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https://github.com/photonstorm/phaser
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Added jsdocs
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1 changed files with 164 additions and 22 deletions
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@ -1,6 +1,17 @@
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var Class = require('../utils/Class');
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var GetFastValue = require('../utils/object/GetFastValue');
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/**
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* @classdesc
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* [description]
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*
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* @class TimerEvent
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* @memberOf Phaser.Time
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* @constructor
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* @since 3.0.0
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*
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* @param {object} config - [description]
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*/
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var TimerEvent = new Class({
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initialize:
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@ -8,58 +19,138 @@ var TimerEvent = new Class({
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function TimerEvent (config)
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{
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/**
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* @property {number} delay - The delay in ms at which this TimerEvent fires.
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* The delay in ms at which this TimerEvent fires.
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*
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* @name Phaser.Time.TimerEvent#delay
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* @type {number}
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* @default 0
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* @readOnly
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* @since 3.0.0
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*/
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this.delay = 0;
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/**
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* @property {number} repeat - The total number of times this TimerEvent will repeat before finishing.
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* The total number of times this TimerEvent will repeat before finishing.
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*
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* @name Phaser.Time.TimerEvent#repeat
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* @type {number}
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* @default 0
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* @readOnly
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* @since 3.0.0
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*/
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this.repeat = 0;
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/**
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* @property {number} repeatCount - If repeating this contains the current repeat count.
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* If repeating this contains the current repeat count.
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*
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* @name Phaser.Time.TimerEvent#repeatCount
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.repeatCount = 0;
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/**
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* @property {boolean} loop - True if this TimerEvent loops, otherwise false.
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* True if this TimerEvent loops, otherwise false.
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*
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* @name Phaser.Time.TimerEvent#loop
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* @type {boolean}
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* @default false
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* @readOnly
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* @since 3.0.0
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*/
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this.loop = false;
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/**
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* @property {function} callback - The callback that will be called when the TimerEvent occurs.
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* The callback that will be called when the TimerEvent occurs.
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*
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* @name Phaser.Time.TimerEvent#callback
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* @type {function}
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* @since 3.0.0
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*/
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this.callback;
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/**
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* @property {object} callbackContext - The context in which the callback will be called.
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* The scope in which the callback will be called.
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*
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* @name Phaser.Time.TimerEvent#callbackScope
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* @type {object}
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* @since 3.0.0
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*/
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this.callbackScope;
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/**
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* @property {any[]} arguments - Additional arguments to be passed to the callback.
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* Additional arguments to be passed to the callback.
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*
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* @name Phaser.Time.TimerEvent#args
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* @type {array}
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* @since 3.0.0
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*/
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this.args;
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// Scale the time causing this TimerEvent to update
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/**
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* Scale the time causing this TimerEvent to update.
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*
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* @name Phaser.Time.TimerEvent#timeScale
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* @type {number}
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* @default 1
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* @since 3.0.0
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*/
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this.timeScale = 1;
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// Start this many MS into the elapsed (useful if you want a long duration with repeat, but for the first loop to fire quickly)
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/**
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* Start this many MS into the elapsed (useful if you want a long duration with repeat, but for the first loop to fire quickly)
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*
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* @name Phaser.Time.TimerEvent#startAt
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.startAt = 0;
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/**
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* [description]
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*
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* @name Phaser.Time.TimerEvent#elapsed
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.elapsed = 0;
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/**
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* [description]
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*
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* @name Phaser.Time.TimerEvent#paused
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* @type {boolean}
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* @default false
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* @since 3.0.0
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*/
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this.paused = false;
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/**
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* [description]
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*
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* @name Phaser.Time.TimerEvent#hasDispatched
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* @type {boolean}
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* @default false
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* @since 3.0.0
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*/
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this.hasDispatched = false;
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this.reset(config);
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},
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/**
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* [description]
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*
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* @method Phaser.Time.TimerEvent#reset
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* @since 3.0.0
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*
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* @param {object} config - [description]
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*
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* @return {Phaser.Time.TimerEvent} This TimerEvent object.
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*/
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reset: function (config)
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{
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this.delay = GetFastValue(config, 'delay', 0);
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return this;
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},
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// Gets the progress of the current iteration, not factoring in repeats
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/**
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* Gets the progress of the current iteration, not factoring in repeats.
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*
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* @method Phaser.Time.TimerEvent#getProgress
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* @since 3.0.0
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*
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* @return {number} [description]
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*/
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getProgress: function ()
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{
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return (this.elapsed / this.delay);
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},
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// Gets the progress of the timer overall, factoring in repeats.
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/**
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* Gets the progress of the timer overall, factoring in repeats.
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*
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* @method Phaser.Time.TimerEvent#getOverallProgress
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* @since 3.0.0
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*
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* @return {number} [description]
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*/
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getOverallProgress: function ()
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{
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if (this.repeat > 0)
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@ -110,21 +215,53 @@ var TimerEvent = new Class({
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}
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},
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/**
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* [description]
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*
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* @method Phaser.Time.TimerEvent#getRepeatCount
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* @since 3.0.0
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*
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* @return {number} [description]
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*/
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getRepeatCount: function ()
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{
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return this.repeatCount;
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},
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/**
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* [description]
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*
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* @method Phaser.Time.TimerEvent#getElapsed
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* @since 3.0.0
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*
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* @return {number} [description]
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*/
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getElapsed: function ()
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{
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return this.elapsed;
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},
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/**
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* [description]
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*
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* @method Phaser.Time.TimerEvent#getElapsedSeconds
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* @since 3.0.0
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*
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* @return {number} [description]
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*/
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getElapsedSeconds: function ()
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{
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return this.elapsed * 0.001;
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},
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/**
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* [description]
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*
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* @method Phaser.Time.TimerEvent#remove
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* @since 3.0.0
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*
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* @param {function} dispatchCallback - [description]
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*/
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remove: function (dispatchCallback)
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{
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if (dispatchCallback === undefined) { dispatchCallback = false; }
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this.repeatCount = 0;
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},
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// Called internaly, private
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/**
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* [description]
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*
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* @method Phaser.Time.TimerEvent#destroy
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* @since 3.0.0
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*/
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destroy: function ()
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{
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this.callback = undefined;
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