFastValue(config, 'key');
json = new JSONFile(loader, {
key: key,
url: GetFastValue(config, 'jsonURL'),
extension: GetFastValue(config, 'jsonExtension', 'json'),
xhrSettings: GetFastValue(config, 'jsonXhrSettings')
});
atlasURL = GetFastValue(config, 'atlasURL');
preMultipliedAlpha = GetFastValue(config, 'preMultipliedAlpha');
if (!Array.isArray(atlasURL))
{
atlasURL = [ atlasURL ];
}
for (i = 0; i < atlasURL.length; i++)
{
atlas = new TextFile(loader, {
key: key + '!' + i,
url: atlasURL[i],
extension: GetFastValue(config, 'atlasExtension', 'atlas'),
xhrSettings: GetFastValue(config, 'atlasXhrSettings')
});
atlas.cache = cache;
files.push(atlas);
}
}
else
{
json = new JSONFile(loader, key, jsonURL, jsonXhrSettings);
if (!Array.isArray(atlasURL))
{
atlasURL = [ atlasURL ];
}
for (i = 0; i < atlasURL.length; i++)
{
atlas = new TextFile(loader, key + '!' + i, atlasURL[i], atlasXhrSettings);
atlas.cache = cache;
files.push(atlas);
}
}
files.unshift(json);
MultiFile.call(this, loader, 'spine', key, files);
this.config.preMultipliedAlpha = preMultipliedAlpha;
},
/**
* Called by each File when it finishes loading.
*
* @method Phaser.Loader.FileTypes.SpineFile#onFileComplete
* @since 3.19.0
*
* @param {Phaser.Loader.File} file - The File that has completed processing.
*/
onFileComplete: function (file)
{
var index = this.files.indexOf(file);
if (index !== -1)
{
this.pending--;
if (file.type === 'text')
{
// Inspect the data for the files to now load
var content = file.data.split('\n');
// Extract the textures
var textures = [ content[0] ];
for (var t = 0; t < content.length; t++)
{
var line = content[t];
if (line.trim() === '' && t < content.length - 1)
{
line = content[t + 1];
textures.push(line);
}
}
var config = this.config;
var loader = this.loader;
var currentBaseURL = loader.baseURL;
var currentPath = loader.path;
var currentPrefix = loader.prefix;
var baseURL = GetFastValue(config, 'baseURL', this.baseURL);
var path = GetFastValue(config, 'path', file.src.match(/^.*\//))[0];
var prefix = GetFastValue(config, 'prefix', this.prefix);
var textureXhrSettings = GetFastValue(config, 'textureXhrSettings');
loader.setBaseURL(baseURL);
loader.setPath(path);
loader.setPrefix(prefix);
for (var i = 0; i < textures.length; i++)
{
var textureURL = textures[i];
var key = textureURL;
var image = new ImageFile(loader, key, textureURL, textureXhrSettings);
if (!loader.keyExists(image))
{
this.addToMultiFile(image);
loader.addFile(image);
}
}
// Reset the loader settings
loader.setBaseURL(currentBaseURL);
loader.setPath(currentPath);
loader.setPrefix(currentPrefix);
}
}
},
/**
* Adds this file to its target cache upon successful loading and processing.
*
* @method Phaser.Loader.FileTypes.SpineFile#addToCache
* @since 3.19.0
*/
addToCache: function ()
{
if (this.isReadyToProcess())
{
var fileJSON = this.files[0];
fileJSON.addToCache();
var atlasCache;
var atlasKey = '';
var combinedAtlasData = '';
var preMultipliedAlpha = (this.config.preMultipliedAlpha) ? true : false;
var textureManager = this.loader.textureManager;
for (var i = 1; i < this.files.length; i++)
{
var file = this.files[i];
if (file.type === 'text')
{
atlasKey = file.key.replace(/![\d]$/, '');
atlasCache = file.cache;
combinedAtlasData = combinedAtlasData.concat(file.data);
}
else
{
var src = file.key.trim();
var pos = src.indexOf('!');
var key = src.substr(pos + 1);
if (!textureManager.exists(key))
{
textureManager.addImage(key, file.data);
}
}
file.pendingDestroy();
}
atlasCache.add(atlasKey, { preMultipliedAlpha: preMultipliedAlpha, data: combinedAtlasData, prefix: this.prefix });
this.complete = true;
}
}
});
module.exports = SpineFile;

