mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
Removed double rounding to pixel on rendering routines.
Fixed rounding pixel issue when camera is shaking
This commit is contained in:
parent
cdc4359fd7
commit
50c79c14af
3 changed files with 19 additions and 152 deletions
|
@ -1323,6 +1323,12 @@ var Camera = new Class({
|
|||
{
|
||||
this._shakeOffsetX = (Math.random() * intensity * this.width * 2 - intensity * this.width) * this.zoom;
|
||||
this._shakeOffsetY = (Math.random() * intensity * this.height * 2 - intensity * this.height) * this.zoom;
|
||||
|
||||
if (this.roundPixels)
|
||||
{
|
||||
this._shakeOffsetX |= 0;
|
||||
this._shakeOffsetY |= 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
@ -196,9 +196,8 @@ var FlatTintPipeline = new Class({
|
|||
* @param {float} e1 - [description]
|
||||
* @param {float} f1 - [description]
|
||||
* @param {Float32Array} currentMatrix - [description]
|
||||
* @param {boolean} roundPixels - [description]
|
||||
*/
|
||||
batchFillRect: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, x, y, width, height, fillColor, fillAlpha, a1, b1, c1, d1, e1, f1, currentMatrix, roundPixels)
|
||||
batchFillRect: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, x, y, width, height, fillColor, fillAlpha, a1, b1, c1, d1, e1, f1, currentMatrix)
|
||||
{
|
||||
this.renderer.setPipeline(this);
|
||||
|
||||
|
@ -236,18 +235,6 @@ var FlatTintPipeline = new Class({
|
|||
var ty3 = xw * b + y * d + f;
|
||||
var tint = Utils.getTintAppendFloatAlphaAndSwap(fillColor, fillAlpha);
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
tx0 = ((tx0 * resolution)|0) / resolution;
|
||||
ty0 = ((ty0 * resolution)|0) / resolution;
|
||||
tx1 = ((tx1 * resolution)|0) / resolution;
|
||||
ty1 = ((ty1 * resolution)|0) / resolution;
|
||||
tx2 = ((tx2 * resolution)|0) / resolution;
|
||||
ty2 = ((ty2 * resolution)|0) / resolution;
|
||||
tx3 = ((tx3 * resolution)|0) / resolution;
|
||||
ty3 = ((ty3 * resolution)|0) / resolution;
|
||||
}
|
||||
|
||||
vertexViewF32[vertexOffset + 0] = tx0;
|
||||
vertexViewF32[vertexOffset + 1] = ty0;
|
||||
vertexViewU32[vertexOffset + 2] = tint;
|
||||
|
@ -296,9 +283,8 @@ var FlatTintPipeline = new Class({
|
|||
* @param {float} e1 - [description]
|
||||
* @param {float} f1 - [description]
|
||||
* @param {Float32Array} currentMatrix - [description]
|
||||
* @param {boolean} roundPixels - [description]
|
||||
*/
|
||||
batchFillTriangle: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, x0, y0, x1, y1, x2, y2, fillColor, fillAlpha, a1, b1, c1, d1, e1, f1, currentMatrix, roundPixels)
|
||||
batchFillTriangle: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, x0, y0, x1, y1, x2, y2, fillColor, fillAlpha, a1, b1, c1, d1, e1, f1, currentMatrix)
|
||||
{
|
||||
this.renderer.setPipeline(this);
|
||||
|
||||
|
@ -332,16 +318,6 @@ var FlatTintPipeline = new Class({
|
|||
var ty2 = x2 * b + y2 * d + f;
|
||||
var tint = Utils.getTintAppendFloatAlphaAndSwap(fillColor, fillAlpha);
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
tx0 = ((tx0 * resolution)|0) / resolution;
|
||||
ty0 = ((ty0 * resolution)|0) / resolution;
|
||||
tx1 = ((tx1 * resolution)|0) / resolution;
|
||||
ty1 = ((ty1 * resolution)|0) / resolution;
|
||||
tx2 = ((tx2 * resolution)|0) / resolution;
|
||||
ty2 = ((ty2 * resolution)|0) / resolution;
|
||||
}
|
||||
|
||||
vertexViewF32[vertexOffset + 0] = tx0;
|
