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https://github.com/photonstorm/phaser
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Now calls the correct frame resize method. Fix #3913
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1 changed files with 4 additions and 1 deletions
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@ -96,6 +96,9 @@ var TileSprite = new Class({
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function TileSprite (scene, x, y, width, height, textureKey, frameKey)
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function TileSprite (scene, x, y, width, height, textureKey, frameKey)
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{
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{
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width = Math.floor(width);
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height = Math.floor(height);
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var renderer = scene.sys.game.renderer;
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var renderer = scene.sys.game.renderer;
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GameObject.call(this, scene, 'TileSprite');
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GameObject.call(this, scene, 'TileSprite');
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@ -470,7 +473,7 @@ var TileSprite = new Class({
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canvas.width = this.width;
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canvas.width = this.width;
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canvas.height = this.height;
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canvas.height = this.height;
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this.frame.resize(this.width, this.height);
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this.frame.setSize(this.width, this.height);
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}
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}
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if (!this.dirty || this.renderer && this.renderer.gl)
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if (!this.dirty || this.renderer && this.renderer.gl)
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