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Class = require('../../../../src/utils/Class');
var Container = require('../../../../src/gameobjects/container/Container');
var SpineContainerRender = require('./SpineContainerRender');
/**
* @classdesc
* A Spine Container is a special kind of Container created specifically for Spine Game Objects.
*
* You have all of the same features of a standard Container, but the rendering functions are optimized specifically
* for Spine Game Objects. You must only add ever Spine Game Objects, or other Spine Containers, to this type of Container.
* Although Phaser will not prevent you from adding other types, they will not render and are likely to throw runtime errors.
*
* To create one in a Scene, use the factory methods:
*
* ```javascript
* this.add.spineContainer();
* ```
*
* or
*
* ```javascript
* this.make.spineContainer();
* ```
*
* Note that you should not nest Spine Containers inside regular Containers if you wish to use masks on the
* container children. You can, however, mask children of Spine Containers if they are embedded within other
* Spine Containers. In short, if you need masking, don't mix and match the types.
*
* See the Container documentation for further details about what Containers can do.
*
* @class SpineContainer
* @extends Phaser.GameObjects.Container
* @constructor
* @since 3.50.0
*
* @param {Phaser.Scene} scene - A reference to the Scene that this Game Object belongs to.
* @param {SpinePlugin} pluginManager - A reference to the Phaser Spine Plugin.
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {SpineGameObject[]} [children] - An optional array of Spine Game Objects to add to this Container.
*/
var SpineContainer = new Class({
Extends: Container,
Mixins: [
SpineContainerRender
],
initialize:
function SpineContainer (scene, plugin, x, y, children)
{
Container.call(this, scene, x, y, children);
// Same as SpineGameObject, to prevent the renderer from mis-typing it when batching
this.type = 'Spine';
/**
* A reference to the Spine Plugin.
*
* @name SpineContainer#plugin
* @type {SpinePlugin}
* @since 3.50.0
*/
this.plugin = plugin;
},
/**
* Internal destroy handler, called as part of the destroy process.
*
* @method SpineContainer#preDestroy
* @protected
* @since 3.50.0
*/
preDestroy: function ()
{
this.removeAll(!!this.exclusive);
this.localTransform.destroy();
this.tempTransformMatrix.destroy();
this.list = [];
this._displayList = null;
this.plugin = null;
}
});
module.exports = SpineContainer;

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Container#renderCanvas
* @since 3.4.0
* @private
*
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Container} container - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var SpineContainerCanvasRenderer = function (renderer, container, camera, parentMatrix)
{
var children = container.list;
if (children.length === 0)
{
return;
}
camera.addToRenderList(container);
var transformMatrix = container.localTransform;
if (parentMatrix)
{
transformMatrix.loadIdentity();
transformMatrix.multiply(parentMatrix);
transformMatrix.translate(container.x, container.y);
transformMatrix.rotate(container.rotation);
transformMatrix.scale(container.scaleX, container.scaleY);
}
else
{
transformMatrix.applyITRS(container.x, container.y, container.rotation, container.scaleX, container.scaleY);
}
var containerHasBlendMode = (container.blendMode !== -1);
if (!containerHasBlendMode)
{
// If Container is SKIP_TEST then set blend mode to be Normal
renderer.setBlendMode(0);
}
var alpha = container._alpha;
var scrollFactorX = container.scrollFactorX;
var scrollFactorY = container.scrollFactorY;
if (container.mask)
{
container.mask.preRenderCanvas(renderer, null, camera);
}
for (var i = 0; i < children.length; i++)
{
var child = children[i];
if (!child.willRender(camera))
{
continue;
}
var childAlpha = child.alpha;
var childScrollFactorX = child.scrollFactorX;
var childScrollFactorY = child.scrollFactorY;
if (!containerHasBlendMode && child.blendMode !== renderer.currentBlendMode)
{
// If Container doesn't have its own blend mode, then a child can have one
renderer.setBlendMode(child.blendMode);
}
// Set parent values
child.setScrollFactor(childScrollFactorX * scrollFactorX, childScrollFactorY * scrollFactorY);
child.setAlpha(childAlpha * alpha);
// Render
child.renderCanvas(renderer, child, camera, transformMatrix);
// Restore original values
child.setAlpha(childAlpha);
child.setScrollFactor(childScrollFactorX, childScrollFactorY);
}
if (container.mask)
{
container.mask.postRenderCanvas(renderer);
}
};
module.exports = SpineContainerCanvasRenderer;

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var renderWebGL = require('../../../../src/utils/NOOP');
var renderCanvas = require('../../../../src/utils/NOOP');
if (typeof WEBGL_RENDERER)
{
renderWebGL = require('./SpineContainerWebGLRenderer');
}
if (typeof CANVAS_RENDERER)
{
renderCanvas = require('./SpineContainerCanvasRenderer');
}
module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas
};