||||
vertexViewF32[vertexOffset + 1] = ty0;
|
||||
vertexViewU32[vertexOffset + 2] = tint;
|
||||
|
@ -382,9 +358,8 @@ var FlatTintPipeline = new Class({
|
|||
* @param {float} e - [description]
|
||||
* @param {float} f - [description]
|
||||
* @param {Float32Array} currentMatrix - [description]
|
||||
* @param {boolean} roundPixels - [description]
|
||||
*/
|
||||
batchStrokeTriangle: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, x0, y0, x1, y1, x2, y2, lineWidth, lineColor, lineAlpha, a, b, c, d, e, f, currentMatrix, roundPixels)
|
||||
batchStrokeTriangle: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, x0, y0, x1, y1, x2, y2, lineWidth, lineColor, lineAlpha, a, b, c, d, e, f, currentMatrix)
|
||||
{
|
||||
var tempTriangle = this.tempTriangle;
|
||||
|
||||
|
@ -414,8 +389,7 @@ var FlatTintPipeline = new Class({
|
|||
tempTriangle, lineWidth, lineColor, lineAlpha,
|
||||
a, b, c, d, e, f,
|
||||
false,
|
||||
currentMatrix,
|
||||
roundPixels
|
||||
currentMatrix
|
||||
);
|
||||
},
|
||||
|
||||
|
@ -440,9 +414,8 @@ var FlatTintPipeline = new Class({
|
|||
* @param {float} e1 - [description]
|
||||
* @param {float} f1 - [description]
|
||||
* @param {Float32Array} currentMatrix - [description]
|
||||
* @param {boolean} roundPixels - [description]
|
||||
*/
|
||||
batchFillPath: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, path, fillColor, fillAlpha, a1, b1, c1, d1, e1, f1, currentMatrix, roundPixels)
|
||||
batchFillPath: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, path, fillColor, fillAlpha, a1, b1, c1, d1, e1, f1, currentMatrix)
|
||||
{
|
||||
this.renderer.setPipeline(this);
|
||||
|
||||
|
@ -508,16 +481,6 @@ var FlatTintPipeline = new Class({
|
|||
tx2 = x2 * a + y2 * c + e;
|
||||
ty2 = x2 * b + y2 * d + f;
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
tx0 = ((tx0 * resolution)|0) / resolution;
|
||||
ty0 = ((ty0 * resolution)|0) / resolution;
|
||||
tx1 = ((tx1 * resolution)|0) / resolution;
|
||||
ty1 = ((ty1 * resolution)|0) / resolution;
|
||||
tx2 = ((tx2 * resolution)|0) / resolution;
|
||||
ty2 = ((ty2 * resolution)|0) / resolution;
|
||||
}
|
||||
|
||||
vertexViewF32[vertexOffset + 0] = tx0;
|
||||
vertexViewF32[vertexOffset + 1] = ty0;
|
||||
vertexViewU32[vertexOffset + 2] = tint;
|
||||
|
@ -557,9 +520,8 @@ var FlatTintPipeline = new Class({
|
|||
* @param {float} f - [description]
|
||||
* @param {boolean} isLastPath - [description]
|
||||
* @param {Float32Array} currentMatrix - [description]
|
||||
* @param {boolean} roundPixels - [description]
|
||||
*/
|
||||
batchStrokePath: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, path, lineWidth, lineColor, lineAlpha, a, b, c, d, e, f, isLastPath, currentMatrix, roundPixels)
|
||||
batchStrokePath: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, path, lineWidth, lineColor, lineAlpha, a, b, c, d, e, f, isLastPath, currentMatrix)
|
||||
{
|
||||
this.renderer.setPipeline(this);
|
||||
|
||||
|
@ -585,8 +547,7 @@ var FlatTintPipeline = new Class({
|
|||
point0.width / 2, point1.width / 2,
|
||||
point0.rgb, point1.rgb, lineAlpha,
|
||||
a, b, c, d, e, f,
|
||||
currentMatrix,
|
||||
roundPixels
|
||||
currentMatrix
|
||||
);
|
||||
|
||||
polylines.push(line);
|
||||
|
@ -656,9 +617,8 @@ var FlatTintPipeline = new Class({
|
|||
* @param {float} e1 - [description]
|
||||
* @param {float} f1 - [description]
|
||||
