eslint fixes and console removal

This commit is contained in:
Richard Davey 2018-02-16 19:08:50 +00:00
parent c1b810afef
commit 50dac412be
15 changed files with 23 additions and 45 deletions

View file

@ -186,7 +186,7 @@ var BitmapMask = new Class({
* @param {[type]} mask - [description] * @param {[type]} mask - [description]
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to render to. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to render to.
*/ */
preRenderCanvas: function (renderer, mask, camera) preRenderCanvas: function ()
{ {
// NOOP // NOOP
}, },
@ -199,7 +199,7 @@ var BitmapMask = new Class({
* *
* @param {[type]} renderer - [description] * @param {[type]} renderer - [description]
*/ */
postRenderCanvas: function (renderer) postRenderCanvas: function ()
{ {
// NOOP // NOOP
} }

View file

@ -128,7 +128,7 @@ var UpdateList = new Class({
* @param {number} time - [description] * @param {number} time - [description]
* @param {number} delta - [description] * @param {number} delta - [description]
*/ */
preUpdate: function (time, delta) preUpdate: function ()
{ {
var toRemove = this._pendingRemoval.length; var toRemove = this._pendingRemoval.length;
var toInsert = this._pendingInsertion.length; var toInsert = this._pendingInsertion.length;
@ -153,9 +153,6 @@ var UpdateList = new Class({
{ {
this._list.splice(index, 1); this._list.splice(index, 1);
} }
// Pool them?
// gameObject.destroy();
} }
// Move pending to active // Move pending to active

View file

@ -25,10 +25,6 @@ var ParseXMLBitmapFont = function (xml, xSpacing, ySpacing, frame)
var letters = xml.getElementsByTagName('char'); var letters = xml.getElementsByTagName('char');
var x = 0;
var y = 0;
var cx = 0;
var cy = 0;
var adjustForTrim = (frame !== undefined && frame.trimmed); var adjustForTrim = (frame !== undefined && frame.trimmed);
if (adjustForTrim) if (adjustForTrim)
@ -37,8 +33,6 @@ var ParseXMLBitmapFont = function (xml, xSpacing, ySpacing, frame)
var left = frame.width; var left = frame.width;
} }
var diff = 0;
for (var i = 0; i < letters.length; i++) for (var i = 0; i < letters.length; i++)
{ {
var node = letters[i]; var node = letters[i];
@ -53,18 +47,6 @@ var ParseXMLBitmapFont = function (xml, xSpacing, ySpacing, frame)
if (adjustForTrim) if (adjustForTrim)
{ {
// if (gx + gw > frame.width)
// {
// diff = frame.width - (gx + gw);
// gw -= diff;
// }
// if (gy + gh > frame.height)
// {
// diff = frame.height - (gy + gh);
// gh -= diff;
// }
if (gx < left) if (gx < left)
{ {
left = gx; left = gx;

View file

@ -62,7 +62,6 @@ var BitmapTextCanvasRenderer = function (renderer, src, interpolationPercentage,
var textureX = textureFrame.cutX; var textureX = textureFrame.cutX;
var textureY = textureFrame.cutY; var textureY = textureFrame.cutY;
var rotation = 0;
var scale = (src.fontSize / src.fontData.size); var scale = (src.fontSize / src.fontData.size);
// Blend Mode // Blend Mode

View file

@ -31,7 +31,6 @@ var BlitterCanvasRenderer = function (renderer, src, interpolationPercentage, ca
renderer.setBlendMode(src.blendMode); renderer.setBlendMode(src.blendMode);
var ca = renderer.currentAlpha;
var ctx = renderer.gameContext; var ctx = renderer.gameContext;
var cameraScrollX = src.x - camera.scrollX * src.scrollFactorX; var cameraScrollX = src.x - camera.scrollX * src.scrollFactorX;
var cameraScrollY = src.y - camera.scrollY * src.scrollFactorY; var cameraScrollY = src.y - camera.scrollY * src.scrollFactorY;

View file

@ -249,7 +249,7 @@ var GraphicsCanvasRenderer = function (renderer, src, interpolationPercentage, c
break; break;
default: default:
console.error('Phaser: Invalid Graphics Command ID ' + commandID); // console.error('Phaser: Invalid Graphics Command ID ' + commandID);
break; break;
} }
} }

View file

@ -16,7 +16,7 @@
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines. * @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
*/ */
var MeshCanvasRenderer = function (renderer, src, interpolationPercentage, camera) var MeshCanvasRenderer = function ()
{ {
}; };