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method SpineContainerWebGLRenderer#renderWebGL
* @since 3.50.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {SpineContainer} container - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var SpineContainerWebGLRenderer = function (renderer, container, camera, parentMatrix)
{
var plugin = container.plugin;
var sceneRenderer = plugin.sceneRenderer;
var children = container.list;
if (children.length === 0)
{
if (sceneRenderer.batcher.isDrawing && renderer.finalType)
{
sceneRenderer.end();
renderer.pipelines.rebind();
}
return;
}
camera.addToRenderList(container);
var transformMatrix = container.localTransform;
if (parentMatrix)
{
transformMatrix.loadIdentity();
transformMatrix.multiply(parentMatrix);
transformMatrix.translate(container.x, container.y);
transformMatrix.rotate(container.rotation);
transformMatrix.scale(container.scaleX, container.scaleY);
}
else
{
transformMatrix.applyITRS(container.x, container.y, container.rotation, container.scaleX, container.scaleY);
}
if (renderer.newType)
{
// flush + clear if this is a new type
renderer.pipelines.clear();
sceneRenderer.begin();
}
var rendererNextType = renderer.nextTypeMatch;
// Force these to avoid batch flushing during SpineGameObject.renderWebGL
renderer.nextTypeMatch = true;
renderer.newType = false;
for (var i = 0; i < children.length; i++)
{
var child = children[i];
if (child.willRender(camera, container))
{
var mask = child.mask;
if (mask)
{
sceneRenderer.end();
renderer.pipelines.rebind();
mask.preRenderWebGL(renderer, child, camera);
renderer.pipelines.clear();
sceneRenderer.begin();
}
child.renderWebGL(renderer, child, camera, transformMatrix, container);
if (mask)
{
sceneRenderer.end();
renderer.pipelines.rebind();
mask.postRenderWebGL(renderer, camera);
renderer.pipelines.clear();
sceneRenderer.begin();
}
}
}
renderer.nextTypeMatch = rendererNextType;
if (!rendererNextType)
{
// The next object in the display list is not a Spine Game Object or Spine Container, so we end the batch
sceneRenderer.end();
// And rebind the previous pipeline
renderer.pipelines.rebind();
}
};
module.exports = SpineContainerWebGLRenderer;

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Complete Event.
*
* @event SpinePluginEvents#COMPLETE
* @since 3.19.0
*/
module.exports = 'complete';

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Dispose Event.
*
* @event SpinePluginEvents#DISPOSE
* @since 3.19.0
*/
module.exports = 'dispose';

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The End Event.
*
* @event SpinePluginEvents#END
* @since 3.19.0
*/
module.exports = 'end';

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Custom Event Event.
*
* @event SpinePluginEvents#EVENT
* @since 3.19.0
*/
module.exports = 'event';

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Interrupted Event.
*
* @event SpinePluginEvents#INTERRUPTED
* @since 3.19.0
*/
module.exports = 'interrupted';

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Start Event.
*
* @event SpinePluginEvents#START
* @since 3.19.0
*/
module.exports = 'start';

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace SpinePluginEvents
*/
module.exports = {
COMPLETE: require('./COMPLETE_EVENT'),
DISPOSE: require('./DISPOSE_EVENT'),
END: require('./END_EVENT'),
EVENT: require('./EVENT_EVENT'),
INTERRUPTED: require('./INTERRUPTED_EVENT'),
START: require('./START_EVENT')
};

