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The UpdateList.remove
method wouldn't flag the Game Object for removal properly if it was active. It now checks that the Game Object is in the current update list and hasn't already been inserted into the 'pending removal' list before flagging it. Fix #4544
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deca3c95a3
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1 changed files with 6 additions and 5 deletions
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@ -193,9 +193,12 @@ var UpdateList = new Class({
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*/
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*/
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update: function (time, delta)
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update: function (time, delta)
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{
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{
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for (var i = 0; i < this._list.length; i++)
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var list = this._list;
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var length = list.length;
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for (var i = 0; i < length; i++)
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{
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{
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var gameObject = this._list[i];
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var gameObject = list[i];
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if (gameObject.active)
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if (gameObject.active)
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{
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{
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@ -216,9 +219,7 @@ var UpdateList = new Class({
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*/
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*/
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remove: function (child)
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remove: function (child)
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{
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{
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var index = this._pendingRemoval.indexOf(child);
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if (this._list.indexOf(child) !== -1 && this._pendingRemoval.indexOf(child) === -1)
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if (index !== -1)
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{
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{
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this._pendingRemoval.push(child);
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this._pendingRemoval.push(child);
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}
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}
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