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Setting a P2.Body from Static or Kinematic to Dynamic will now automatically adjust the Body.mass to be 1 (thanks @wayfu #2005)
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2 changed files with 3 additions and 10 deletions
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@ -282,6 +282,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
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* VideoStream.active = false is used if the browser supports it, otherwise it falls back to VideoStream.stop.
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* Text can now accept `undefined` or `null` as the `text` argument in the constructor and will cast it as an empty string.
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* Point.rotate uses a faster and simpler rotation function when no distance argument is specified.
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* Setting a P2.Body from Static or Kinematic to Dynamic will now automatically adjust the Body.mass to be 1 (thanks @wayfu #2005)
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### Bug Fixes
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@ -1434,11 +1434,7 @@ Object.defineProperty(Phaser.Physics.P2.Body.prototype, "static", {
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else if (!value && this.data.type === Phaser.Physics.P2.Body.STATIC)
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{
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this.data.type = Phaser.Physics.P2.Body.DYNAMIC;
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if (this.mass === 0)
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{
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this.mass = 1;
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}
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this.mass = 1;
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}
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}
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@ -1462,11 +1458,7 @@ Object.defineProperty(Phaser.Physics.P2.Body.prototype, "dynamic", {
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if (value && this.data.type !== Phaser.Physics.P2.Body.DYNAMIC)
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{
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this.data.type = Phaser.Physics.P2.Body.DYNAMIC;
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if (this.mass === 0)
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{
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this.mass = 1;
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}
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this.mass = 1;
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}
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else if (!value && this.data.type === Phaser.Physics.P2.Body.DYNAMIC)
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{
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