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var CounterClockwise = require('../../../../src/math/angle/CounterClockwise');
var RadToDeg = require('../../../../src/math/RadToDeg');
var Wrap = require('../../../../src/math/Wrap');
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method SpineGameObject#renderCanvas
* @since 3.19.0
* @private
*
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {SpineGameObject} src - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var SpineGameObjectCanvasRenderer = function (renderer, src, camera, parentMatrix)
{
var context = renderer.currentContext;
var plugin = src.plugin;
var skeleton = src.skeleton;
var skeletonRenderer = plugin.skeletonRenderer;
var camMatrix = renderer._tempMatrix1;
var spriteMatrix = renderer._tempMatrix2;
var calcMatrix = renderer._tempMatrix3;
camera.addToRenderList(src);
spriteMatrix.applyITRS(src.x, src.y, src.rotation, Math.abs(src.scaleX), Math.abs(src.scaleY));
camMatrix.copyFrom(camera.matrix);
if (parentMatrix)
{
// Multiply the camera by the parent matrix
camMatrix.multiplyWithOffset(parentMatrix, -camera.scrollX * src.scrollFactorX, -camera.scrollY * src.scrollFactorY);
// Undo the camera scroll
spriteMatrix.e = src.x;
spriteMatrix.f = src.y;
// Multiply by the Sprite matrix, store result in calcMatrix
camMatrix.multiply(spriteMatrix, calcMatrix);
}
else
{
spriteMatrix.e -= camera.scrollX * src.scrollFactorX;
spriteMatrix.f -= camera.scrollY * src.scrollFactorY;
// Multiply by the Sprite matrix, store result in calcMatrix
camMatrix.multiply(spriteMatrix, calcMatrix);
}
skeleton.x = calcMatrix.tx;
skeleton.y = calcMatrix.ty;
skeleton.scaleX = calcMatrix.scaleX;
// Inverse or we get upside-down skeletons
skeleton.scaleY = calcMatrix.scaleY * -1;
if (src.scaleX < 0)
{
skeleton.scaleX *= -1;
src.root.rotation = RadToDeg(calcMatrix.rotationNormalized);
}
else
{
// +90 degrees to account for the difference in Spine vs. Phaser rotation
src.root.rotation = Wrap(RadToDeg(CounterClockwise(calcMatrix.rotationNormalized)) + 90, 0, 360);
}
if (src.scaleY < 0)
{
skeleton.scaleY *= -1;
if (src.scaleX < 0)
{
src.root.rotation -= (RadToDeg(calcMatrix.rotationNormalized) * 2);
}
else
{
src.root.rotation += (RadToDeg(calcMatrix.rotationNormalized) * 2);
}
}
if (camera.renderToTexture)
{
skeleton.y = calcMatrix.ty;
skeleton.scaleY *= -1;
}
skeleton.updateWorldTransform();
skeletonRenderer.ctx = context;
skeletonRenderer.debugRendering = (plugin.drawDebug || src.drawDebug);
context.save();
skeletonRenderer.draw(skeleton);
context.restore();
};
module.exports = SpineGameObjectCanvasRenderer;

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var renderWebGL = require('../../../../src/utils/NOOP');
var renderCanvas = require('../../../../src/utils/NOOP');
var renderDirect = require('../../../../src/utils/NOOP');
if (typeof WEBGL_RENDERER)
{
renderWebGL = require('./SpineGameObjectWebGLRenderer');
renderDirect = require('./SpineGameObjectWebGLDirect');
}
if (typeof CANVAS_RENDERER)
{
renderCanvas = require('./SpineGameObjectCanvasRenderer');
}
module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas,
renderDirect: renderDirect
};

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Clamp = require('../../../../src/math/Clamp');
var CounterClockwise = require('../../../../src/math/angle/CounterClockwise');
var GetCalcMatrix = require('../../../../src/gameobjects/GetCalcMatrix');
var RadToDeg = require('../../../../src/math/RadToDeg');
var Wrap = require('../../../../src/math/Wrap');
/**
* Directly renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method SpineGameObject#renderDirect
* @since 3.50.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {SpineGameObject} src - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
* @param {SpineContainer} [container] - If this Spine object is in a Spine Container, this is a reference to it.
*/
var SpineGameObjectWebGLDirect = function (renderer, src, camera, parentMatrix, container)
{
var plugin = src.plugin;
var skeleton = src.skeleton;
var sceneRenderer = plugin.sceneRenderer;
// flush + clear previous pipeline if this is a new type
renderer.pipelines.clear();
sceneRenderer.begin();
var scrollFactorX = src.scrollFactorX;
var scrollFactorY = src.scrollFactorY;
var alpha = skeleton.color.a;
if (container)
{
src.scrollFactorX = container.scrollFactorX;
src.scrollFactorY = container.scrollFactorY;
skeleton.color.a = Clamp(alpha * container.alpha, 0, 1);
}
camera.addToRenderList(src);
var calcMatrix = GetCalcMatrix(src, camera, parentMatrix).calc;
var viewportHeight = renderer.height;
skeleton.x = calcMatrix.tx;
skeleton.y = viewportHeight - calcMatrix.ty;
skeleton.scaleX = calcMatrix.scaleX;
skeleton.scaleY = calcMatrix.scaleY;
if (src.scaleX < 0)
{
skeleton.scaleX *= -1;
// -180 degrees to account for the difference in Spine vs. Phaser rotation when inversely scaled
src.root.rotation = Wrap(RadToDeg(calcMatrix.rotationNormalized) - 180, 0, 360);
}
else
{
// +90 degrees to account for the difference in Spine vs. Phaser rotation
src.root.rotation = Wrap(RadToDeg(CounterClockwise(calcMatrix.rotationNormalized)) + 90, 0, 360);
}
if (src.scaleY < 0)
{
skeleton.scaleY *= -1;
if (src.scaleX < 0)
{
src.root.rotation -= (RadToDeg(calcMatrix.rotationNormalized) * 2);
}
else
{
src.root.rotation += (RadToDeg(calcMatrix.rotationNormalized) * 2);
}
}
/*
if (renderer.currentFramebuffer !== null)
{
skeleton.y = calcMatrix.ty;
skeleton.scaleY *= -1;
}
*/
skeleton.updateWorldTransform();
// Draw the current skeleton
sceneRenderer.drawSkeleton(skeleton, src.preMultipliedAlpha);
if (container)
{
src.scrollFactorX = scrollFactorX;
src.scrollFactorY = scrollFactorY;
skeleton.color.a = alpha;
}
if (plugin.drawDebug || src.drawDebug)
{
// Because if we don't, the bones render positions are completely wrong (*sigh*)
var oldX = skeleton.x;
var oldY = skeleton.y;
skeleton.x = 0;
skeleton.y = 0;
sceneRenderer.drawSkeletonDebug(skeleton, src.preMultipliedAlpha);
skeleton.x = oldX;
skeleton.y = oldY;
}
// The next object in the display list is not a Spine Game Object or Spine Container, so we end the batch
sceneRenderer.end();
// And rebind the previous pipeline
renderer.pipelines.rebind();
};
module.exports = SpineGameObjectWebGLDirect;

