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Tiled polylines are now imported into the map objects property as well as map collision (#1117)
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@ -121,6 +121,7 @@ Version 2.1.0 - "Cairhien" - -in development-
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* The Pointer move callbacks are now sent an extra parameter: `fromClick` allowing your callbacks to distinguish between the Pointer just moving, or moving as a result of being pressed down (thanks @iforce2d #1055)
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* GamePad and SinglePad onAxisCallback parameters have changed. You are now sent: this (a reference to the SinglePad that caused the callback), the axis index and the axis value in that order.
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* If Time.elapsed was > Time.timeCap it would reset the elapsed value to be 1 / 60. It's now set to Time.timeCap and Time.timeCap defaults to `1 / 60 * 1000` as it's a ms value (thanks @casensiom #899)
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* Tiled polylines are now imported into the map objects property as well as map collision (#1117)
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### Bug Fixes
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@ -408,6 +408,7 @@ Phaser.TilemapParser = {
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}
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collision[json.layers[i].name].push(object);
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objects[json.layers[i].name].push(object);
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}
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// polygon
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else if (json.layers[i].objects[v].polygon)
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