Docs for scene events

This commit is contained in:
samme 2019-04-21 11:08:03 -07:00
parent 7c4fd3fadc
commit 5058b337bd

View file

@ -41,29 +41,29 @@ var ScenePlugin = new Class({
/** /**
* This method is called when the Scene boots. It is only ever called once. * This method is called when the Scene boots. It is only ever called once.
* *
* By this point the plugin properties `scene` and `systems` will have already been set. * By this point the plugin properties `scene` and `systems` will have already been set.
* *
* In here you can listen for Scene events and set-up whatever you need for this plugin to run. * In here you can listen for {@link Phaser.Scenes.Events Scene events} and set-up whatever you need for this plugin to run.
* Here are the Scene events you can listen to: * Here are the Scene events you can listen to:
* *
* start * - start
* ready * - ready
* preupdate * - preupdate
* update * - update
* postupdate * - postupdate
* resize * - resize
* pause * - pause
* resume * - resume
* sleep * - sleep
* wake * - wake
* transitioninit * - transitioninit
* transitionstart * - transitionstart
* transitioncomplete * - transitioncomplete
* transitionout * - transitionout
* shutdown * - shutdown
* destroy * - destroy
* *
* At the very least you should offer a destroy handler for when the Scene closes down, i.e: * At the very least you should offer a destroy handler for when the Scene closes down, i.e:
* *
* ```javascript * ```javascript