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Clamp = require('../../../../src/math/Clamp');
var CounterClockwise = require('../../../../src/math/angle/CounterClockwise');
var GetCalcMatrix = require('../../../../src/gameobjects/GetCalcMatrix');
var RadToDeg = require('../../../../src/math/RadToDeg');
var Wrap = require('../../../../src/math/Wrap');
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method SpineGameObject#renderWebGL
* @since 3.19.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {SpineGameObject} src - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
* @param {SpineContainer} [container] - If this Spine object is in a Spine Container, this is a reference to it.
*/
var SpineGameObjectWebGLRenderer = function (renderer, src, camera, parentMatrix, container)
{
var plugin = src.plugin;
var skeleton = src.skeleton;
var sceneRenderer = plugin.sceneRenderer;
if (renderer.newType)
{
// flush + clear previous pipeline if this is a new type
renderer.pipelines.clear();
sceneRenderer.begin();
}
var scrollFactorX = src.scrollFactorX;
var scrollFactorY = src.scrollFactorY;
var alpha = skeleton.color.a;
if (container)
{
src.scrollFactorX = container.scrollFactorX;
src.scrollFactorY = container.scrollFactorY;
skeleton.color.a = Clamp(alpha * container.alpha, 0, 1);
}
camera.addToRenderList(src);
var calcMatrix = GetCalcMatrix(src, camera, parentMatrix).calc;
var viewportHeight = renderer.height;
skeleton.x = calcMatrix.tx;
skeleton.y = viewportHeight - calcMatrix.ty;
skeleton.scaleX = calcMatrix.scaleX;
skeleton.scaleY = calcMatrix.scaleY;
if (src.scaleX < 0)
{
skeleton.scaleX *= -1;
// -180 degrees to account for the difference in Spine vs. Phaser rotation when inversely scaled
src.root.rotation = Wrap(RadToDeg(calcMatrix.rotationNormalized) - 180, 0, 360);
}
else
{
// +90 degrees to account for the difference in Spine vs. Phaser rotation
src.root.rotation = Wrap(RadToDeg(CounterClockwise(calcMatrix.rotationNormalized)) + 90, 0, 360);
}
if (src.scaleY < 0)
{
skeleton.scaleY *= -1;
if (src.scaleX < 0)
{
src.root.rotation -= (RadToDeg(calcMatrix.rotationNormalized) * 2);
}
else
{
src.root.rotation += (RadToDeg(calcMatrix.rotationNormalized) * 2);
}
}
/*
if (renderer.currentFramebuffer !== null)
{
skeleton.y = calcMatrix.ty;
skeleton.scaleY *= -1;
}
*/
skeleton.updateWorldTransform();
// Draw the current skeleton
sceneRenderer.drawSkeleton(skeleton, src.preMultipliedAlpha);
if (container)
{
src.scrollFactorX = scrollFactorX;
src.scrollFactorY = scrollFactorY;
skeleton.color.a = alpha;
}
if (plugin.drawDebug || src.drawDebug)
{
// Because if we don't, the bones render positions are completely wrong (*sigh*)
var oldX = skeleton.x;
var oldY = skeleton.y;
skeleton.x = 0;
skeleton.y = 0;
sceneRenderer.drawSkeletonDebug(skeleton, src.preMultipliedAlpha);
skeleton.x = oldX;
skeleton.y = oldY;
}
if (!renderer.nextTypeMatch)
{
// The next object in the display list is not a Spine Game Object or Spine Container, so we end the batch
sceneRenderer.end();
// And rebind the previous pipeline
renderer.pipelines.rebind();
}
};
module.exports = SpineGameObjectWebGLRenderer;

