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Update CHANGELOG.md
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* With `roundPixels` set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774 (thanks @samme)
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* With `roundPixels` set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774 (thanks @samme)
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* The Camera will now emit `PRE_RENDER` and `POST_RENDER` events under the Canvas Renderer. Fix #5729 (thanks @ddanushkin)
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* The Camera will now emit `PRE_RENDER` and `POST_RENDER` events under the Canvas Renderer. Fix #5729 (thanks @ddanushkin)
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* The Multi Pipeline now uses `highp float` precision by default, instead of `mediump`. This fixes issues with strange blue 'spots' appearing under WebGL on some Android devices. Fix #5751 #5659 #5655 (thanks @actionmoon @DuncanPriebe @ddanushkin)
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* The Multi Pipeline now uses `highp float` precision by default, instead of `mediump`. This fixes issues with strange blue 'spots' appearing under WebGL on some Android devices. Fix #5751 #5659 #5655 (thanks @actionmoon @DuncanPriebe @ddanushkin)
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* The `Tilemaps.Tile.getBounds` method would take a `camera` parameter but then not pass it to the methods called internally, thus ignoring it. It now factors the camera into the returned Rectangle.
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### Examples, Documentation and TypeScript
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### Examples, Documentation and TypeScript
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