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Update CHANGELOG-v3.85.md
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* Calling the Arcade Body `setPushable(false)` method for `circle` bodies prevents the bodies from being pushed. Fix #5617 (thanks @kainage)
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* Calling `addDeathZone()` on a particle emitter Game Object had a bug where the `DeathZone` used world position coordinates. `DeathZone` now uses local position coordinates following the particle emitter position. Fix #6371 (thanks @vforsh)
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* Updated the `GetLineToLine` method in `GetLineToLine.js` to handle the case where `dx1` or `dy1` values is zero. This ensures the function correctly returns `null` in this case to prevent errors in calculations involving line segments. Fix #6579 (thanks @finscn)
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* Resolved all kerning issues in WebGL bitmap text rendering. This includes adjustments to glyph positioning and spacing, ensuring accurate and visually pleasing text display across all WebGL contexts. Fix #6631 (thanks @monteiz)
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## Input Bug Fixes
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