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Spine Runtimes License Agreement
Last updated May 1, 2019. Replaces all prior versions.
Copyright (c) 2013-2019, Esoteric Software LLC
Integration of the Spine Runtimes into software or otherwise creating
derivative works of the Spine Runtimes is permitted under the terms and
conditions of Section 2 of the Spine Editor License Agreement:
http://esotericsoftware.com/spine-editor-license
Otherwise, it is permitted to integrate the Spine Runtimes into software
or otherwise create derivative works of the Spine Runtimes (collectively,
"Products"), provided that each user of the Products must obtain their own
Spine Editor license and redistribution of the Products in any form must
include this license and copyright notice.
THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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'use strict';
const webpack = require('webpack');
const exec = require('child_process').exec;
const RemovePlugin = require('remove-files-webpack-plugin');
module.exports = {
mode: 'development',
context: `${__dirname}/src/`,
entry: {
'SpinePluginDebug': './SpinePlugin.js'
},
output: {
path: `${__dirname}/dist/`,
filename: '[name].js',
library: 'SpinePlugin',
libraryTarget: 'window',
sourceMapFilename: '[file].map',
devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string
devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string
umdNamedDefine: true
},
performance: { hints: false },
module: {
rules: [
{
test: require.resolve('./src/runtimes/spine-canvas.js'),
loader: 'imports-loader',
options: {
type: 'commonjs',
wrapper: 'window'
}
},
{
test: require.resolve('./src/runtimes/spine-canvas.js'),
loader: 'exports-loader',
options: {
type: 'commonjs',
exports: 'single spine'
}
},
{
test: require.resolve('./src/runtimes/spine-webgl.js'),
loader: 'imports-loader',
options: {
type: 'commonjs',
wrapper: 'window'
}
},
{
test: require.resolve('./src/runtimes/spine-webgl.js'),
loader: 'exports-loader',
options: {
type: 'commonjs',
exports: 'single spine'
}
}
]
},
resolve: {
alias: {
'SpineCanvas': './runtimes/spine-canvas.js',
'SpineWebgl': './runtimes/spine-webgl.js'
}
},
plugins: [
new webpack.DefinePlugin({
"typeof CANVAS_RENDERER": JSON.stringify(true),
"typeof WEBGL_RENDERER": JSON.stringify(true)
}),
new RemovePlugin({
before: {
root: './plugins/spine4.1/dist/',
include: [ 'SpinePluginDebug.js', 'SpinePluginDebug.js.map' ]
}
}),
{
apply: (compiler) => {
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
exec('node plugins/spine4.1/copy-to-examples.js', (err, stdout, stderr) => {
if (stdout) process.stdout.write(stdout);
if (stderr) process.stderr.write(stderr);
});
});
}
}
],
devtool: 'source-map'
};