* @param {Float32Array} currentMatrix - [description]
|
||||
* @param {boolean} roundPixels - [description]
|
||||
*/
|
||||
batchLine: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, ax, ay, bx, by, aLineWidth, bLineWidth, aLineColor, bLineColor, lineAlpha, a1, b1, c1, d1, e1, f1, currentMatrix, roundPixels)
|
||||
batchLine: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, ax, ay, bx, by, aLineWidth, bLineWidth, aLineColor, bLineColor, lineAlpha, a1, b1, c1, d1, e1, f1, currentMatrix)
|
||||
{
|
||||
this.renderer.setPipeline(this);
|
||||
|
||||
|
@ -711,18 +671,6 @@ var FlatTintPipeline = new Class({
|
|||
var bTint = getTint(bLineColor, lineAlpha);
|
||||
var vertexOffset = this.vertexCount * this.vertexComponentCount;
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
x0 = ((x0 * resolution)|0) / resolution;
|
||||
y0 = ((y0 * resolution)|0) / resolution;
|
||||
x1 = ((x1 * resolution)|0) / resolution;
|
||||
y1 = ((y1 * resolution)|0) / resolution;
|
||||
x2 = ((x2 * resolution)|0) / resolution;
|
||||
y2 = ((y2 * resolution)|0) / resolution;
|
||||
x3 = ((x3 * resolution)|0) / resolution;
|
||||
y3 = ((y3 * resolution)|0) / resolution;
|
||||
}
|
||||
|
||||
vertexViewF32[vertexOffset + 0] = x0;
|
||||
vertexViewF32[vertexOffset + 1] = y0;
|
||||
vertexViewU32[vertexOffset + 2] = bTint;
|
||||
|
@ -816,7 +764,6 @@ var FlatTintPipeline = new Class({
|
|||
var mvd = src * cmb + srd * cmd;
|
||||
var mve = sre * cma + srf * cmc + cme;
|
||||
var mvf = sre * cmb + srf * cmd + cmf;
|
||||
var roundPixels = camera.roundPixels;
|
||||
|
||||
var pathArrayIndex;
|
||||
var pathArrayLength;
|
||||
|
@ -911,8 +858,7 @@ var FlatTintPipeline = new Class({
|
|||
|
||||
/* Transform */
|
||||
mva, mvb, mvc, mvd, mve, mvf,
|
||||
currentMatrix,
|
||||
roundPixels
|
||||
currentMatrix
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
@ -937,8 +883,7 @@ var FlatTintPipeline = new Class({
|
|||
/* Transform */
|
||||
mva, mvb, mvc, mvd, mve, mvf,
|
||||
path === this._lastPath,
|
||||
currentMatrix,
|
||||
roundPixels
|
||||
currentMatrix
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
@ -959,8 +904,7 @@ var FlatTintPipeline = new Class({
|
|||
|
||||
/* Transform */
|
||||
mva, mvb, mvc, mvd, mve, mvf,
|
||||
currentMatrix,
|
||||
roundPixels
|
||||
currentMatrix
|
||||
);
|
||||
|
||||
cmdIndex += 4;
|
||||
|
@ -984,8 +928,7 @@ var FlatTintPipeline = new Class({
|
|||
|
||||
/* Transform */
|
||||
mva, mvb, mvc, mvd, mve, mvf,
|
||||
currentMatrix,
|
||||
roundPixels
|
||||
currentMatrix
|
||||
);
|
||||
|
||||
cmdIndex += 6;
|
||||
|
@ -1010,8 +953,7 @@ var FlatTintPipeline = new Class({
|
|||
|
||||
/* Transform */
|
||||
mva, mvb, mvc, mvd, mve, mvf,
|
||||
currentMatrix,
|
||||
roundPixels
|
||||
currentMatrix
|
||||
);
|
||||
|
||||
cmdIndex += 6;
|
||||
|
|
|
@ -378,7 +378,6 @@ var TextureTintPipeline = new Class({
|
|||
var vertexViewF32 = this.vertexViewF32;
|
||||
var vertexViewU32 = this.vertexViewU32;
|
||||
var renderer = this.renderer;
|
||||
var roundPixels = camera.roundPixels;
|
||||
var resolution = renderer.config.resolution;
|
||||
var maxQuads = this.maxQuads;
|
||||
var cameraScrollX = camera.scrollX;
|
||||
|
@ -465,18 +464,6 @@ var TextureTintPipeline = new Class({
|
|||
var ty3 = xw * mvb + y * mvd + mvf;
|
||||
var vertexOffset = this.vertexCount * vertexComponentCount;
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
