diff --git a/src/loader/filetypes/TilemapJSONFile.js b/src/loader/filetypes/TilemapJSONFile.js index 90d7d2392..1e23b3ec7 100644 --- a/src/loader/filetypes/TilemapJSONFile.js +++ b/src/loader/filetypes/TilemapJSONFile.js @@ -17,9 +17,9 @@ var TilemapJSONFile = function (key, url, path, format, xhrSettings) }; // When registering a factory function 'this' refers to the Loader context. -// +// // There are several properties available to use: -// +// // this.scene - a reference to the Scene that owns the GameObjectFactory FileTypesManager.register('tilemapTiledJSON', function (key, url, xhrSettings) @@ -48,12 +48,12 @@ FileTypesManager.register('tilemapWeltmeister', function (key, url, xhrSettings) for (var i = 0; i < key.length; i++) { // If it's an array it has to be an array of Objects, so we get everything out of the 'key' object - this.addFile(TilemapJSONFile(key[i], url, this.path, TILEMAP_FORMATS.WELTMEISTER.TILED_JSON, xhrSettings)); + this.addFile(TilemapJSONFile(key[i], url, this.path, TILEMAP_FORMATS.WELTMEISTER, xhrSettings)); } } else { - this.addFile(TilemapJSONFile(key, url, this.path, TILEMAP_FORMATS.WELTMEISTER.TILED_JSON, xhrSettings)); + this.addFile(TilemapJSONFile(key, url, this.path, TILEMAP_FORMATS.WELTMEISTER, xhrSettings)); } // For method chaining