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'use strict';
const webpack = require('webpack');
const TerserPlugin = require('terser-webpack-plugin');
const exec = require('child_process').exec;
const RemovePlugin = require('remove-files-webpack-plugin');
module.exports = {
mode: 'production',
context: `${__dirname}/src/`,
entry: {
'SpinePlugin': './SpinePlugin.js',
'SpinePlugin.min': './SpinePlugin.js'
},
output: {
path: `${__dirname}/dist/`,
filename: '[name].js',
library: 'SpinePlugin',
libraryTarget: 'window'
},
performance: { hints: false },
module: {
rules: [
{
test: require.resolve('./src/runtimes/spine-canvas.js'),
loader: 'imports-loader',
options: {
type: 'commonjs',
wrapper: 'window'
}
},
{
test: require.resolve('./src/runtimes/spine-canvas.js'),
loader: 'exports-loader',
options: {
type: 'commonjs',
exports: 'single spine'
}
},
{
test: require.resolve('./src/runtimes/spine-webgl.js'),
loader: 'imports-loader',
options: {
type: 'commonjs',
wrapper: 'window'
}
},
{
test: require.resolve('./src/runtimes/spine-webgl.js'),
loader: 'exports-loader',
options: {
type: 'commonjs',
exports: 'single spine'
}
}
]
},
resolve: {
alias: {
'SpineCanvas': './runtimes/spine-canvas.js',
'SpineWebgl': './runtimes/spine-webgl.js'
},
},
optimization: {
minimizer: [
new TerserPlugin({
include: /\.min\.js$/,
parallel: true,
extractComments: false,
terserOptions: {
format: {
comments: false
},
compress: true,
ie8: false,
ecma: 5,
warnings: false
}
})
]
},
plugins: [
new webpack.DefinePlugin({
"typeof CANVAS_RENDERER": JSON.stringify(true),
"typeof WEBGL_RENDERER": JSON.stringify(true)
}),
new RemovePlugin({
before: {
root: './plugins/spine4.1/dist/',
include: [ 'SpinePlugin.js', 'SpinePlugin.min.js' ]
}
}),
{
apply: (compiler) => {
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
exec('node plugins/spine4.1/copy-to-examples.js', (err, stdout, stderr) => {
if (stdout) process.stdout.write(stdout);
if (stderr) process.stderr.write(stderr);
});
});
}
}
]
};

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'use strict';
const webpack = require('webpack');
const exec = require('child_process').exec;
const RemovePlugin = require('remove-files-webpack-plugin');
module.exports = {
mode: 'development',
context: `${__dirname}/src/`,
entry: {
'SpineCanvasPluginDebug': './SpinePlugin.js'
},
output: {
path: `${__dirname}/dist/`,
filename: '[name].js',
library: 'SpinePlugin',
libraryTarget: 'window',
sourceMapFilename: '[file].map',
devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string
devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string
umdNamedDefine: true
},
performance: { hints: false },
module: {
rules: [
{
test: require.resolve('./src/runtimes/spine-canvas.js'),
loader: 'imports-loader',
options: {
type: 'commonjs',
wrapper: 'window'
}
},
{
test: require.resolve('./src/runtimes/spine-canvas.js'),
loader: 'exports-loader',
options: {
type: 'commonjs',
exports: 'single spine'
}
}
]
},
resolve: {
alias: {
'SpineCanvas': './runtimes/spine-canvas.js',
'SpineWebgl': './runtimes/spine-canvas.js'
}
},
plugins: [
new webpack.DefinePlugin({
"typeof CANVAS_RENDERER": JSON.stringify(true),
"typeof WEBGL_RENDERER": JSON.stringify(false)
}),
new RemovePlugin({
before: {
before: {
root: './plugins/spine4.1/dist/',
include: [ 'SpineCanvasPluginDebug.js', 'SpineCanvasPluginDebug.js.map' ]
}
}
}),
{
apply: (compiler) => {
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
exec('node plugins/spine4.1/copy-to-examples.js', (err, stdout, stderr) => {
if (stdout) process.stdout.write(stdout);
if (stderr) process.stderr.write(stderr);
});
});
}
}
],
devtool: 'source-map'
};

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'use strict';
const webpack = require('webpack');
const TerserPlugin = require('terser-webpack-plugin');
const exec = require('child_process').exec;
const RemovePlugin = require('remove-files-webpack-plugin');
module.exports = {
mode: 'production',
context: `${__dirname}/src/`,
entry: {
'SpineCanvasPlugin': './SpinePlugin.js',
'SpineCanvasPlugin.min': './SpinePlugin.js'
},
output: {
path: `${__dirname}/dist/`,
filename: '[name].js',
library: 'SpinePlugin',
libraryTarget: 'window'
},
performance: { hints: false },
module: {
rules: [
{
test: require.resolve('./src/runtimes/spine-canvas.js'),
loader: 'imports-loader',
options: {
type: 'commonjs',
wrapper: 'window'
}
},
{
test: require.resolve('./src/runtimes/spine-canvas.js'),
loader: 'exports-loader',
options: {
type: 'commonjs',
exports: 'single spine'
}
}
]
},
resolve: {
alias: {
'SpineCanvas': './runtimes/spine-canvas.js',
'SpineWebgl': './runtimes/spine-canvas.js'
}
},
optimization: {
minimizer: [
new TerserPlugin({
include: /\.min\.js$/,
parallel: true,
extractComments: false,
terserOptions: {
format: {
comments: false
},
compress: true,
ie8: false,
ecma: 5,
warnings: false
}
})
]
},
plugins: [
new webpack.DefinePlugin({
"typeof CANVAS_RENDERER": JSON.stringify(true),
"typeof WEBGL_RENDERER": JSON.stringify(false)
}),
new RemovePlugin({
before: {
before: {
root: './plugins/spine4.1/dist/',
include: [ 'SpineCanvasPlugin.js', 'SpineCanvasPlugin.min.js' ]
}
}
}),
{
apply: (compiler) => {
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
exec('node plugins/spine4.1/copy-to-examples.js', (err, stdout, stderr) => {
if (stdout) process.stdout.write(stdout);
if (stderr) process.stderr.write(stderr);
});
});
}
}
]
};