View file

@ -12,7 +12,6 @@ var EdgeZone = require('./zones/EdgeZone');
var EmitterOp = require('./EmitterOp'); var EmitterOp = require('./EmitterOp');
var GetFastValue = require('../../utils/object/GetFastValue'); var GetFastValue = require('../../utils/object/GetFastValue');
var GetRandomElement = require('../../utils/array/GetRandomElement'); var GetRandomElement = require('../../utils/array/GetRandomElement');
var GetValue = require('../../utils/object/GetValue');
var HasAny = require('../../utils/object/HasAny'); var HasAny = require('../../utils/object/HasAny');
var HasValue = require('../../utils/object/HasValue'); var HasValue = require('../../utils/object/HasValue');
var Particle = require('./Particle'); var Particle = require('./Particle');
@ -986,7 +985,8 @@ var ParticleEmitter = new Class({
else if (t === 'object') else if (t === 'object')
{ {
var frameConfig = frames; var frameConfig = frames;
var frames = GetFastValue(frameConfig, 'frames', null);
frames = GetFastValue(frameConfig, 'frames', null);
if (frames) if (frames)
{ {
@ -1068,10 +1068,10 @@ var ParticleEmitter = new Class({
{ {
var obj = x; var obj = x;
var x = obj.x; x = obj.x;
var y = obj.y; y = obj.y;
var width = (HasValue(obj, 'w')) ? obj.w : obj.width; width = (HasValue(obj, 'w')) ? obj.w : obj.width;
var height = (HasValue(obj, 'h')) ? obj.h : obj.height; height = (HasValue(obj, 'h')) ? obj.h : obj.height;
} }
if (this.bounds) if (this.bounds)

View file

@ -5,7 +5,6 @@
*/ */
var Class = require('../../../utils/Class'); var Class = require('../../../utils/Class');
var Wrap = require('../../../math/Wrap');
/** /**
* @classdesc * @classdesc

View file

@ -350,7 +350,7 @@ var Pointer = new Class({
* @param {[type]} event - [description] * @param {[type]} event - [description]
* @param {[type]} time - [description] * @param {[type]} time - [description]
*/ */
touchmove: function (event, time) touchmove: function (event)
{ {
this.event = event; this.event = event;
@ -373,7 +373,7 @@ var Pointer = new Class({
* @param {[type]} event - [description] * @param {[type]} event - [description]
* @param {[type]} time - [description] * @param {[type]} time - [description]
*/ */
move: function (event, time) move: function (event)
{ {
if (event.buttons) if (event.buttons)
{ {

View file

@ -209,11 +209,12 @@ var GamepadManager = new Class({
* *
* @method Phaser.Input.Gamepad.GamepadManager#removePad * @method Phaser.Input.Gamepad.GamepadManager#removePad
* @since 3.0.0 * @since 3.0.0
* @todo Code this feature
* *
* @param {[type]} index - [description] * @param {[type]} index - [description]
* @param {[type]} pad - [description] * @param {[type]} pad - [description]
*/ */
removePad: function (index, pad) removePad: function ()
{ {
// TODO // TODO
}, },

View file

@ -8,10 +8,10 @@
* @namespace Phaser.Input.Mouse * @namespace Phaser.Input.Mouse
*/ */
/*eslint-disable */ /* eslint-disable */
module.exports = { module.exports = {
MouseManager: require('./MouseManager') MouseManager: require('./MouseManager')
}; };
/*eslint-enable */ /* eslint-enable */

View file

@ -8,10 +8,10 @@
* @namespace Phaser.Input.Touch * @namespace Phaser.Input.Touch
*/ */
/*eslint-disable */ /* eslint-disable */
module.exports = { module.exports = {
TouchManager: require('./TouchManager') TouchManager: require('./TouchManager')
}; };
/*eslint-enable */ /* eslint-enable */

View file

@ -311,7 +311,7 @@ var File = new Class({
* *
* @param {ProgressEvent} event - The DOM ProgressEvent that resulted from this error. * @param {ProgressEvent} event - The DOM ProgressEvent that resulted from this error.
*/ */
onError: function (event) onError: function ()
{ {
this.resetXHR(); this.resetXHR();

View file

@ -82,6 +82,7 @@ var AudioFile = new Class({
}, },
function (e) function (e)
{ {
// eslint-disable-next-line no-console
console.error('Error with decoding audio data for \'' + this.key + '\':', e.message); console.error('Error with decoding audio data for \'' + this.key + '\':', e.message);
_this.state = CONST.FILE_ERRORED; _this.state = CONST.FILE_ERRORED;
@ -103,7 +104,7 @@ AudioFile.create = function (loader, key, urls, config, xhrSettings)
if ((audioConfig && audioConfig.noAudio) || (!deviceAudio.webAudio && !deviceAudio.audioData)) if ((audioConfig && audioConfig.noAudio) || (!deviceAudio.webAudio && !deviceAudio.audioData))
{ {
console.info('Skipping loading audio \'' + key + '\' since sounds are disabled.'); // console.info('Skipping loading audio \'' + key + '\' since sounds are disabled.');
return null; return null;
} }
@ -111,7 +112,7 @@ AudioFile.create = function (loader, key, urls, config, xhrSettings)
if (!url) if (!url)
{ {
console.warn('No supported url provided for audio \'' + key + '\'!'); // console.warn('No supported url provided for audio \'' + key + '\'!');
return null; return null;
} }