tx0 = ((tx0 * resolution)|0) / resolution;
|
||||
ty0 = ((ty0 * resolution)|0) / resolution;
|
||||
tx1 = ((tx1 * resolution)|0) / resolution;
|
||||
ty1 = ((ty1 * resolution)|0) / resolution;
|
||||
tx2 = ((tx2 * resolution)|0) / resolution;
|
||||
ty2 = ((ty2 * resolution)|0) / resolution;
|
||||
tx3 = ((tx3 * resolution)|0) / resolution;
|
||||
ty3 = ((ty3 * resolution)|0) / resolution;
|
||||
}
|
||||
|
||||
vertexViewF32[vertexOffset + 0] = tx0;
|
||||
vertexViewF32[vertexOffset + 1] = ty0;
|
||||
vertexViewF32[vertexOffset + 2] = uvs.x0;
|
||||
|
@ -540,7 +527,6 @@ var TextureTintPipeline = new Class({
|
|||
var vertexViewF32 = this.vertexViewF32;
|
||||
var vertexViewU32 = this.vertexViewU32;
|
||||
var renderer = this.renderer;
|
||||
var roundPixels = camera.roundPixels;
|
||||
var resolution = renderer.config.resolution;
|
||||
var list = blitter.getRenderList();
|
||||
var length = list.length;
|
||||
|
@ -582,14 +568,6 @@ var TextureTintPipeline = new Class({
|
|||
var tx1 = xw * a + yh * c + e;
|
||||
var ty1 = xw * b + yh * d + f;
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
tx0 = ((tx0 * resolution)|0) / resolution;
|
||||
ty0 = ((ty0 * resolution)|0) / resolution;
|
||||
tx1 = ((tx1 * resolution)|0) / resolution;
|
||||
ty1 = ((ty1 * resolution)|0) / resolution;
|
||||
}
|
||||
|
||||
// Bind Texture if texture wasn't bound.
|
||||
// This needs to be here because of multiple
|
||||
// texture atlas.
|
||||
|
@ -668,7 +646,6 @@ var TextureTintPipeline = new Class({
|
|||
var vertexViewF32 = this.vertexViewF32;
|
||||
var vertexViewU32 = this.vertexViewU32;
|
||||
var renderer = this.renderer;
|
||||
var roundPixels = camera.roundPixels;
|
||||
var resolution = renderer.config.resolution;
|
||||
var cameraMatrix = camera.matrix.matrix;
|
||||
var frame = sprite.frame;
|
||||
|
@ -734,18 +711,6 @@ var TextureTintPipeline = new Class({
|
|||
|
||||
vertexOffset = this.vertexCount * this.vertexComponentCount;
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
tx0 = ((tx0 * resolution)|0) / resolution;
|
||||
ty0 = ((ty0 * resolution)|0) / resolution;
|
||||
tx1 = ((tx1 * resolution)|0) / resolution;
|
||||
ty1 = ((ty1 * resolution)|0) / resolution;
|
||||
tx2 = ((tx2 * resolution)|0) / resolution;
|
||||
ty2 = ((ty2 * resolution)|0) / resolution;
|
||||
tx3 = ((tx3 * resolution)|0) / resolution;
|
||||
ty3 = ((ty3 * resolution)|0) / resolution;
|
||||
}
|
||||
|
||||
vertexViewF32[vertexOffset + 0] = tx0;
|
||||
vertexViewF32[vertexOffset + 1] = ty0;
|
||||
vertexViewF32[vertexOffset + 2] = uvs.x0;
|
||||
|
@ -809,7 +774,6 @@ var TextureTintPipeline = new Class({
|
|||
var vertexViewF32 = this.vertexViewF32;
|
||||
var vertexViewU32 = this.vertexViewU32;
|
||||
var renderer = this.renderer;
|
||||
var roundPixels = camera.roundPixels;
|
||||
var resolution = renderer.config.resolution;
|
||||
var cameraMatrix = camera.matrix.matrix;
|
||||
var frame = mesh.frame;
|
||||
|
@ -852,12 +816,6 @@ var TextureTintPipeline = new Class({
|
|||
var tx = x * mva + y * mvc + mve;
|
||||
var ty = x * mvb + y * mvd + mvf;
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
tx = ((tx * resolution)|0) / resolution;
|
||||
tx = ((tx * resolution)|0) / resolution;
|
||||
}
|
||||
|
||||
vertexViewF32[vertexOffset + 0] = tx;
|
||||
vertexViewF32[vertexOffset + 1] = ty;
|
||||
vertexViewF32[vertexOffset + 2] = uvs[index + 0];
|
||||
|