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'use strict';
const webpack = require('webpack');
const exec = require('child_process').exec;
const RemovePlugin = require('remove-files-webpack-plugin');
module.exports = {
mode: 'development',
context: `${__dirname}/src/`,
entry: {
'SpineWebGLPluginDebug': './SpinePlugin.js'
},
output: {
path: `${__dirname}/dist/`,
filename: '[name].js',
library: 'SpinePlugin',
libraryTarget: 'window',
sourceMapFilename: '[file].map',
devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string
devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string
umdNamedDefine: true
},
performance: { hints: false },
module: {
rules: [
{
test: require.resolve('./src/runtimes/spine-webgl.js'),
loader: 'imports-loader',
options: {
type: 'commonjs',
wrapper: 'window'
}
},
{
test: require.resolve('./src/runtimes/spine-webgl.js'),
loader: 'exports-loader',
options: {
type: 'commonjs',
exports: 'single spine'
}
}
]
},
resolve: {
alias: {
'SpineCanvas': './runtimes/spine-webgl.js',
'SpineWebgl': './runtimes/spine-webgl.js'
},
},
plugins: [
new webpack.DefinePlugin({
"typeof CANVAS_RENDERER": JSON.stringify(false),
"typeof WEBGL_RENDERER": JSON.stringify(true)
}),
new RemovePlugin({
before: {
before: {
root: './plugins/spine4.1/dist/',
include: [ 'SpineWebGLPluginDebug.js', 'SpineWebGLPluginDebug.js.map' ]
}
}
}),
{
apply: (compiler) => {
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
exec('node plugins/spine4.1/copy-to-examples.js', (err, stdout, stderr) => {
if (stdout) process.stdout.write(stdout);
if (stderr) process.stderr.write(stderr);
});
});
}
}
],
devtool: 'source-map'
};

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'use strict';
const webpack = require('webpack');
const TerserPlugin = require('terser-webpack-plugin');
const exec = require('child_process').exec;
const RemovePlugin = require('remove-files-webpack-plugin');
module.exports = {
mode: 'production',
context: `${__dirname}/src/`,
entry: {
'SpineWebGLPlugin': './SpinePlugin.js',
'SpineWebGLPlugin.min': './SpinePlugin.js'
},
output: {
path: `${__dirname}/dist/`,
filename: '[name].js',
library: 'SpinePlugin',
libraryTarget: 'window'
},
performance: { hints: false },
module: {
rules: [
{
test: require.resolve('./src/runtimes/spine-webgl.js'),
loader: 'imports-loader',
options: {
type: 'commonjs',
wrapper: 'window'
}
},
{
test: require.resolve('./src/runtimes/spine-webgl.js'),
loader: 'exports-loader',
options: {
type: 'commonjs',
exports: 'single spine'
}
}
]
},
resolve: {
alias: {
'SpineCanvas': './runtimes/spine-webgl.js',
'SpineWebgl': './runtimes/spine-webgl.js'
}
},
optimization: {
minimizer: [
new TerserPlugin({
include: /\.min\.js$/,
parallel: true,
extractComments: false,
terserOptions: {
format: {
comments: false
},
compress: true,
ie8: false,
ecma: 5,
warnings: false
}
})
]
},
plugins: [
new webpack.DefinePlugin({
"typeof CANVAS_RENDERER": JSON.stringify(false),
"typeof WEBGL_RENDERER": JSON.stringify(true)
}),
new RemovePlugin({
before: {
before: {
root: './plugins/spine4.1/dist/',
include: [ 'SpineWebGLPlugin.js', 'SpineWebGLPlugin.min.js' ]
}
}
}),
{
apply: (compiler) => {
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
exec('node plugins/spine4.1/copy-to-examples.js', (err, stdout, stderr) => {
if (stdout) process.stdout.write(stdout);
if (stderr) process.stderr.write(stderr);
});
});
}
}
]
};