Update CHANGELOG-v3.85.md

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Zeke Chan 2024-06-19 13:59:27 +08:00
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* Calling the Arcade Body `setPushable(false)` method for `circle` bodies prevents the bodies from being pushed. Fix #5617 (thanks @kainage) * Calling the Arcade Body `setPushable(false)` method for `circle` bodies prevents the bodies from being pushed. Fix #5617 (thanks @kainage)
* Calling `addDeathZone()` on a particle emitter Game Object had a bug where the `DeathZone` used world position coordinates. `DeathZone` now uses local position coordinates following the particle emitter position. Fix #6371 (thanks @vforsh) * Calling `addDeathZone()` on a particle emitter Game Object had a bug where the `DeathZone` used world position coordinates. `DeathZone` now uses local position coordinates following the particle emitter position. Fix #6371 (thanks @vforsh)
* Updated the `GetLineToLine` method in `GetLineToLine.js` to handle the case where `dx1` or `dy1` values is zero. This ensures the function correctly returns `null` in this case to prevent errors in calculations involving line segments. Fix #6579 (thanks @finscn) * Updated the `GetLineToLine` method in `GetLineToLine.js` to handle the case where `dx1` or `dy1` values is zero. This ensures the function correctly returns `null` in this case to prevent errors in calculations involving line segments. Fix #6579 (thanks @finscn)
* Resolved all kerning issues in WebGL bitmap text rendering. This includes adjustments to glyph positioning and spacing, ensuring accurate and visually pleasing text display across all WebGL contexts. Fix #6631 (thanks @monteiz)
## Input Bug Fixes ## Input Bug Fixes