@ -895,7 +853,6 @@ var TextureTintPipeline = new Class({
|
|||
var vertexViewF32 = this.vertexViewF32;
|
||||
var vertexViewU32 = this.vertexViewU32;
|
||||
var renderer = this.renderer;
|
||||
var roundPixels = camera.roundPixels;
|
||||
var resolution = renderer.config.resolution;
|
||||
var cameraMatrix = camera.matrix.matrix;
|
||||
var cameraWidth = camera.width + 50;
|
||||
|
@ -1057,18 +1014,6 @@ var TextureTintPipeline = new Class({
|
|||
|
||||
vertexOffset = this.vertexCount * this.vertexComponentCount;
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
tx0 = ((tx0 * resolution)|0) / resolution;
|
||||
ty0 = ((ty0 * resolution)|0) / resolution;
|
||||
tx1 = ((tx1 * resolution)|0) / resolution;
|
||||
ty1 = ((ty1 * resolution)|0) / resolution;
|
||||
tx2 = ((tx2 * resolution)|0) / resolution;
|
||||
ty2 = ((ty2 * resolution)|0) / resolution;
|
||||
tx3 = ((tx3 * resolution)|0) / resolution;
|
||||
ty3 = ((ty3 * resolution)|0) / resolution;
|
||||
}
|
||||
|
||||
vertexViewF32[vertexOffset + 0] = tx0;
|
||||
vertexViewF32[vertexOffset + 1] = ty0;
|
||||
vertexViewF32[vertexOffset + 2] = umin;
|
||||
|
@ -1129,7 +1074,6 @@ var TextureTintPipeline = new Class({
|
|||
var vertexViewF32 = this.vertexViewF32;
|
||||
var vertexViewU32 = this.vertexViewU32;
|
||||
var renderer = this.renderer;
|
||||
var roundPixels = camera.roundPixels;
|
||||
var resolution = renderer.config.resolution;
|
||||
var cameraMatrix = camera.matrix.matrix;
|
||||
var frame = bitmapText.frame;
|
||||
|
@ -1360,18 +1304,6 @@ var TextureTintPipeline = new Class({
|
|||
|
||||
vertexOffset = this.vertexCount * this.vertexComponentCount;
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
tx0 = ((tx0 * resolution)|0) / resolution;
|
||||
ty0 = ((ty0 * resolution)|0) / resolution;
|
||||
tx1 = ((tx1 * resolution)|0) / resolution;
|
||||
ty1 = ((ty1 * resolution)|0) / resolution;
|
||||
tx2 = ((tx2 * resolution)|0) / resolution;
|
||||
ty2 = ((ty2 * resolution)|0) / resolution;
|
||||
tx3 = ((tx3 * resolution)|0) / resolution;
|
||||
ty3 = ((ty3 * resolution)|0) / resolution;
|
||||
}
|
||||
|
||||
vertexViewF32[vertexOffset + 0] = tx0;
|
||||
vertexViewF32[vertexOffset + 1] = ty0;
|
||||
vertexViewF32[vertexOffset + 2] = umin;
|
||||
|
@ -1601,7 +1533,6 @@ var TextureTintPipeline = new Class({
|
|||
var vertexViewF32 = this.vertexViewF32;
|
||||
var vertexViewU32 = this.vertexViewU32;
|
||||
var renderer = this.renderer;
|
||||
var roundPixels = camera.roundPixels;
|
||||
var resolution = renderer.config.resolution;
|
||||
var cameraMatrix = camera.matrix.matrix;
|
||||
var width = srcWidth * (flipX ? -1.0 : 1.0);
|
||||
|
@ -1650,18 +1581,6 @@ var TextureTintPipeline = new Class({
|
|||
|
||||
vertexOffset = this.vertexCount * this.vertexComponentCount;
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
tx0 = ((tx0 * resolution)|0) / resolution;
|
||||
ty0 = ((ty0 * resolution)|0) / resolution;
|
||||
tx1 = ((tx1 * resolution)|0) / resolution;
|
||||
ty1 = ((ty1 * resolution)|0) / resolution;
|
||||
tx2 = ((tx2 * resolution)|0) / resolution;
|
||||
ty2 = ((ty2 * resolution)|0) / resolution;
|
||||
tx3 = ((tx3 * resolution)|0) / resolution;
|
||||
ty3 = ((ty3 * resolution)|0) / resolution;
|
||||
}
|
||||
|
||||
vertexViewF32[vertexOffset + 0] = tx0;
|
||||
vertexViewF32[vertexOffset + 1] = ty0;
|
||||
vertexViewF32[vertexOffset + 2] = u0;
|
||||
|
|
Loading…
Reference in a new issue